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-   -   Milquetowst Miscellany (https://www.eq2interface.com/forums/showthread.php?t=3415)

DBurgdorf 06-22-2005 09:10 AM

Milquetowst Miscellany
 
This thread is for my miscellaneous mods that don't have threads of their own.

-- Darryl

Milquetowst Clock and Compass

Milquetowst Experience Bar

Milquetowst Horizontal Quest Journal

Milquetowst MiniStats

Milquetowst Tradeskill Window

Milquetowst Map Graphics for EQ2MAP

Milquetowst Alternate Coin-Weight Display (for Drumstix42's Coin + Weight Mod)

Sorvani 06-22-2005 05:28 PM

change the tradeskill window to use Stop on the enter. I ask because i do a lot of workshop tasks and tradeskill writs. all of these need to stop at quality. move canel to escape. honestly we're so used to hitting escape to stop / hide UI windows anyway it wouldn't be a big diff to most people. best of 2 worlds. can the onevent handlers be tied to the show frame & titlebar? if so maybe make frame & title bar cancel and frame only stop? or something like that? no clue whats possible.

BTW i'm with you. i don't mind the window layout. i haven't seen a mod like this without "other" changes.

DBurgdorf 06-22-2005 06:12 PM

Quote:

Originally Posted by Sorvani
change the tradeskill window to use Stop on the enter....

I finally noticed, thanks to your comments, that my original posted description for the mod (which was up for a month) was incorrect. ;)

I haven't tied the "Cancel" button to anything (though perhaps I should); it's the "Begin," "Repeat" and "STOP" buttons that are tied to the "Enter" key.

I do a lot of tradeskill writs myself, which is precisely why I wanted all three of those buttons tied to the same key. :)

-- Darryl

aandaar 06-23-2005 05:47 AM

Insta-drama mod
 
You state that you need the insta-drama mod to use this. I have searched the fourms by the name and author of the mod but no luck in finding it. Can you post a link to the mod.

Thanks

Deathbane27 06-23-2005 05:54 AM

There's a link for it on the top of that file's download page.

"This file is a Patch for Insta - Drama by hirebrand. You must have that installed before this Patch will work."

eqbunnie 06-30-2005 07:12 PM

clock
 
anyway to have secodns added to the clocks, with the raid mob abilities and some of them being under a min timer would help allot calling for assists in and out of melee aoe range. thanks! great work

DBurgdorf 06-30-2005 09:16 PM

Quote:

Originally Posted by eqbunnie
anyway to have secodns added to the clocks....

There's no way that I'm aware off, though since I never really wondered about it before, I haven't really looked....

-- Darryl

Eloora 07-06-2005 08:20 PM

I really like your chat window mod, but is there any way you could release a version with a scrollbar, perhaps one that hides and appears on mouse over?
I understand you can use the mouse wheel to scroll chat, but that's really most effective if you're scrolling no farther than 10 lines of chat. Beyond that it can get carpal tunnel trying to scroll farther up or down to catched missed tells or review chat :(. Make it very simple and fadable....plz :D

depechenode 07-10-2005 11:20 AM

Tradeskill window is very COOL!!
 
Any chance of adding all the other TSkill recipes?
You could have buttons based on each TS Class.
Maybe it is poss (prolly not) for the window to "know" which TS Station you have targeted and only light up the appropiate CookBook button for that station. Then we could click that lit button for the wonderful recipes.

I really think this is the best TS mod so far, KUDOS!!!! :nana:

DBurgdorf 07-10-2005 11:44 AM

Quote:

Originally Posted by Eloora
I really like your chat window mod, but is there any way you could release a version with a scrollbar....?

Sorry I made you wait a few extra days, having told you three days ago I'd release it "tomorrow," but I will be releasing updates to just about everything, including the chat window, later today. :)

-- Darryl

DBurgdorf 07-10-2005 11:50 AM

Quote:

Originally Posted by depechenode
Any chance of adding all the other TSkill recipes?

As my main tradeskiller (Rainbeau) is a provisioner who does lots of tradeskill writs, I had a vested interest in compiling information on provisioner recipes. Unfortunately, I don't have a similar drive to compile information about other TS class recipes. :)

That having been said, if someone else can provide the info, I could certainly put together similar "Cookbooks" for other TS classes.

Quote:

I really think this is the best TS mod so far, KUDOS!!!! :nana:
Thanks! It's always nice to know my work is actually appreciated. :)

(By the way, can I borrow that banana? I'd like to see what Rainbeau could make with it....)

-- Darryl

Eloora 07-10-2005 01:30 PM

Thanks for the update on the update Darryl, I was wondering :p

Will keep watching this thread and the DL section today for real updates.

