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pooka 01-05-2011 08:30 AM

Casting Order Algorithm
 
I've been spending a lot of time with algorithms and sorting on relative goodness-of-fit for non-EQ2 related stuff. Returning to the game and having to reset all my hotbars got me thinking about casting order.

If you were to write a program that would analyze abilities and sort them for a casting order, what criteria would you use?

Lots of factors can be considered:
  • each abilities (min, max or average) potential damage
  • each abilities potential DPS
  • each abilities damage / time to cast (cost) ratio
  • weight for casting time (longer recast earlier)
  • for DoTs when is it worth writing over them vs. letting them tick
  • what about debuffs
  • what about procs
  • what about short term buffs
  • number of targets
  • human efficiency (how fast can you click those buttons?)
  • - This last one opens up other questions of hotbutton layout and Fitt's Law issues... but I digress.
This is really just a thought exercise, the dynamics of eq2 combat make a magic-bullet, one-size-fits-all casting order unfeasible at best. I'm really looking for ideas to help me look at problems in different ways.

Thanks in advance!

Drumstix42 01-05-2011 12:51 PM

Someone on the SK forums at eq2flames did this for SK abilities:
https://spreadsheets.google.com/ccc?...5RFZ3REE&hl=en

I never really messed around with it to plug in my own data, but always thought it'd be interesting to makeup a spread sheet with my skills and stats to figure out what would be best in single target, and multi-target situations.


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