POIFinder Updater
I have made a small program that updates the POI files for POIFinder by TreeMos.
There is no docs for this program as i don't have time to make it. :( But the program is easy to use :) You need to have Microsoft .NET 2.0 installed for it to work and EQ2MAP :) No need to install POIFinder first , as it do it for you :D Hope this will be of use to someone. ************************************************ New version , updated with Treemos latest changes. If you allready have it installed , you can delete the custom_poifinder.xml file to make the window bigger :) Note: Im not sure the custom add part is working ok , the layout may vary, so it may end up wrong, in that case edit by hand :) |
Great
Nice work. Thank you very much. Can't wait to try it out.
Sage :nana: :cool: :nana: |
tried it and got
"cannot Install: SETUP or INSTALL program filename contains folder information. use actions/checkout instead." That's a new one. |
I've installed it and run it, and it seems to be working as intended. Now all we need is a POI Finder update! ;)
Can you elaborate more on how it integrates with the EQ2Map autoupdater? I saw in the POIFU options that you can "Add to EQ2Map Options." What exactly does it add? |
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Are you sure you started the "POIFinder Installer.msi" file . |
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Is it looking for the EQ2Map updater to be installed in a particular location? |
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But you can always Add POIFU you self from EQ2Map Options :) |
Trying to put me out of business, eh? ;) No, fine by me. I just published an "official" POI Finder release but this will help those who are too impatient to wait a few weeks for each update.
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Not even sure if someone uses the updater :p |
I'm using it! ;)
One thing I'd like to ask... I have two instances of the EQ2Map auto-updater installed (one for Live and one for Test). Will the POIFU update either UI directory if I specify each EQ2Map updater to run the same program, or will it only update the Live UI directory, no matter which auto-updater initiates it? |
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I think it -would- work on test, but the way the setup file for the POIFU is configured, running setup.exe file a second time only gives you the option to repair or uninstall. It won't allow you to install a second instance of the program.
Think it might be possible to put the uninstall / repair into a separate uninstall file, so that the setup file will allow multiple installations in the same way that the EQ2Map auto-updater does? |
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BUT ! :) If you go to POIFinder Updaters program folder and make a copy of the program and config file, renaming them , you can have diffrent versions of the config file :) seems to work for me :) But im thinking of how to add this to the program whithout this workaround. The problem is that EQ2MAP don't allow commandlineargs for Launch 2 :( What is the path to a test UI folder? |
My Test UI folder is located thusly:
EverQuest II\TestServer\UI\customui (Just like the Live UI folders' directory structure, except they're in the "TestServer" directory.) |
Originally Posted by Seagoat
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It wasn't running, no, but everything works fine since I manually inserted the file location in the EQ2Map options.
I haven't set it up for my Test UI yet...I'll let you know how that goes when I do. |
It seems that none have found any buggs, so i better move on to a release version.
Ill try to implement Testserver and language support. And the option to update more than 1 UI. No ETA , ill like to play some to :P A question , is there a eq2.ini inside testserver and language folder, or only in Everquest2 main dir ? |
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GU40/RoK breaks POIFinder Updater
As of GU40 (RoK) the POIFinder Updater breaks somewhat. It's insisting on having an eq2ui_mainhud.xml in the custom UI folder, wanting to copy it from the default UI if it's not present and not proceeding if you don't let it copy. As of GU40 you're not supposed to have an eq2ui_mainhud.xml in the custom UI folder.
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Same here...I'd love to have an updated version of this program. I've been using it for months now and really, really like it. :)
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Looks like i have more work to do :D
I diden't think of that, still use the old way ;) |
New version out, check top post.
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