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-   -   AFK button (https://www.eq2interface.com/forums/showthread.php?t=12832)

Gedron 05-01-2009 07:15 PM

AFK button
 
1 Attachment(s)
I used to be a ProfitUI user, but with the author dropping the project I decided I better move back to Fetish. Something I missed from Profit was the ease of having a place to click to toggle AFK. I started looking into it and I got something working... I haven't figured out how to add text to it yet, but is functional, and I thought I would share it with others.

To use it you just click on a spot in the Player Window to go/return-from AFK (See the attached image below):

If you want to try it out, just add this line of text to your "eq2ui_mainhud_player.xml" near the top, right under the first <Page> line.

Code:

<Checkbox DynamicData="/GameData.Self.AFK" Location="21,0" Name="AFK" OnPress="afk" PackLocation="Top,Left" PackSize="Fixed,Fixed" ScrollExtent="30,13" Size="30,13" Tooltip="Toggle AFK">AFK</Checkbox>
When you are done the lines at the top of the file should go something like this:
Quote:

<?xml version......
<Page action......
<Checkbox.........
<Button.............
If you like this feature, please post a comment.... who knows, if enough people like it, Zonx might decide to add it (or something better) in.

Enjoy.
-Ged

P.S. Use notepad (or any other text editor... besides "Word") to edit the .xml file. "eq2ui_mainhud_player.xml" should be located in C:\Program Files\Sony\EverQuest II\UI\FetishNightfall\ ... unless you installed EQ2 somewhere else... in which case you should know where you put it.

keezyrick 05-01-2009 09:51 PM

2 Attachment(s)
If you need something handy, try my mod and feel free to hack away at it for your personal preferences.

It requires the Compass and Persona window for seemless functionality. I have not tested the compass stand alone without the Persona window.

The compass window extends to the right to reveal a number of shortcut clickies.

Have fun.

P.S. As with all mods, make a backup of the files you replace.

battosa 05-02-2009 04:02 AM

honnestly i don't see the utility of something like this when you only need to type four character in the chat box to toggle/untoggle afk ( /afk ) :confused:

you can simply create a macro with the /afk command

Wyntakata 05-02-2009 06:34 AM

I think the concept of these buttons is to reduce hotbar space. A few click points on an existing window is better then a hotbar of macros.

Dethdlr 05-02-2009 05:48 PM

Gedron asked me to add this to my FetishNightfall player window mod as soon as I released it. I just didn't have time to get around to it until today. As soon as it's approved, it will be available here.

When you put your cursor over the area just to the right of F1, text shows up that says "Go AFK". If you click that area it will set your AFK tag and put text just to the right of F1 that says AFK in white text with a red background. If you click the area again, it will turn off your AFK tag and remove the AFK text with the red background. It will also toggle if you set your AFK tag using any other method.

deKoven 05-03-2009 06:39 AM

Quote:

Originally Posted by Dethdlr (Post 83125)
Gedron asked me to add this to my FetishNightfall player window mod as soon as I released it. I just didn't have time to get around to it until today. As soon as it's approved, it will be available here.

When you put your cursor over the area just to the right of F1, text shows up that says "Go AFK". If you click that area it will set your AFK tag and put text just to the right of F1 that says AFK in white text with a red background. If you click the area again, it will turn off your AFK tag and remove the AFK text with the red background. It will also toggle if you set your AFK tag using any other method.

Hmm, I'm one who doesn't use standard ANYthing. I use a player window that has a bunch of buttons. "Hi-ya, Grats, AFK, Camp" are the ones I remember off the top o' me 'ead. There are 3? more. Serves to eliminate a number of hotbar macros. They all go to Guild-speak, by the way.

:nana:


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