Slash commands with OnPress, etc
ATTENTION!
IMPORTANT UPDATE! OnHide="show_window=(MainHud.stat01) show_window=(MainHud.stat01)" I stuck this in the Clock window and got Ellyana's stat box to show up ON LOAD! Yay! (UPDATE NOTE: At the moment it only works in the MainHUD root page on /loadui, not when the game loads. Sorry!) The key is that show_window works as a game setting as well as a slash command, so = works. But you also have to have it execute TWICE because the first time it just gives the Clock window a property called show_window instead of changing the game setting. Just thought everyone would like to know. We can now show ANY custom window without the need for the user to create a /show_window macro. :) UPDATE! March 02, 2005 Getting commands like /say and /gsay to work: OnPress="say='This is a test.' say='This is a test.'" The two executes much match exactly, and you must do each execute twice. So, for example, if you wanted to make a button on the player window that casted a ward and announced it (out of macro slots? :p), you would do something like this: OnPress="gsay='Warding %t!' gsay='Warding %t!' useability='Demonstration of Faith' useability='Demonstration of Faith'" Bug to be aware of. If you do a script with Anything=Somethingelse, and "Somethingelse" is a command, then you may have problems. Examples: OnPress="mood='happy' mood='happy'" OnPress="somevalue=(Some math thing that results in the number 2)" The first will execute /happy instead of /mood happy because /happy is a command. This can NOW be worked around! OnPress="'mood happy=' '" If you are in two or more chat channels, then the second script may give the message Usage: /tellchannel <channelname> <message> because it thinks you're trying to talk in the second chat channel (/2 Hello!). I'm not certain how to work around it or why it started showing up with math calculations a patch or two ago. *Discussion below* This should have been painfully obvious, I guess... The script functions OnHoverIn, OnPress, OnHide, etc., take regular old slash commands. |
whats the point?
i'll try playing with it some, but can onpress do something besides / commands? I mean, if you want /show_window keys make a hotbutton..
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I've been trying various characters and escape sequences to get it to recognize a space, but no luck so far. Only thing new so far is
"emote1=emote2" makes it ignore emote1 and skip to emote2 Gotta head to work now, if anyone wants to take a crack at this we'd all really appreciate it. |
Haven't found anything it can do besides /commands. The idea was that, for example, Ellyana could add a button to show her stat strip on the EQII button window, instead of attaching it or making the end-user make a macro.
Or I could make a pet window with a REAL /pet attack button instead of the click-through button over the icon. You could also do OnShow on the Player window to make the Clock window load when you log in, too. :P |
ooooo onshow would be cool =)
my semi non interesting find.. you dont need the / :D i've tryed - . _ nothing works |
Does anyone know if there's a \ escape character for a space? \n for newline, \t for tab, \r for carriage return, etc. I tried   and   but those didn't work either.
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Got further than I did.. I never did figure out if slash commands worked because I was trying the useful ones.. Silly me..
Putting them in a CDATA section doesn't work either... IE.. OnPress= "<![CDATA[/sigh]]>" does nothing as for escape chars how about \0 (zero) for a null character? edit: fixed the \ |
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*ponder* It might help if I Google for "Escape Sequence" instead of "Escape Character"... |
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Edit: hmm, thought you asked about backspace :P |
(Backspace is \b)
In case anyone else wants to take a crack at it, posting my findings so far... "=" causes it to ignore the previous command. "\" is ignored completely, even "\\", so no escape sequences. The "/" is inserted automatically, so you can't even do 'text instead of /say text ! & | - + * are treated the same as a space. (Or, rather, the "space semicolon space" sequence that can be used for multiple commands on a single macro line, when all we want is just a space.) > < ` ~ # ^ % $ : ; [ { ] } @ ? . , ) are treated as their own characters. "(" causes the game to crash. :p ' (single quote) by itself seems to be treated as its own character. Putting two right next to eachother is treated as the space;space. If there's anything between the two then it treats it as characters with the space;space after it... experimenting with this now. |
Learned a way to keep the Target Window up with these.. If you add the command "ToggleTargetWindow" to OnHide it will keep the window up at all times..
I thought that would fix the problem with target info not clearing but it doesn't :( |
That makes it so the user doesn't have to use Alt-T to get the window to show on log-in (like is necessary using DynamicData="0000") though, right? Still useful. :D
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OK I've seen the graphics for the supposed ingame clock if there is a way to get it to display can you tell me? |
/show_window MainHUD.Clock
(case-sensitive) |
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Sweet! Thankyou very much! :D Why did they not document that or something lol? |
found this in the default_quickbars.ini
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QUICKBAR 0 0 |
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Doesn't work for the OnEvents, but I can probably use this syntax a single macro that will toggle between two different game music volume levels when I'm running Winamp. Thanks for pointing it out. :) Bah, the last three SHOULD work for preset icons, but don't. On a side note, you could add a button to the ExpBar window with OnPress="toggleshowadventurexp" that would switch the bar between Adventure and Tradeskill experience... |
Just noticed that the pet window uses the ActionData property to controll what the icons do ie - attack has "ActionData command petAttack" im going to try and see what else I can make those buttons do.
edit: well that didnt work quite right.... there must be a limited number of action commands avaialable to be used most likely just the pet commands oh well mayby someone else can figure the rest out |
I've messed around with these a bit myself and gave up in frustration. You all found out more than I did because like Talyns I was trying to make it do useful things :p
This is such a HUGE part of the UI system that would hopefully gfive us the ability to make it more dynamic and they don't give us squat for info. It really sucks. |
WOOT!
Eloa and I have discovered the "proper" script functions for these. http://www.eq2interface.com/forums/showthread.php?t=845 Unfortunately, I can't get it to force custom windows (like Ellyana's original stat box) to show, so we still want to get slash commands working. But I did manage a self-contained, auto-showing clock window. :D |
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UPDATE! OnHide="show_window=(MainHud.stat01) show_window=(MainHud.stat01)" I stuck this in the Clock window and got Ellyana's stat box to show up ON LOAD! Yay! EDIT: (UPDATE NOTE: At the moment it only works in the MainHUD root page on /loadui, not when the game loads. Sorry!) The key is that show_window works as a game setting as well as a slash command, so = works. But (like all game settings) you also have to have it execute TWICE because the first time it just gives the Clock window a property called show_window instead of changing the game setting. Just thought everyone would like to know. We can now show ANY custom window without the need for the user to create a /show_window macro. :) |
I love you Deathbane27. I've got something neat, almost ready, to celebrate.
Quib Edit: Here a link to what I made. Ituses your wonderful new trick to force a custom window to show to add an ammo indicator to the player window. http://www.eq2interface.com/download...fo.php?id=3372 |
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is the command case sensitive so normally you would use /show_window MainHUD.Inventory or something. I can't get my window to autoshow. |
Edit: Me dumb. When I first used it, it was in the Target window. I switched it over to MainHUD and checked if it worked there, but I only tested that with /loadui. It doesn't work on load. I recommend hijacking the clock window for this.
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