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-   -   What mod <include>unauth_map.xml</include>? (https://www.eq2interface.com/forums/showthread.php?t=1299)

taco-man 02-02-2005 07:45 PM

What mod <include>unauth_map.xml</include>?
 
What UI mod puts <include>unauth_map.xml</include> in the eq2ui_mainhud.xml file? becuase currently the implied target window wont work right for anyone who has this mod since the eq2ui_mainhud.xml is the old one(not from the 02/01/05 patch).

Quib 02-02-2005 08:08 PM

If memory serves me, that's Eloa's original custom map window.

Quib

Eloa 02-02-2005 09:57 PM

yep that was mine. you can delete it =)

tonyis3l33t 02-02-2005 11:25 PM

if anyone had the mainhud xml in their custom mod folder their implied target wouldnt work....not just that mod:)
________
NaughtyBBW live

sunthas 02-03-2005 04:31 PM

The mod works,the implied target just gets broke :) This will happen anytime they update include xml files.

Quib 02-03-2005 05:03 PM

Which is why I suggest modders keep their hands off any of the most likely to change XML files.
eq2ui_mainhud.xml
eq2ui_inventory.xml
eq2ui_popup.xml
eq2ui_gamedata.xml
eq2ui_ButtonStyles.xml
eq2ui_FrameStyles.xml
eq2ui_ProgressbarStyles.xml
(and probably any other eq2ui_*Styles.xml files) probably shouldn't be touched. Authors should look for other ways of implementing what it is they're trying to without modding these files. They're all pretty critical files where having a modded one could screw up other parts of the UI if SOE patches that file.

Quib


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