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-   -   Tracking Window vs. Gnomish Divining Rod (https://www.eq2interface.com/forums/showthread.php?t=11180)

Mordoran00 06-18-2008 08:37 PM

Tracking Window vs. Gnomish Divining Rod
 
All,

I started wondering about tracking harvestables using my scout's tracking window. It sounds to me like the gnomish divining rod uses the same basic tracking window, and when I look in the mainhud_tracking.xml file, the following jumps out at me:

--------------
<DataSource Name="FilterDS">
<Data Name="Placeholder1" text=":30ce89b70c825029:&lt;Filters&gt;" />
</DataSource>
<DataSource Name="HarvestFilterDS">
<Data Name="Placeholder1" text=":30ce89b7d393dc1d:&lt;Harvest Filters&gt;" />
</DataSource>
--------------

and

--------------
<Dropdownbox DataSource="FilterDS" Location="8,36" Name="FilterDropdown" RowTemplate="/Templates.dropdowntemplate" ScrollExtent="141,19" Size="141,19" Style="/dropdownlist.dropdown_default" />
<Dropdownbox DataSource="HarvestFilterDS" Location="8,36" Name="HarvestFilterDropdown" RowTemplate="/Templates.dropdowntemplate" ScrollExtent="161,19" Size="161,19" Style="/dropdownlist.dropdown_default" Visible="false" />
--------------

Now, I know basically nothing about xml, but it appears that they have called out two pulldowns, one for normal tracking use (mob, npc, pc, etc), and one for harvestables, each with values to be filled in later. The harvest dropdown seems to be marked as not visible and at the same location as the regular pulldown.

Switching the visible tags didn't work (I think the window actually performed identically to the default), and when I removed the regular filter dropdown reference my pulldown went away. If I simply replaced the datasource on the filter dropdown, I get a meaningless value in the pulldown (gobbledegook with a mention of harvestfilter, like the placeholder text never got replaced).

My question to you all is, can the pulldowns be shown together, or a new window created with just the harvestfilter pulldown and list output, or have I missed something fundamental about the way the tracking window works? It seems like the console has the information since the diving rod is possible, but the xml is not clear how they are doing the filtering or even receiving the data for the regular tracking window.

Comments and/or suggestions? Has anyone tinkered with this window at all? I noticed a few mods to resize it, and experimenting with adding a /who, but nothing about this harvestfilter bit.

keezyrick 06-18-2008 10:06 PM

Basically, no. SOE pushes a gamedata value that preloads the Filter list according to the type of track window that should be visible.

Even if the divining rod is activated, you would only be able to host one window of data, either the tracking for normal scout or the divining rod.

As I understand it, activating the divining rod opens the track window preloaded with the correct gamedata filter and closing the window or tryin to track will cancel the divining rod window.

Just my two cents.

gm9 06-19-2008 03:15 AM

Based on experience on how SOE usually does hardcoding keezyrick is likely right. One could however try to change the DataSource of the dropdown during runtime to point to the harvestable one and see if that helps (likely not).

lordebon 06-19-2008 07:23 PM

Yeah 99% sure it's hardcoded. Probably mostly for the reason that you're not intended to be able to use one for the other (ie use the diving rod for regular tracking) and so completely isolating them via hardcoding prevents that from happening.

Mordoran00 06-21-2008 12:23 PM

Thanks for the responses. Guess if I want to track harvestables, I'll be buying divining rods. =P


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