group window effect icon opacity
Hi all,
you know the uncurable effect icons which are not as brightly colored as the curable effect icons. Is there a information that is usable to distinguish them from normal curable effect icons ? What I try to achieve is to dim the uncurable effect icons a bit or reduce their opacity without doing the same with curable effect icons. Any ideas? |
I think your best bet is to use the dynamic data in a few text fields such as:
/GameData.Group.Group_1.Effect1 Using Effect1 through Effect 5 for each. You could use a OnTextChanged event and check if the value is greater than zero, to adjust the opacity for each detrimental icon. |
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