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-   -   [Live] 3.31.09 (GU51) - Interface Changes (https://www.eq2interface.com/forums/showthread.php?t=12617)

Dolby 03-31-2009 05:47 PM

[Live] 3.31.09 (GU51) - Interface Changes
 
The following is a compare between the old default interface (3.30.09) and the new default interface patched today (3.31.09) on the right with changes in red. Use the context & line numbers to help find your way to make the changes needed to your custom interface.

UI Notes:
  • Players can now drag equipment from their appearance slots to the macro window.
  • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
  • The raid window has a new ‘Advanced’ mode that will display effect icons for all members of the raid. To switch views, right-click the raid window.
  • A bug in the raid window sometimes causing users to not be drag-able has been fixed.
  • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
  • UI Settings files are now stored in a new XML format. Existing INI files will be converted the first time a character is logged in.
  • Tooltips of icons in the collection window now look like regular item tooltips.
  • The quest journal can now be sorted by quest name.
  • Players may now specify key bindings for all 10 hotbars in the Options window under Controls->Hotbar Keys. Right-click a hotbar and choose “Hotbar Settings” to assign a key mapping.
  • The group window now displays a health bar for your group members’ pets.
  • The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:
    • UIScript now supports the following functions: int(), abs(), floor(), ceil()
    • Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
    • Fixed a bug parsing negative floating-point numbers.
    • New Scripting events added: OnMove, OnSize, OnTextChanged.
    • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
    • Support has been added for a new UIColorStyle object. Any object property that accepts a color will now accept a reference to a UIColorStyle object.
    • Players can now press F2 to edit the name of an object in the TreeView
    • Players can press Enter or Escape while editing an object name to commit or cancel editing.
Full GU51 patch notes

Changed:
eq2ui_commonelements.xml
eq2ui_commonelements_dropdown_template.xml
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_hud_selection.xml
eq2ui_ImageStyles.xml
eq2ui_inventory_loot.xml
eq2ui_inventory_market.xml
eq2ui_inventory_marketplace.xml
eq2ui_journals_quest.xml
eq2ui_mainhud.xml
eq2ui_mainhud_connectionstats.xml
eq2ui_mainhud_g15.xml
eq2ui_mainhud_groupmembers.xml
eq2ui_mainhud_guild.xml
eq2ui_mainhud_map2.xml
eq2ui_mainhud_openedmail.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_raid.xml
eq2ui_newcharscene2.xml
eq2ui_popup.xml
eq2ui_popup_bagoptions.xml
eq2ui_popup_book.xml
eq2ui_popup_hotkeyoptions.xml
eq2ui_popup_houseitems.xml
eq2ui_proxyactor.xml
eq2ui_tradeskills.xml
images\icons\icon_is106.dds
images\maps2\antonica_all.dds
images\maps2\dlere_all.dds
images\maps2\feydwer_all.dds
images\maps2\world_map.dds
images\commonelements.dds
images\def_widgets.dds


New:
images\hate_meter_fire\
images\hate_meter_fire\fire_1.dds
images\hate_meter_fire\fire_10.dds
images\hate_meter_fire\fire_11.dds
images\hate_meter_fire\fire_12.dds
images\hate_meter_fire\fire_13.dds
images\hate_meter_fire\fire_14.dds
images\hate_meter_fire\fire_2.dds
images\hate_meter_fire\fire_3.dds
images\hate_meter_fire\fire_4.dds
images\hate_meter_fire\fire_5.dds
images\hate_meter_fire\fire_6.dds
images\hate_meter_fire\fire_7.dds
images\hate_meter_fire\fire_8.dds
images\hate_meter_fire\fire_9.dds
images\ui_hate_meter_bottom.dds
images\ui_hate_meter_top.dds
eq2ui_mainhud_researcher.xml
eq2ui_mainhud_threat.xml
eq2ui_popup_filter_poi.xml
eq2ui_popup_itemized_memory.xml


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