EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   EQ2MAP (https://www.eq2interface.com/forums/forumdisplay.php?f=34)
-   -   Unofficial maps in game (https://www.eq2interface.com/forums/showthread.php?t=777)

Sielle 01-02-2005 07:39 AM

As for sorting the maps, would you be able to make a side menu like the quests have? All the maps would be listed there and people could just click on them.

Also if you want to discribe how to make the map files, I could probably spend some time converting a bunch of them. This is a really neat idea.

tonyis3l33t 01-02-2005 01:37 PM

the way i converted them was opening up a big ddf in paint shop pro, then copy and paste the new map in there. Resized and saved with a short name.

Murf 01-02-2005 04:04 PM

How do you use the notes exactly? Have it installed, and i can move it, but how do i edit the text and/or add new ones?

tonyis3l33t 01-03-2005 02:02 AM

to edit the notes you have to go inside the journal_quest.xml file that is in there and edit the 1, 2, 3. Havent figured out a way to allow you to edit them in-game yet. When and if i do i will post it as an actual mod. Until then...youll just have to know what ya meant when you drag the 1, 2, etc there:)

Lange 01-03-2005 04:35 PM

This mod will make you famous. Famous I say!

.. ;)

Now that the flattery is done I do agree. This is a great idea. Please add all the maps you can find or perhaps setup a directory / text index.

The text index would contain the EQ2 reference to zone or some code identifying that (this part you guys would prepare) and then a filename supplied by the user. The user could then supply their own mapfiles (if there are directory or size limitations these could be spelled out in a README file).

Not sure if it's that simple but if it is that might be one way around having to try to track down and convert all these maps as well as having to constantly update with new expansions / etc.

tonyis3l33t 01-04-2005 03:42 AM

well heres what i got...

size limitations are based on how much memory you want to eat up. Since the UI resources are loaded constantly, the images will always be im memory.

the text is going to be easy and cool:) i think im going to get all empty maps (or try to) and manually insert floating text on top of them. Kinda like
http://www.***************/eq2/index.asp

(good site!)

as for converting maps, ya i dont feel like doing them all but i might end up doing just that.

if someone else is working on this let me know so we can work together instead of making the same stuff twice

Eloa 01-04-2005 06:53 AM

1 Attachment(s)
tony, I've been working on this thing for a few weeks now. I think the system I have going is turning out better than gry-online's system. if you want to get with me and we can do some maps each I'll be more than happy.
I would upload it but I've made some custom images and the whole thing as it sits now is about 12 megs. If you want me to email it to you or have a site I can upload it to lemme know. The tooltip in the SS comes up when you mouseover any of the icons

And yes, this is what I was asking about in that other post, if you recall. I've decided not to though. Lets just leave it at that instead of having a flame war which is where that will go everytime.

Drumstix42 01-04-2005 08:30 AM

That is very nice Eola, I can see where you were coming from with the post :) But you would be a very loved person to release something like that, hehe :p

tonyis3l33t 01-04-2005 08:48 AM

12 megs? thats a bit steep....hopefully we can find a way to downsize that...
how many maps make that up?

Ya ill PM ya.

Eloa 01-04-2005 09:52 AM

12 megs. I run at 1280x1024 and like the maps big. They are DDS and as such are a power of 2. So all the maps are saved as 1024x1024 making them a little over 1 meg each. That 12 megs is with 7 maps and 1 new icon map (512x512).

Drumstix42 01-04-2005 12:06 PM

what can you use besides DDS? 1 meg seems a bit much even for that size. Can you use jpegs and convert them to TGAs ?

Eloa 01-04-2005 01:21 PM

I guess I could change them to tga. I just haven't. I haven't really given much thought to it. If someone wants the maps, they can dl 12 megs :)

I'll change them and see how small I can get'em

Eloa 01-04-2005 01:25 PM

Quote:

Originally Posted by Drumstix42
That is very nice Eola, I can see where you were coming from with the post :) But you would be a very loved person to release something like that, hehe :p

I know. Maybe I should distribute with a few maps then I can do some crazy coding so that you can donate gp or sp to keep the project going and make more maps :P

I'll get'er done. If I lose interest I'll pass it to someone else so it can get done.

Drumstix42 01-04-2005 01:28 PM

I'm definately interested in this. As for getting it, I dunno if you can send 12 megs to AOL, heh. If you can, and feel like uploading it, hit me up at [email protected]

Unless it's on the web somewhere already.

Eloa 01-04-2005 02:01 PM

It will be. All: There will be a link to it here later.

taco-man 01-04-2005 02:07 PM

you can use different formats for dds, if you could post one of the images here i bet i could make it a dds that is under 1MB, and closer to 500kb

EDIT: and the DDS files i was using(1024x1024) compress(in zip file) to practicly nothing.

Drumstix42 01-04-2005 02:42 PM

Should be able to get it even smaller than that. I'll have to wait to get my hands on one those map images ;)

Dolby 01-04-2005 03:00 PM

Yeah, zip compresses the dds image file size a great deal.

Christerpher 01-04-2005 03:34 PM

Eola if you post that mod with the map design you have it will become one of the most heavily downloaded UI mods on this site.

OMG I want that mod :nana: :nana:

Eloa 01-04-2005 05:01 PM

Maybe I should just hold out on this one a while....

-EDIT-
:nana: :nana: :nana: :nana: :nana: :nana: :nana:

SOE_Bobble 01-04-2005 05:17 PM

Adding maps to the map window
 
This might be a good time to suggest that perhaps the existing map window should be examined a little more closely... I'll leave it as an exercise for the reader.

The necessary zone names are available someplace if you look in the game directories closely (at least after zoning there.)

Happy New Year.
MrBobble

Eloa 01-04-2005 05:24 PM

hmmm...looking everywhere for everything...
examined for what.....
no clue, the only thing that looks odd is P1, P2, P3...but no idea, you guys say if you find something.

Eloa 01-04-2005 05:55 PM

Got the dds files to 512k, no alpha, no mip maps, nothin
And what you've been waiting for.... just read the readme if ya need help

---EDIT---
Download removed (30)

AstroCat 01-04-2005 08:23 PM

How do I get the map window to show up? I'm using your files but what command will bring up your map window?

Thanks!

Deathbane27 01-04-2005 08:31 PM

Quote:

Originally Posted by SOE_Bobble
This might be a good time to suggest that perhaps the existing map window should be examined a little more closely... I'll leave it as an exercise for the reader.

The necessary zone names are available someplace if you look in the game directories closely (at least after zoning there.)

Happy New Year.
MrBobble

He speaks!


But we don't need any more exercise, we've been chasing our tails for two months! :p


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