[Added] [Map] Vex Thal: Beyond the Veil [Raid]
1 Attachment(s)
This is an early sketch of what the map will look like. I will be adding textures and cleaning up the lines. For now, I have a question about how large this map should be.
I originally wanted to make two maps, one containing the indoor parts (the regular shaped rooms) and one containing the outdoor parts (the oddly shaped islands and the sunflower in the middle). Doing so makes both maps very large, and individual features very small when shrunk to the recommended 436x506 limitation. The attached sketch follows this guideline. Should I expand the bounds of the map so more detail is visible? Artistically, the outdoor sections will look better as a single map (it's a wide open expanse in-game). I would be willing to split the indoor segments into 5 separate maps if needed. |
Don't feel limited by the map size.
The 436x506 is only a recommended size. If you need to make it larger, the maximum supported is 1600x1200 I have found the following sizes: 1600x1200 1200x900 1000x512 800x600 there are probably more odd sizes. Look in core_mapstyles.xml if you need more examples. The bigger the larger file. You can make any size you like if necessary. Is it all in the same zone? Using multi maps? I think the indoor or the island should be their own map for detail. Depends if there is POI's only inside or only a few outside. |
Thanks for the tip. I'll experiment with different sizes.
Within this raid zone, there are 10 distinct regions. 5 of these regions are interior while 5 are exterior. The exterior regions consist of 4 islands (NE, NW, SE, SW) and a central tower. From any of these 5 regions, you can see the others by looking out at the horizon. The central tower holds the final boss fight, while the four islands each hold only trash and the portals needed to reach the other bosses. The five interior regions each contain a boss, and the scripts to most bosses require running from room to room. Visually, they are isolated chambers. I would not have been able to place them on a grid in relation to each other without the /loc coordinates. There are almost no points of interest in the zone besides bosses and portals. Except for the central tower, no region has more than 2 PoIs. |
I think one big overview map and 5 smaller for indoor as you first suggested sounds like a good plan.
You might find a better solution if you like. |
8 Attachment(s)
Better late than never I suppose. I've finished my map for the second Vex Thal raid zone. This map is also good for the challenge raid (included), the quest-specific Throne of Oscuris (included), and the challenge heroic Edge of Oscuris (not included). Unfortunately, I don't have the zone name for the challenge heroic.
Code:
<ImageStyle Name="exp17_dun_plane_of_shadows_0" displayname="Vex Thal: Beyond the Veil [Raid] (Gatehouse)" zonerect="-51, -59, 51, 59" heightmin="200" heightmax="210" availablepriority="1"> |
4 Attachment(s)
And here's the last two images, since I can't upload more than 8 attachments at a time.
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Nice work.
I will add it as soon as possible, need to fix a problem in the Map adder first i noticed :( |
it's a large size
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Only one of the maps, but still smaller then Daybreak 1600*1200
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Problem fixed and maps added :)
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