[Test] 5.4.07 (patch) - Interface Changes
Test Server Compare updated in this thread.
UI Notes:
Here are the following XML Changes found on the test server 5.4.07. The left side is what is on live server 5.4.07 and the right side is what is on the test server now 5.4.07. Changes are shown in red and some xml above and below the changes are left in for context. Please keep in mind these changes have not gone live yet and more changes may be in the works and only introduced on patch day. Changed: eq2ui_arenachampions_arenamain.xml eq2ui_gamedata.xml eq2ui_loginscene.xml eq2ui_mainhud.xml eq2ui_mainhud_groupmembers.xml eq2ui_mainhud_map.xml eq2ui_mainhud_persona.xml eq2ui_mainhud_quantityselector.xml eq2ui_newcharscene2.xml eq2ui_popup_bagoptions.xml eq2ui_popup_houseitems.xml eq2ui_specialelements.xml eq2ui_windowelements.xml New: images\maps\map_nek_darklight.dds images\maps\map_nek_neriak.dds eq2ui_lfg_slot_template.xml eq2ui_mainhud_guildcreation.xml eq2ui_mainhud_lfg.xml |
New LFG/LFM window is nice, but I hope that they only forgot to add the corresponding dynamic data
/GameData.Self.LFMI /feedback'ed that, but since we all know that /feedback doesn't work I'm putting it here in case Zonx wants to ask for it. ;) |
OMG EQ2 is live! :D
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My player window currently has indicators for AFK, LFG, and LFW status that automatically get toggled by dynamic data. Was going to add one for LFM status now but was missing the data.
Of course, if there is really no other way to set LFG or LFM status now except via that window I could just mod the buttons to switch the indicator. But dynamic data is the cleaner way (actually I would love to have DD for just everything :p). |
Ah, ok. Just from messing around on the test server a little, /lfg opens up the new LFG window and clicking the group window buttons (the ! and magnifying glass) opens up the LFG or LFM window. Clicking the LFG checkbox in my persona window was a little odd. It checks and pops open the LFG window but the checkbox grays out and becomes disabled, so the dynamic data is sending a disabled flag it seems.
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OnPress="lfg checked |
You can look at the compare Dolby posted above. The checkbox was removed from the default persona window.
Ok, yes, the button disables itself then. |
Looks like your Dynamic Data just got put in: (from Test Update 5/15/2007)
<DataSource description="Data about the current player" Name="Self"> ... <DynamicData Name="LFM"/> |
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Now all I gotta do is finally release it. I keep getting sidetracked but other projects... |
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