eq2ui_mainhud_welcome.xml
I have been working on test copy updating Profit for gu58 and noticed that my mod of the welcome screen is no longer working. Has anyone else experienced this? No changes to this file seem to be reflected in game.
Silat |
I haven't tried the fix yet but will this weekend or early this week as I am on test a lot. Would be happy to test out anything you need as well just shoot me a pm.
Maozem |
I have had a few posts on the soe forums confirming it now as well. Just thought I'd update the post.
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hmm do I since a little hard coding to defeat the hide window hack?
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I'd say yes, but my first guess would be: It was unintentional. How convenient ;)
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Eshaac |
I just did a test on Test-Copy, I deleted all eq2ui_mainhud_welcome.xml files from both default UI folders and custom UI folders, deleted reference from eq2ui_mainhud.xml and the welcome screen is still displayed at login. I guess now it's hard coded, unable to skin and impossible to disable.
It seems we are only allowed to modify the UI as long as SC is not affected... |
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Or it could be an exploit, or potential exploit, that they're combatting by forcing the window from the server. Let's give SOE credit for not hating their customers. :p I'm amazed at the vitriol they've gotten for this on the official forums.
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Silat |
Yea SC will not effect EQ2Live, We don't have to see it if we chose not to. LOL Guess they scrapped that. The welcome screen it self don't bother its the fact that they are blocking it from being modded.
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The said thing is that SOE removed a feature which was asked by players at the introduction of welcome screen because the welcome screen was always almost useless. They knew many of us don't want this window and now it's forced. First they only simply removed the command but now they spent even more developer resources on this issue to build-in and hard-code this windows. SC itself is not game breaking for me, but this attitude is. |
What I find strange seeing this discussion is that Rothgar did not come here and simply state that this window should not be modded and instead leaves you guys to waste time trying to find out what's going on.
On the other hand, since there's no official ban I suppose I can give you a hint how you can still auto-hide such a window. Remember the client keeps two copies of the UI in memory, the copy of the XML version and the working copy of all windows that have already been loaded. Now to disable (edit: or mod) the welcome screen simply modify the memory copy of the XML version via UI scripting when the interface loads. When the client then loads the welcome screen it will load the version you modified. In case that wasn't clear enough take a look at ProfitUI's startup code, it already works with both UI copies so you should be able to figure it out from there. ;) |
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Silat |
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I can skin it now. I can hide it now. Thanks for the tip gm9.
Quick Question: How do I encapsulate line breaks/new line (
) so that it will be in the code it is placed in and not on the current line. I have tried several different ways I thought would work but they don't. ie. OnPress="MainHUD.Welcome.OnShow='visible=hide
hide=true'" I am guessing that it is rendering the new line here instead of at the onshow event. Silat |
I'm curious how important it is for SOE. When will they "fix" it again?
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I have been learning what I am doing by traversing the code in Profit lol. At any rate that restores everything. Thanks for the help guys. Silat |
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MainHUD.Welcome.OnShow='Visible=false OnShow=" "'You can also use line breaks: Script="CODE
CODE
CODE" OnPress="MainHUD.Welcome.OnShow=Script" |
I guess I'm still kinda new to UI scripting EQ2 stuff, as i don't know about this "saved memory" thing. I managed to make some nice little mods here and there but the saved memory thing is beyond me. You talking about the contents of the cache folder? o.o
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root ─┬─ MainHUD ─ Welcome ← what you modify |
Hi
Would it be possible to upload this fix for the window? I have neither an idea how to implement it nor profit ui. |
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