Thanks

dabih 07-18-2005 04:05 PM

Persona Window
 
I like your persona mod...but after I installed it..I am getting the color "yellow" with-in the area that should show your progress...This is in all 3 areas of progress bars.......everything else works fine.....is there a fix for this solid yellow in progress bar...or....what did I do wrong....

Thankz

DBurgdorf 07-18-2005 06:17 PM

Quote:

Originally Posted by dabih
I am getting the color "yellow" with-in the area that should show your progress.... This is in all 3 areas of progress bars....

Urgh. I forgot to include the milquetowst_graphics.dds file, which includes the custom gauge for the experience bars, in the zip file I uploaded last week.

I've updated the download. Sorry 'bout the oversight.

-- Darryl

bedsheet 07-23-2005 01:17 PM

Alright I figured out how to get the cookbook, but when I open up the window in game I have all the graphics for the window, but no text in the tabs. It's all just empty.

DBurgdorf 07-23-2005 09:39 PM

Quote:

Originally Posted by bedsheet
Alright I figured out how to get the cookbook, but when I open up the window in game I have all the graphics for the window, but no text in the tabs. It's all just empty.

Presumably, then, your data text files are either missing or misplaced.

You need to have the "milquetowst_info" folder in the same folder as your modded UI files (including, of course, the cookbook XML file); inside of *that* folder should be "recipe" and "harvest" folders, containing the data files.

-- Darryl

bedsheet 07-24-2005 12:06 AM

ok Cookbook.XML is inside the fetish folder. Milquetwost.info is inside the UI folder. When milquetwost.info was in the fetish folder I got a blank box with no graphics or tabs. I moved milquetwost out to UI and I get the tabs now. The harvest and recipe folders are inside Milquetwost.

Lenefir 07-25-2005 07:49 PM

I realize I may be alone on this, but on the tradeskill mod... Would it be possible to tie the STOP button to escape or something... it's so annoying (and a little bit expensive in the long run) to press the enter key one time too much... Like, when you're half asleep after a long boring tradeskill run, and press enter to repeat, enter to start, and then ''accidentically'' hit enter again and STOP, and use up your fuel :( ... Or when I out of (bad) habit press enter to talk or write a command while already in tradeskill process and stop making my item at crude or any non-pristine...

Or able to tell a complete newbie to this mod-thingy on how I can change it myself...

Oh, I do like the other features about it though :)

DBurgdorf 07-25-2005 11:58 PM

Quote:

Originally Posted by Lenefir
I realize I may be alone on this, but on the tradeskill mod.... Would it be possible to tie the STOP button to escape or something....

On this point, I'm afraid the answer is "no." This is one of the specific things about the window which is set up *exactly* the way I want it. When I do bulk tradeskilling, I have my left hand positioned to hit the hotkeys for the reactive arts I use on each tick, and my right hand on the "enter" key to stop/start the combines. And I don't want to have to move my hands from those positions at all until carpel tunnel starts to set in. :P

If you don't want the "enter" key to activate the "stop" button, though, it's actually pretty simple to adjust for yourself. Load the tradeskill window XML file into your favorite text editor, and search for ">stop<" to find the line that defines the "stop" button. In that line, just remove the attribute that says:

IsDefaultButton="true"

And then the "enter" key will no longer stop your combines.

-- Darryl

Ironbender 08-01-2005 06:42 AM

Inventory Window Request
 
hi Darryl, i like your inventory window best. :) but i'm really hoping that you would come up with a 3/4 version of it.... please! :D

Othesus 08-09-2005 01:40 AM

a couple things in the Provisioner's Cookbook
 
I really like the tradeskills mod and the cookbook. There are a couple things in the cookbook that could be fixed.

The information for Mooshga Mush doesn't look right to me. The Mush that you can make isn't at all like the Mush you can choose for the quest reward. I think the Mush that a provisioner makes is High satiation, lasts 2h22m at delectable, is 2 combines (the thyme has to be refined), and gives a bonus to STR, which is unusual for a food made from fish.

Under Harvested Items - Tier 3 you should include blue succulant with the shrubs.

Some of the information in your Notes - General Notes page is a little misleading regarding the appropriate tier food and drink to use. The benefit of food/drink is capped by the level of the food/drink or the player's adventure level, which ever is greater. That way, the benefit of level 20 food scales up as you level from 11 to 20 and if you are level 12, for example, level 10 food is usually ok. There's a good thread on the eq2players forum that goes into this.

One other thing that would be nice to see is a column for minutes per raw. I like to maximize my drink time for each raw-- there is a drink chart that has this information at this site. The measure of minutes per combine can be misleading since combines require different amounts of progress and some combines don't need to be pristine etc. For provisioners that really want to go crazy there is a spreadsheet available that allows you to maximize time per combine, time per raw or profits or a bunch of other things at the eq2players site.

