[Added] The Vigilant
2 Attachment(s)
Hello,
Here are my maps for the Vigilant. I went with a map set for each instance, the zone being highly complex, swich moving places between instances and some walls being closed off between the whole instance (raid) and the partial instances (group). The only complete zone is the raid map which is 10 maps tall. Here we go. Vigilant: Final Destruction Code:
<ImageStyle Name="exp06_dun_the_sentinel_0" displayname="Vigilant: Final Destruction Level 1" zonerect="-167, -247, 167, 141" availablerect="-167, -247, 167, 141" heightmax="20"> |
2 Attachment(s)
Vigilant: Incursion
Code:
<ImageStyle Name="exp06_dun_sentinel01_0" displayname="Vigilant: Incursion Level 1" zonerect="-167, -247, 167, 141" availablerect="-167, -247, 167, 141" heightmax="20"> |
2 Attachment(s)
Vigilant: Infiltration
Code:
<ImageStyle Name="exp06_dun_sentinel02_0" displayname="Vigilant: Infiltration Level 1" zonerect="-167, -247, 167, 141" availablerect="-167, -247, 167, 141" heightmax="20"> |
2 Attachment(s)
Vigilant: Rescue
Code:
<ImageStyle Name="exp06_dun_sentinel03_0" displayname="Vigilant: Rescue Level 3" zonerect="-167, -247, 167, 141" availablerect="-167, -247, 167, 141" heightmax="41"> I hope I didn't miss something, that's quite a lot of files and code! (hence the .zip) I tested everything multiple times, there's probably some stuff I could have handled better. I went with the beautiful pink sky around the boat as a map background, I thought it would be more fitting with the settings. Sorry for not mixing some floors in a single file, I just loathe that (I always get lost with maps with several levels on a single map so I didn't want to do something that I wouldn't be able to follow myself). I did hesitate for maps 0-1 and 5-6, but some levels changing between instances and all dissuaded me from going with a fused map. |
Thanks for the maps.
Nice work. I will try to add them in a few days, as soon i get time for it. |
You're most welcome! I'll be sure to double-check them and add the POI once they're in!
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OK, first set is live, lets test them first.
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wow, thanks for the "amazing new maps", you know how to rub people the right way for sure :p
I'm sorry I didn't work on it yesterday, with the new ethereal adorn, I spent hours creating new chars to help Niami and was burned out. I removed my maps, patched eq2maps and ran the raid. Everything is in the right place and I added all the POI to the website (mostly copied from my files, some modified for alignment purposes). |
Second set is live.
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Reviewed and PoI added.
Do you plan on adding the Fowlumbra map too? Can make a new thread here for consistency. I have all PoI's on my computer too but not sure you can parse those easily. |
Love you both for keeping this going!!! Currently very preoccupied in real life, hoping it to ease up soon *sigh*
Easiest way to reach me is just sent me a dm on discord if you have an issue or specific question :-) |
Hey, no problem Pijotre, just take care of your real life!
As far as my maps go, SF is 10 years old, any delay will never impact things! Glad my maps are to your liking, and glad to know that people will stop getting lost all the time in this maze! I knew the way back in the day, but when I saw how I was struggling to remember it, I thought to myself "time to fix the problem"! |
I will add the rest of the maps asap.
About the Fowlumbra map, i didn't realize it was ready to add. I can do that if its ready. |
Quote:
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2 Attachment(s)
Ah, what a surprise, I was bound to have missed one with this huge amount of files, sorry :(
I'll go test "Rescue" and add the PoI this evening. |
2 Attachment(s)
And here's the Fowlumbra links and infos just in case. You won't have to dig through the old thread.
(removed the menugroup part) Code:
<ImageStyle Name="exp12_rgn_umbra02_epic01" displayname="Fowlumbra" zonerect="-189,-532,1066,929"> POI are below, not sure if you can add them that way, especially as I removed 2 Quackers from the map so it doesn't start at 0. Haven't triggered it in a while, it seems to trigger during my night, so can't really test it again right now. Code:
-<Page Name="exp12_rgn_umbra02_epic01"> |
Huh, I think I just entered a wrong PoI for Rescue, "Kage-Zonn Radas" mobnamed shouldn't be in the level 6 / 03_1 map (it's an infiltration mob). Numbering every map in the same way between zone was a great idea to keep my sanity while creating them for every zone, but it's a bit less easy to manage when entering POI I fear :/
Sorry for the bother (and if you validate without seeing the message here, don't fret, I'll double check afterwards and request a removal, wanted to make sure I remember to check) Edit: ok, maps seem fine. I'll add infiltration PoI tomorrow, my eyes are starting to cross. Then I'll run everything with another char to make sure I missed nothing. |
Sorry , for now we have no way of importing POI's :(
If you like you could always request a Edit, Move or Delete from the POI page. |
All zones are now live.
Thanks for the maps. |
Thanks, I'll proceed on adding and checking the PoI but life has been a bit hectic this past week and the current double-ethereal doesn't help.
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