EQ2Interface

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-   -   Start Button Mod (https://www.eq2interface.com/forums/showthread.php?t=10039)

kitsuneshoujo 12-21-2007 07:35 PM

Start Button Mod
 
Hi!

Im clueless as to how to use the UI Builder... and opening up the Start Button mod makes me go: O.o;

So... I was wondering if someone could add the following:

Amount of money I have, and weight.
And using Himays, which I like, is there away to edit the frame so that the compact form doesnt have that bit of the next row showing under the EQ2 button?

Also, what is the Zone Reuse for?

himay 12-22-2007 11:12 PM

Quote:

Originally Posted by kitsuneshoujo (Post 68010)
Hi!

Im clueless as to how to use the UI Builder... and opening up the Start Button mod makes me go: O.o;

So... I was wondering if someone could add the following:

Amount of money I have, and weight.
And using Himays, which I like, is there away to edit the frame so that the compact form doesnt have that bit of the next row showing under the EQ2 button?

Also, what is the Zone Reuse for?


You might want to try Krull's version of the startbar. It hasn't been updated in a while, so it might break your UI. All you have to do to make everything work is:

Copy over the eq2ui_mainhud.xml file from the Default file to your custom UI folder and add the following two lines to the bottom of it before the </page> tag. (If you already have that file in your custom file just add this to the bottom of it.)

<include>eq2ui_mainhud_harvestbar.xml</include>
<include>eq2ui_mainhud_harvest.xml</include>

BTW the zone reuse brings up the zone reuse window which tells you how long you are locked out of zones (like OOB or CoV in EoF).

kitsuneshoujo 12-23-2007 12:26 PM

I added the harvest code to the hud xml, and it still doesnt pop up. The random 1-100 also doesnt work. And the Time clock isnt disappearing when I click on it... Im using dead dogs clock/compass. It looks nice, Im not too concerned with making them turn off... I just dont like broken functions... >.>

Another thing, how do I get the images to load on the UI Builder? I get the icon for the clock mod Im using, but nothing else that uses default icons...

lordebon 12-23-2007 01:44 PM

Quote:

Originally Posted by kitsuneshoujo (Post 68027)
I added the harvest code to the hud xml, and it still doesnt pop up. The random 1-100 also doesnt work. And the Time clock isnt disappearing when I click on it... Im using dead dogs clock/compass. It looks nice, Im not too concerned with making them turn off... I just dont like broken functions... >.>

Another thing, how do I get the images to load on the UI Builder? I get the icon for the clock mod Im using, but nothing else that uses default icons...

Only ever load eq2ui.xml and then find the window you want. Opening the individual window directly won't load the images, among other oddities.


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