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-   -   Help needed with /loadhotkeys command (https://www.eq2interface.com/forums/showthread.php?t=11385)

rajirrah 07-31-2008 05:15 PM

Help needed with /loadhotkeys command
 
This command does not seem to be working. Even if I set up hotkeys and exporthotkeys then immediately loadhotkeys I end up with garbage.

It's slamming all the commands into one line, therefore making multi line reusable hotkeys impossible.

Can someone please tell me how I can work around this?

I am a guide on one of the servers and I need a way to import the text and emotes into the game so I can tell stories. It takes me 2 hours to cut and paste these in just for a story that lasts 45 mins. Its a crazy situation.

Perhaps a way to import commands into the profitui interface?

This idea comes to mind considering the useful text says that are included with the socials in that ui. I need to be able to import many lines of text or just trade files so I can tell stories without having to cut and paste them in every time I have to change stories which is several times a week.

Another thing that could work is if I can save my macros locally on my pc.

Please Help

Im getting desparate!

lordebon 08-05-2008 04:25 PM

At this time, you can't work around it (that I've been able to find). Those two commands were put in before hotkeys were changed, and it seems that they haven't fixed the command to work with the new hotkey system.

gm9 08-06-2008 01:33 AM

Multiline works for me, but the commands have problems properly overwriting macros. To work around this put your macros in a text file and in game only configure a hotkey to do
/do_file_commands <YourMacroFileName>

lordebon 08-06-2008 06:03 PM

Quote:

Originally Posted by gm9 (Post 74922)
Multiline works for me, but the commands have problems properly overwriting macros. To work around this put your macros in a text file and in game only configure a hotkey to do
/do_file_commands <YourMacroFileName>

Yeah... when you load them, the game converts them from individual lines to /a ; /B kind of format which is busted. This happens both when updating a server-stored macro and when making it into a "local macro" (which is what you get when you tinker around with the name/number in the macro file).

I believe do file commands should still work, although I have heard some folks in-game saying it was doing the same thing (not sure if that's an isolated incident with how they set it up or if it's the same issue). But either way, loading macros is still bugged since it's not loading them into the format it should be (and macro files are local, not easily edited in game, and don't have the reuse-display capabilities of new-style macros).


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