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Player Window Tooltop (Make it Go Away)
The problem I'm having is that I'm using the "myUI" pieces, player window, group window and some other things not in the way.
The Player Window is wide, to accomdate the power 'n health bars side by side, but this leaves a huge deadspace above the health one, and thus in my layout, I put my group window there... now, clicking on the right side of the group window will bring it forward, which is great... BUT... If I click on anything in the player window (money, etc...) it pulls that window in front of the group one... Problem? Yes, visually, no... But then I can't click on the LFG or Group Member Search icons because the Player Self Tooltip won't stop poppin' up. My goal? I want my Group Window to stay OnTop of my Player Window, and then I won't have that problem anymore. I tried everything I could in the UI-Builder (which is super-sweet by the way, I just learned it's basics finally)... Any ideas? Quib? Insomniac? Drum? Anyone? |
Well, a really kludgy way to make it work would be to add a page object to your players window that takes up the area where you want your group window to always overlap your friends window. Here's a crummy ascii art sorta showing what I mean:
Code:
_____________In the player window, in that region where the two windows overlap you make the page object (don't give it any graphics, it's just gonna be used for an OnHoverIn event). After you make that page object give it an OnHoverIn property like so: Code:
show_window=(MainHUD.GroupMembers) show_window=(MainHUD.GroupMembers) hide_window=(MainHUD.GroupMembers) hide_window=(MainHUD.GroupMembers)Let me know if that works, if you have any trouble implementing it, etc. Quib |
That worked great Quib! Once again, you save my day! Thanks a TON!
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