Thanks again for this great mod!

-----------
Oh, I just tried making a slew of new tier 3 recipes. Dark Ale currently does not work as a home brewed beer.... at least not for beer braised pork. I just ran out to harvest in a tier 1 area and made some ogre swill instead.

Ironbender 08-11-2005 09:11 PM

chat mod
 
hi Darryl,

i got used to pressing the "enter" key to start a chat. i can't seem to do this with yer mod. was it designed that way? do i have to click at the text input line everytime? or is it jes that some of my settings might have been changed... did a complete EQ2 re-install recently. :o hope ye can advise. :)

thanks.

Othesus 08-12-2005 05:53 AM

The tradeskills mod is designed to make crafting easier by mapping the enter key to begin, cancel, and repeat, which ever is the likely button you'd be clicking while you're crafting. Once you're used to this, it's much easier than moving back and forth to the mouse. If you're familiar with the UI Builder it's easy to remove this feature if you have to.

If you can, it's pretty simple to get used to pressing / to enter a command, or ' for say, r to reply to a tell, /gu to talk to the guild, /8 or what ever to speak in the crafting channel etc.

----------
Hm, I just looked at your post again and I didn't see before that your subject says chat mod. I'm not using the chat mod-- what I'm talking about is using the crafting/recipe book mod, so maybe there's another solution to your problem.

Ironbender 08-12-2005 11:42 PM

Quote:

Originally Posted by Othesus
If you can, it's pretty simple to get used to pressing / to enter a command, or ' for say, r to reply to a tell, /gu to talk to the guild, /8 or what ever to speak in the crafting channel etc.

thanks for the advise. i'll do that. i think it'll be just be a matter of getting used to... in fact, it might even help me disown my current guild title of MT (mis-tell) King :)

magekb 08-13-2005 12:40 PM

your alt coin wtg post
 
i have installed it in my skin but i dont see it or know how to bring it up ,does it replace my inv window or what

i need help pm me

Graylin 08-17-2005 10:36 AM

Quote:

Originally Posted by DBurgdorf
As my main tradeskiller (Rainbeau) is a provisioner who does lots of tradeskill writs, I had a vested interest in compiling information on provisioner recipes. Unfortunately, I don't have a similar drive to compile information about other TS class recipes. :)

That having been said, if someone else can provide the info, I could certainly put together similar "Cookbooks" for other TS classes.



Thanks! It's always nice to know my work is actually appreciated. :)

(By the way, can I borrow that banana? I'd like to see what Rainbeau could make with it....)

-- Darryl

Much of the info for other potential books can be found at EQ2 Traders Corner This should make things a bit easier to make new books. BTW I love the povisioner one. Awesome job!

trodriguezzz 09-05-2005 06:05 PM

I love the addons you have - but when I use the simple skin, all the colors turn an icky brown :( Is there any way to change the color with one of the graphics files that are supplied with perdigraphics and/or extremeUI?

Thank you for the answers in advance! :)

~Vamp

DBurgdorf 09-05-2005 09:59 PM

Quote:

Originally Posted by trodriguezzz
I love the addons you have - but when I use the simple skin, all the colors turn an icky brown.

I happen to like that brown! :)

Seriously, though, you can edit the files to change the colors with any graphics program that supports the DDS file format. Which specific programs do, I don't know -- I use a very old version of Photoshop, myself -- but I'm sure the info is available on these forums somewhere.

While I'm working on updating my window mods, though, I've at least temporarily given up on any "skinning" work, even on as simple a level as the "Simple Skin" mod. It looks like a lot of graphics file references (and to a certain extent, the actual look of the default UI) are going to be changing soon, probably in conjunction with LU13 and DoF.

-- Darryl

Lera 09-09-2005 03:20 AM

Is there any way you could add the (game) day of the week to the clock?

DBurgdorf 09-09-2005 07:27 AM

Quote:

Originally Posted by Lera
Is there any way you could add the (game) day of the week to the clock?

It would be easy enough to add, though I'm frankly not sure why I'd want to bother. I've wondered, in fact, every time I've seen a clock mod that shows the game day or month, what the point is. Showing the real time is obviously useful, and showing the in-game time is helpful if you're looking for spawns that are only available at certain times or if you're running through a zone that gets more dangerous (for example) at night. But of what possible relevance is the in-game day name or month name? In all the years I've played EQ and EQ2, I can't recall a single instance when I had any reason to care what day of the week it was in Norrath. :D

-- Darryl

Lera 09-09-2005 01:02 PM

Quote:

Originally Posted by DBurgdorf
But of what possible relevance is the in-game day name or month name? In all the years I've played EQ and EQ2, I can't recall a single instance when I had any reason to care what day of the week it was in Norrath. :D

I've read that there's a couple mobs that spawn only on particular days of the week, or at least once a week - those fairy seekers in The Ruins are quite annoying little critters to find.

