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DPS Meter?
So can we now make some sort of DPS meter without a third party application? We now have a new array of elements for the next GU. Couldn't we use the CombatBubbles/OnTextChanged to make an average for a DPS meter? Or even a total damage number?
Just my thoughts. Feel free to tell yours. |
you could always do that using the bubbles
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I did one once (unreleased). Apart from the problems that you always run into when you do loops (here a recurring 1 second timer), it also wasn't terribly useful as the values would jump around too much. I didn't include any code to normalize the values over time, I just displayed pure damage per second, i.e. dps would jump from 0 to 20k and back all the time. But theoretically you could store the data internally and normalize it.
In the end I just found ACT easier and much better to use and I scrapped the project. ;) |
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