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Concept: Spell Affect filtering
Not having digged into code yet, I was wondering if this can be done at all.
Goal: Show a second "Spell Affects" window that shows only predetermined affects. Reason: Not all spell affects are sent to logfile, unfortunately. But they are visible in the spell affect window. Approach so far: - Copy/paste the existing spell affects xml - Rename and <include> - Shorten to 10 instead of 45 icon spaces - Add a condition that is true/false on spellname: Code:
COND=(Parent.Name.Text == 'Water Bubbles')Code:
<Icon BackgroundTint="#000000" IconStyle="/IconStyles.effect" MouseOverColor="#FFFF00" Name="Effect1" Size="24,24" TreatAsButton="true" Visible="COND=(Parent.Name.Text == 'Water Bubbles')"/>Questions: 1) Is Visible="True" available for affect icons in the volume page tag? 2) What variable holds the actual spellname? Parent.Name.Text doesn't seem to hold any spellnames? Or should I look for the spellnamecode? 3) Does anyone have a tip on how to approach this? Thank you in advance for your responses. |
There are no variables for the actual spellname, you only get the tooltip, so you can't do this.
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Yeah, maybe Maintained spells... but that's all for messing with dynamic data.
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