And it's quite ridiculous to camp for hours and hours for a cataloguing quest... but I want my book. ;)

DBurgdorf 09-09-2005 02:05 PM

Quote:

Originally Posted by Lera
I've read that there's a couple mobs that spawn only on particular days of the week, or at least once a week - those fairy seekers in The Ruins are quite annoying little critters to find.

Odd. When I was looking for them (and I did eventually come across them), I read a great deal about what time of day they supposedly spawned, and that they didn't spawn *every* day even at that time, but I don't recall reading a single message suggesting that they only spawned on certain days of the week. *Shrug* I'm not saying that you're necessarily wrong; I'm just noting that I never encountered the suggestion until you just posted it. ;)

-- Darryl

Lera 09-09-2005 02:15 PM

Quote:

Originally Posted by DBurgdorf
Odd. When I was looking for them (and I did eventually come across them), I read a great deal about what time of day they supposedly spawned, and that they didn't spawn *every* day even at that time, but I don't recall reading a single message suggesting that they only spawned on certain days of the week. *Shrug* I'm not saying that you're necessarily wrong; I'm just noting that I never encountered the suggestion until you just posted it. ;)

Not so much specific days as once a week or so, and I thought it might be better to just look at the day of the week to see when a week's gone by instead of trying to remember, after hours of camping, how many days it's been.

Of course, I could just use /time, but if I wanted to do that, well, I wouldn't be here, would I? ;)

DBurgdorf 09-09-2005 04:01 PM

I'm working -- gee, big surprise, with LU13 and DoF only days away -- on updates to several of my mods, anyway, so I'll probably just go ahead and tack on a "day/month" mouseover display to the clock. I won't care about it myself, but what the hell, right? :D

-- Darryl

Lera 09-09-2005 04:30 PM

Quote:

Originally Posted by DBurgdorf
I'm working -- gee, big surprise, with LU13 and DoF only days away -- on updates to several of my mods, anyway, so I'll probably just go ahead and tack on a "day/month" mouseover display to the clock. I won't care about it myself, but what the hell, right? :D

-- Darryl

Perhaps you could place it below the zone and location, so that those who care about the date could expand the window, and those who don't can just shrink it and make it disappear.

Excellent mods, by the way. I've got the tradeskill one and the journal, and they're both very helpful. For the journal, would it be possible to add a tab where we can make our own notes?

Othesus 09-13-2005 08:58 PM

One suggestion for the C-loc-k and Compass
 
I really like this mod too. One thing I changed for myself is something with the text. Against a bright sky the text is a little hard to read so I added a

Shadowstyle = /ShadowStyles.Outline1

property onto all the text.

-DK- 09-17-2005 07:29 PM

I have installed this UI Mod but unfortunately it is not showing any change in my windows, except for the addition of the Cookbook button. When I click on the button it brings up an empty window only. Not sure whats going on here but it really doesn't seem to be working.

I have a few other UI Mods in place right now and I'm going to try disabling them to see if I can fix it. Please post if you have a fix.

Thanks in advance,

Elirindir
Lucan D'Lere

DBurgdorf 09-17-2005 08:57 PM

Quote:

Originally Posted by -DK-
I have installed this UI Mod....

Since this thread is for several mods, it might help to specifically mention which one you're using, though in this case, it's easy enough to figure out by context. :D

Quote:

... but unfortunately it is not showing any change in my windows, except for the addition of the Cookbook button. When I click on the button it brings up an empty window only.
The only visible changes to the tradeskill window are the addition of the cookbook button and the addition of the health and mana bars to the progress page. If the cookbook window isn't opening properly, my first guess would be that you didn't add the "include" line to your eq2ui_mainhud.xml file as you were supposed to, so the cookbook window isn't actually available.

-- Darryl

tsunami1313 09-18-2005 09:52 AM

Empty Cookbook
 
I recently applied this UI mod and the cookbook is just completely blank. It appears that the data files that you mention as part of the 050710 update arent included in the ZIP download. The only files are the 3 xml's.

Is this the correct and is just not functioning properly on my setup or am I missing stuff.

Thanks for your help.

Juan

LoisWaggoner 09-18-2005 10:09 AM

Update the Simple Skin?
 
I'd love to you your simple skin, if it were updated for DoF. It is exactly what I was looking for.

Lois (Dorrie, Level 33 Barbarian, Everfrost)


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