myUI Beta v0.95
1 Attachment(s)
I couldn't really think of any special name for my UI mod, so .. it's just myUI :rolleyes:
I'd appreciate any feedback or comments, ... v1.05.26 has been uploaded. soon as it clears it will be available in the Downloads/Complete forum * Fixed most issues that arrose from all the patching over the last two months. * Guild Window Fixed & made a few adjustments (reducing overall size by removing a lot of dead space) * Bank Window & Bags Fixed * Journals Window Fixed & made a few adjustments * Housing and Vault / Sellers windows Fixed * Fixed issue with moving gold between bank and player window * Fixed issue with not showing all available Character slots at login screen * Added additional experience window files to allow for showing tradeskill xp and normal experience windows at the same time (just rename the desired experience window file--see included optional files in zip) v1.03.24.05 has been uploaded. you can find it in the Downloads/Complete forum. * updated to work with the most recent patches (Mail system, Journal Updates, Bags can have up to 36 slots) * updated screenshots to show more accurately what the UI looks like today * target and implied target work with both display styles (Simple/Detailed) * other various improvements for various windows ;p v0.95 * revised experience bar -- TS Exp is now toggled as it is in the default UI * added a button to the Player window, to toggle between Vertical and Horizontal layout for the Health/Power gauges * removed the "self" gauge from the player window so it only shows the 5 group members (i added the self gauge for a guildie that wanted it) * skinned more windows and adjusted more image files to be consistent with my steel/aluminum theme * removed most of the dead space in the bank and bag windows * added vitality information to the experience bar * finished updating the implied target window * added my gauge images to the Breath and Zoning progress bars *** used the Mook Hotkey mod, but adjusted the size up a tad (from 32x32 to 36x36) and used Mook's Chat-while-zoning mod and added my gauge image to the zoning progress. Thanks to Deathbane for making those mods and providing them for use here :) v0.91 -- updated to work with the patch of 01 FEB 05. * added location information to the compass window * added target level and target power to the target window * added slashing/crushing/piercing mitigation values to the player stat window * split the health/mana gauges from the player stat window future plans -- coming soon * skinning the new implied target window to use the same gauge graphics as the rest of the UI. -- DONE with v0.95 * add the vitality information to the experience gauges. -- DONE with v0.95 * adding vertical layout for the player health/mana gauges. -- DONE with v0.95 * adding vertical layout for the player experience/tradeskill xp gauges * adding group window with just the 5 other members of group (F2-F6) -- DONE with v0.95 * adding percentage information for group health/power (once it's implemented) * continuing to skin the other windows in the overall UI. -- in progress, a lot updated with v0.95 http://www.eq2interface.com/download...fo.php?id=3402 |
2 Attachment(s)
Because I liked the look and feel of this UI a lot I decided to modify it.
Modified: -Player Window -Stats Window -Experience Window -Compass Added: -Breathing Monitor -Implied Target Window -more graphics to the dds file I am eventually going to reskin all the windows etc, using thin borders with titlebars that match the other windowlets that are in the preview. The statistics window is attached to the chat so it loads on game entry. Thanks to MyUI author Wyynd for the inspiration and initial work to allow me to get this underway. I just added screenshots fromt he UI builder initially, this edit added an in gam escreen shot which is much more free spaced compare to the one Wyynd uses. The UI builder shot is the gridlined pic the second shot is from an actual screenshot. (1024x768 screenshot, however I usually play in 1280x1024) |
but you can hardly see your game..
|
damn!
looking good!
ACiDXiAN - Any chance I could get some of those modded components? I would love to get my hands on the Compass, Group, Target, and Player windows! =) Great work to both of you! Verax |
and if you have them... ;)
Just noticed the breath meter, you have a casting bar too?
Man, can't wait to get this stuff on my rig. =) Verax |
Quote:
Thanks |
was out of town all weekend, and will be busy the next day or two for work, then I'll be diving in again and probably upload a lot more improvements and updates early this weekend.
thanks for the comments and feedback :) |
posted a big update tonight. I added my skin/theme to more windows and made some global image adjustments to change the look of the overall UI without needing to change many xml files. just using the image files in the zip would make most of the default UI look much different. see notes in description above for more info about the changes.
thanks again for any feedback :) |
Another update posted. the UI should be compliant with all the recent patch changes as of today (Mar 24). Bags are fixed and the mail system works and the journal should display all the new quest level information.
Thanks for all the feedback too :) |
Hi! I hope this is the right spot! I love the UI, my fav out of all of them, but I noticed since I loaded it, I cant see all 10 of my character slots, only 8. Not sure if the new 10 slot accounts were thought about since most people dont use them all like me lol! I hope I didnt miss a patch for this, as I have tried to look all over the forum but did seem anything for it =)
Thanks a ton!! Your work is amazing! ~Kitt |
This is the first UI I've seen that made me feel it was worth the effort to download and redo my layout. Great job. A question and some requests:
- 8 slot bags from my inventory don't have frame/title bars (this is not true of 8 slot bags I open from the bank). My larger bags don't have this problem and I don't have smaller bags to test against. Any idea what the problem is here? - Please implement the dual adventurer/tradeskill exp window as an option (similar to the one from Acid's mods). - Integrate something like Kosmos' tracking window and socials window as optional. - Integrate something like Taco's extended maintained spells as optional and implement the same thing for the current spells window. Thanks again for a great UI. Gruulvard/Guk |
thanks for the support and feedback :) I appreciate it a lot. Just a heads up though... I'm in the process of a move ----> across half the country. so I'm probably not gonna be able to do a whole lot until, at best, the end of this week. I haven't ever tried 10 characters ;p so I don't even know which file is being affected, but I'll look in to it. I'm not too familiar with the UI's mentioned above, but I'll check them out and see what I can do about implementing some of those features... the xp mod is easy enough to do though, and I can work on that. just to make sure I understand that request though, you're asking to have both xp bars visible at the same time? horizontal or vertical layout?
anyway... i'll look in to those fixes/improvements soon as I get set up in a stable situation again ;p Cheers, |
Does not work with Patch #6?
Is there an update to this mod? I can not sell in my room with it installed. Thanks in advance!
Edited as I meant to say "can not sell". |
new update should be available very soon (ie: tonight or tomorrow --15th-16th). I have fixed most of the problems reported, but i need to look in to the 10 Character slots problem still. I'll post more about what's been added or fixed when I post the update.
Thanks, and sorry for the long delay --moving across the country really throws a wrench in to your gaming time :) |
Love the Ui, any update on the next update?
:) |
update posted. should have fixed most of the problems that have been posted about and which have been broken through some of the recent patches have been fixed. :)
|
All times are GMT -5. The time now is 06:23 AM. |
vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
© MMOUI