Modify Maintained Spells Window
Ok, new topic, maybe more luck this time :P
I wanted to change the iconsize of the icons in the maintained spells window, so i opened up the maintained.xml and changed the size from 30,30 to 19,19 which worked without any problems. The icons are smaller now, but there's a huge gap between them, just like if the icons would still have a size of 30,30. I looked around and figured, every buff-frame from 1-30 has a preset size which is defined by this piece of code: Code:
<Page Name="Frame1" Size="250,32"> Code:
<Page Name="Frame1" Size="250,21"> |
Actully the frame sizes 1 - 30 are controled by the following code
Code:
<VolumePage ... CellSize="250,32" ... > |
Don't forget to relocate the duration and amount texts and stuff... Apparently you have to do it to each frame manually, one by one. :confused:
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Thanks Landiin, works like a charm. Still wonder what i've changed with my previous edits, couldn't make out a difference.
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Inside each cell page there should be a couple text rows. Just move those around by altering the top/left fields, or position field, not sure what UIBuilder writes to disk..
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Thats a complete code piece of frame 1. There's something confusing about it however. After resizing the icons and the gap between them, the name of the spell and target_self have moved accordingly to the icons, the only thing that is missing are the duration of short time spells (i.e. dot and hots) and the name of the target if it's an enemy.
Do i need to alter the bold locations? Code:
<Page Name="Frame1" Size="250,21"> |
I'm not sure about profit itself, so I can only speculate, but some fields seem to be outside the visible area you have declared.
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Just looked it up in the UIbuilder and noticed that pretty much everything is outside of the box designated for each frame. In the end, merely resizing the icons will give you nothing, if you don't switch to a smaller fontsize at the same time. Looks like this is going to be alot of work :rolleyes:
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The easy way is to fix one, the copy it to the others and just editing the spell #. ;)
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I'll give it a try once i figured out why i am no longer seeing a maintained spells window after tinkering with the xml in the uibuilder. The window is there, i can set a background etc. ingame but it's just blank.
But it's too late to stop now :P |
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