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-   -   [added v2] Commonlands Tier 3 Guild Hall (https://www.eq2interface.com/forums/showthread.php?t=11626)

caoimhin 09-23-2008 09:25 AM

[added v2] Commonlands Tier 3 Guild Hall
 
8 Attachment(s)
Ready for publishing, this is from test not beta (no NDA) so should be live some time next week.

Code:

<ImageStyle Name="fprt_guildhall_tier3_0" zonerect="1385, -1651.75, 1782, -1189.75" heightmax="-139"  >
<ImageFrame Name="imageFrame" Source="images/maps/map_fprt_guildhall_tier3_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier3_1" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-139" heightmax="-124" >
<ImageFrame Name="imageFrame" Source="images/maps/map_fprt_guildhall_tier3_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier3_2" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-124" heightmax="-105" >
<ImageFrame Name="imageFrame" Source="images/maps/map_fprt_guildhall_tier3_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="fprt_guildhall_tier3_3" zonerect="1385, -1651.75, 1782, -1189.75" heightmin="-105"  >
<ImageFrame Name="imageFrame" Source="images/maps/map_fprt_guildhall_tier3_3.dds" SourceRect="0,0,436,506"/>
</ImageStyle>

As soon as they fix the bug in the Antonica version I will finish mapping it as well.

gm9 09-23-2008 09:41 AM

Nice work on the textures, looks great.


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