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-   -   [added] The hole map (https://www.eq2interface.com/forums/showthread.php?t=13936)

saperzaper 03-04-2010 10:27 PM

[added] The hole map
 
Can someone make a map for the hole?

harczos 03-05-2010 04:37 AM

8 Attachment(s)
as promised here is what i have so far

Code:

<ImageStyle Name="exp06_dun_thehole_0" displayname="The Hole (main)" menugroup="Odus" zonerect="-1008, -1351, 613, 270" heightmin="-13">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_0.dds" SourceRect="0,0,1024,1024" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_1" displayname="The Hole (lower)" menugroup="Odus" zonerect="-120, -1131, 297, -645" heightmin="-147" heightmax="-13">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_2" displayname="The Hole (basement)" menugroup="Odus" zonerect="24, -990, 589, -337" heightmax="-147">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp06_dun_thehole_3" displayname="The Hole (south)" menugroup="Odus" zonerect="-191, -316, 703, 447" heightmax="47" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_3.dds" SourceRect="0,0,600,512" />
</ImageStyle>


lordebon 03-05-2010 01:21 PM

Looking good so far. It's kind of nice that one can get positive faction with each group, lets you run around and map things without having to do it while dragging a group around, hehe.

saperzaper 03-05-2010 03:00 PM

nice, looks great so far.

harczos 03-09-2010 09:27 AM

updated with the south and west wing, will start to work on more details and line cleanups as necessary. any suggestions appreciated :)

saperzaper 03-09-2010 05:32 PM

Quote:

Originally Posted by harczos (Post 89172)
updated with the south and west wing, will start to work on more details and line cleanups as necessary. any suggestions appreciated :)

nice, the only suggestion i can think of is mark the grind spots maybe. But that might make it a bit messy so up 2 u.

jgok 03-12-2010 05:28 PM

Excellent work, Vraeth. I've been using these since you posted them, with nary a problem.

I don't think marking grind spots on the base map is a good idea, saperzaper. That's what PoIs are for, IMO. Besides, there's some disagreement on the 'best' spots to grind, anyway.

Anyone know of a way to get these maps working for the instances based on The Hole? There are some minor differences between the layouts, but these would be a good start on mapping the instances out.

saperzaper 04-06-2010 02:32 PM

any updates on it or did you give up? It looked great so far, hope it can be finished ^^

harczos 04-07-2010 02:11 AM

no, i didnt give up. in fact, if you saw i finished the spirits resonance map recently which is exactly the same is the west wing of the hole. when i started on getting more details on that wing i found out they are the same, so it was easier to do it for the instance. and im planning the same for the other wings, so you'll probably see the instance versions earlier than for the hole. just give me some time, since i dont have all the time in the world, yet ;)

saperzaper 04-07-2010 07:47 AM

Quote:

Originally Posted by harczos (Post 89759)
no, i didnt give up. in fact, if you saw i finished the spirits resonance map recently which is exactly the same is the west wing of the hole. when i started on getting more details on that wing i found out they are the same, so it was easier to do it for the instance. and im planning the same for the other wings, so you'll probably see the instance versions earlier than for the hole. just give me some time, since i dont have all the time in the world, yet ;)

ah okay its np, was jsut checking what was up ^^ thanks for the hard work :p

Emas 04-17-2010 06:53 AM

Adding map
 
How do I add these maps and make them work?:confused:

Transen 05-06-2010 06:13 PM

Copy and paste the code into the file "core_mapstyles.xml" with a text editor (notepad works fine).

Then download/copy the 4 images into the folder that's simply called "maps".

Both of these will be located in the "UI" folder.


Note that each time you use the EQ2maps update program that you will have to re-insert the code back into "core_mapstyles.xml" until they actually add the finished maps into the patcher.

gm9 05-06-2010 07:10 PM

Quote:

Originally Posted by Transen (Post 90315)
Copy and paste the code into the file "core_mapstyles.xml" with a text editor (notepad works fine).

Then download/copy the 4 images into the folder that's simply called "maps".

Both of these will be located in the "UI" folder.


