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-   -   Brushfire's UI mod(s) (https://www.eq2interface.com/forums/showthread.php?t=11155)

Brushfire 06-13-2008 07:48 PM

Brushfire's UI mod(s)
 
Just startin a thread for my tradeskill window.

If you have any feature requests, bugs, suggestions here's the place for them.

And a link to my tradeskill window NeverQuest Tradeskill UI

Brushfire,

Mareid 03-08-2009 09:02 AM

Really like this mod, one last improvement...?
 
Both Drum's and Profit's Tradekskill have a (optional) dual pane. Recipes to the left, crafting progress to the right, with a "clear" button on the recipe search. Very handy while doing a timed writ, to be able to put your next recipe in place while you're doing one. Any chance you might implement that?

Brushfire 03-08-2009 12:03 PM

When I release another update that isn't a bugfix/compatability patch, I will consider implementing this. Currently I have no plans to extend this mod's functionality due to RL commitments.

Brushfire,

Brushfire 08-19-2010 07:44 AM

Updated Neverquest Tradeskill UI for GU57. The new file is currently under review and should be available for download later today. /crosses fingers.

As usual you can post any problems, concerns, suggestions in the UI's download area.

Brushfire,

Brushfire 08-21-2010 11:55 AM

Updated XP Bar without SC Button:

Minimized mode now has no guilded frame on the right hand side. This produces a cleaner looking experience bar. If you like the frame it will still be available in the archives under version .91

Brushfire 08-22-2010 01:54 AM

Neverquest Tradeskill UI Dual-panel version
 
After numerous requests, and a very long wait, I have finally release a Dual pane version of the Tradeskill UI. As with most other tradeskill UIs of this type the recipe list is maintained throughout the crafting process. This UI features much of the same layout people have come to love (Enlarged Reaction Icon, Zoomed Durability Bar, XP Bar, and now the Guild XP Bar).

Since this layout is completely new for me, I will be watching for reactions to the placement of various items and accepting constructive criticism for future versions.

Since there is a lot more going on under the hood for the new UI, it will be maintained separately, as a separate download.

Enjoy :)

Brushfire,

adaemus 08-23-2010 04:15 PM

Good Afternoon,

I started using your tradeskilling UI last night and really like it. I really like the two rows of three button for the reaction. It started me using the number keypad but it's slightly confusing since the number kepad is the opposite of your two rows of buttons.

I.e.

Your UI two rows of buttons
1 2 3
4 5 6

The number keypad
4 5 6
1 2 3

I tried to look through your xml to see if I could switch around the two rows in your UI so the numbers matched up with the keys on the number keypad. I couldn't find anything though.

Could you give me a hint on what part of your xml I need to modify to swap the two rows around?

Thanks

Brushfire 08-23-2010 06:11 PM

Unfortunately, top to bottom, left to right is the way SOE fills the IconBank. They also link the buttons to hotkeys automatically. I have thought about making this change, but I believe it is outside our control.

adaemus 08-23-2010 09:02 PM

ahh, too bad. Thank you for taking the time to answer.

jnewton 09-12-2011 03:44 PM

Latest release of the crafting window
 
Thank you very much Brushfire. I missed your mod quite a bit with the new expansion. A couple comments/suggestion -

1) side-by-side windows with recipes and the crafting window. It would be nice if it were toggalable.

2) Like one other posters asked, setting up the 2X3 key pad so that it mimics the PC keypad. Again, if this could be a toggle item it would be cool.

I think that the 2X3 lay out is my favorite feature.

Keep up the good work, and once again, thank you.

Regards,
John

Brushfire 11-14-2012 12:30 AM

Updated NeverQuest Tradeskill UI for GU65
 
Updated NeverQuest Tradeskill UI for GU65

- fixed sizing glitches
- added experimentation tab

NeverQuest Tradeskill UI

Have fun,

Brushfire

Brushfire 11-16-2012 11:47 PM

New and updated mods
 
Updated/added the following mods:

*XP bar without SC button mod.

*Persona window without krono section

*Knowledge window without station cash instant upgrade button

Papabard 11-17-2012 12:00 AM

Quote:

Originally Posted by Brushfire (Post 101545)
Updated/added the following mods:

*XP bar without SC button mod.

*Persona window without krono section

*Knowledge window without station cash instant upgrade button

Just wondering why on the no instant upgrade button? You can no longer get research reduction potions that I know of and you can ignore upgrading but what if someone likes you mod and wants to actually use that feature? They now have to load the default UI?

Brushfire 11-17-2012 12:10 AM

It was a requested feature to avoid accidentally spending the SC for someone who would never use it.

Papabard 11-17-2012 01:01 AM

Quote:

Originally Posted by Brushfire (Post 101547)
It was a requested feature to avoid accidentally spending the SC for someone who would never use it.

requires confirmation before the sc is ever spent :)

Shadowhawke 11-18-2012 05:22 AM

I am using the latest version of the tradeskill window ( 2 rows of 3 buttons version ), and I notice the durability bar is stuck.

When you start process it is not quite full bar ( about 95% ), and it never moves during entire crafting process, so you have no way of knowing the true durability while crafting.

Any ideas on why?

Brushfire 11-18-2012 02:35 PM

Quote:

Originally Posted by Shadowhawke (Post 101557)
I am using the latest version of the tradeskill window ( 2 rows of 3 buttons version ), and I notice the durability bar is stuck.

When you start process it is not quite full bar ( about 95% ), and it never moves during entire crafting process, so you have no way of knowing the true durability while crafting.

Any ideas on why?

There are a few reasons you might experience problems with the durability bar. If you forget to place the images folder in your UI directory the durability bar will not show up properly.

I did notice a problem where the durability bar was not aligned with the frame and would indicate 95% durability when in actuality it was already at 100% durability. I was not able to reproduce no movement of the bar however.

I have fixed the bugs I noticed with durability in a v4.0.3 release which has been uploaded and should be available shortly. I turned off resizing of the tradeskill window because the durability bar will not indicate properly when the window is a different size than the default.

Thank you for taking the time to point out these problems,

Brushfire

Brushfire 11-18-2012 03:10 PM

It was brought to my attention that the mass production drop down on the prepare screen was lost in the conversion to CoE style tradeskills.

I have added this to v4.0.4 of the NeverQuest Tradeskill UI.

The addition of the dropdown has forced me to offset the begin and cancel buttons on the prepare screen. When the dropdown is not present the begin and cancel buttons will be off center. Therefore, I would suggest you get the mass production AA to make the Tradeskill screen look it's best :D

Brushfire,

Shadowhawke 11-23-2012 08:54 AM

Everything seems to be working perfect again with v4.04 tradeskill ui :)

Just wanted to mention that I now think the issue with the non moving durability bar might actually have been bogus ( sorry about that ).

The issue still appeared to be there on all 9 main crafting chars I logged on to do daily researcher item, even when I ignored all reactions and tried to make it fail, however, I noticed on a lower level char that it actually seemed to be working :confused:

After some playing around I managed to get it to move on the other chars by making a harder item, I guess the daily item was just too easy, and in combination with +durability mods prevented the bar from dropping below 100%.

Anyway, thanks for a great mod, it has become such an essential part of my crafting, I can't even function trying to use the horrid default one :)


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