DynamicData Request list
/edit by gm9/: Might as well make a new thread out of this, the other one was too ancient. Everybody post your requests for DynamicData in here. Since I'll sticky this keep it clean please, only requests, no discussion or "how do I?" questions, I'll delete those.
Here's what Drumstix requested:
These would all be nice additions :D |
Dynamic Data wish
Well the one I've been asking for for quite some time is Home City. Really, there are 5 home cities and you can change from one to another.
Oh, and Riposte percent. All the other avoidance percents are there, why not that one. My biggest request has to be for the Dynamic Data to be populated before the interface is drawn. It would make a lot of what I want to do a lot easier and consistent. |
Pets
Pet Health and Power
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Hmm
Any data that is displayed by a default UI window. This includes hard coded data such as the data in the raid window. additional Target data; 0 => npc 1 => pc 2 => agro 3 => object 4 => distance .. I could go on but they get the point.. |
I would like to see dynamic data available to the casting window (or just in general) that would display exactly who the current spell is being casted towards.
With the available command (useabilityonplayer) I think it would be quite useful to display in text who's on the receiving end of the currently casting spell/art! Sometimes your target isn't where the spell is ending up ;) |
I woold like to see in the maintened spell the id of the spell as whell
Like that non english client can use some maintened ui if they modify the script for compare the id instead of the name. |
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