Note that each time you use the EQ2maps update program that you will have to re-insert the code back into "core_mapstyles.xml" until they actually add the finished maps into the patcher.

add them into _User_MapStyles.xml instead, that one will not be updated by the updater.

tonyis3l33t 06-05-2010 09:16 AM

need any help picking up on this one mate?

harczos 06-06-2010 11:03 AM

been quite busy lately, will get back on it around tuesday or so

harczos 06-12-2010 07:45 AM

ive been looking at the zone again, especially the rat wing and im not sure how to go forward. that place itself is huge already, and would be difficult to effectively texture it i think. so i guess ive come to a point where some advice or help could come handy :)

Drumstix42 06-12-2010 03:55 PM

I'd say start with the basics. Get the outline, the places furthest that you can walk to, and then the details and walkways can come afterward.

lordebon 06-12-2010 05:11 PM

Yep. And if it's so detailed even at high resolutions, you can always keep the coloring or texturing minimal (light tones rather than captured textures). A map should be functional first and pretty second, so making it pretty shouldn't interfere with making it useful =). There's quite a few older maps that are nothing but outlines (reminiscent of EQ1's map outlines), they're better than no map at all =)

Coriolanus 06-26-2010 10:52 PM

Quote:

Originally Posted by gm9 (Post 90319)
add them into _User_MapStyles.xml instead, that one will not be updated by the updater.

I don't have a User mapstyle - but I created one. I got a lot of errors at first so could someone look at this and tell me if it is correct and will work .

<?xml version="1.0" encoding="utf-8" ?>
- <Namespace Name="MapStyles">
- <ImageStyle Name="exp06_dun_thehole_0" displayname="The Hole (main)" menugroup="Odus" zonerect="-1008, -1351, 613, 270" heightmin="-13">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_0.dds" SourceRect="0,0,1024,1024" />
</ImageStyle>
- <ImageStyle Name="exp06_dun_thehole_1" displayname="The Hole (lower)" menugroup="Odus" zonerect="-120, -1131, 297, -645" heightmin="-147" heightmax="-13">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_1.dds" SourceRect="0,0,436,506" />
</ImageStyle>
- <ImageStyle Name="exp06_dun_thehole_2" displayname="The Hole (basement)" menugroup="Odus" zonerect="24, -990, 589, -337" heightmax="-147">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_2.dds" SourceRect="0,0,436,506" />
</ImageStyle>
- <ImageStyle Name="exp06_dun_thehole_3" displayname="The Hole (south)" menugroup="Odus" zonerect="-191, -316, 703, 447" heightmax="47" availablepriority="-1">
<ImageFrame Source="images/maps/map_exp06_dun_thehole_3.dds" SourceRect="0,0,600,512" />
</ImageStyle>
</Namespace>

What will cause eq2maps to use this file in addition to core-mapstyles?

gm9 06-27-2010 06:30 AM

You must have the file because the updater downloads it if you don't have one. Also if those " - " signs in your code are actually in your file it won't work.

PS: Any chance of these maps still getting finished or shall we just make the drafts available?

Coriolanus 06-27-2010 11:48 AM

Quote:

Originally Posted by gm9 (Post 91236)
You must have the file because the updater downloads it if you don't have one. Also if those " - " signs in your code are actually in your file it won't work.

PS: Any chance of these maps still getting finished or shall we just make the drafts available?

Please make the drafts available.

When I look in my UI directory under Fetish (where I keep eq2maps) -- I find a directory called Eq2Map2. When I open that directory I find a _user_mapstyles which has this in it: <!-- Map Makers can use this file to include custom map styles for testing. Use the same format as in core_mapstyles.xml. -->

It also contains other files for what looks like map testing - Blank mapstyles etc. Where do I keep this user_map styles? In the Eq2Map2 directory or do I move it into the EQ2MAP directory?

Please give me some help as I really need a map of The Hole.

gm9 06-27-2010 11:58 AM

Edit the file in place.

Coriolanus 06-28-2010 11:21 AM

Quote:

Originally Posted by gm9 (Post 91244)
Edit the file in place.

I thought I did everything correctly. I downloaded and put the DDS maps in the map directory and edited the file in place.

But when I entered the HOLE the map did not show up. What do I need to do to make it work?

Drumstix42 06-29-2010 04:15 AM

Any updates on this? I didn't realize how much of the map you had mapped out already. I'd be happy to help on the texture part if you want to share the source image files.

Lemme know,
-Drum

tonyis3l33t 06-30-2010 07:05 AM

harczos,
OK so when you get a HUGE area to map, and in inkscape its extremely zoomed out...you'll just need to zoom in and save it in like 4 parts, just split own the center vertically and horizontally. Get it to where it looks nice a perty (or where the lines are far apart enough to have someone else texture it for you). Once you get all the dds files ready, THEN worry about the zonerect and mapstyle code and all that junk. I can help you with that stuff. The real meat of this stuff is getting the loc and making the maps themselves...leave the code to me if that helps you speed things up.


PM me if i dont respond in a timely manner, I forget to check the site sometimes. And I'd love to see the hole completed.


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