Shimmering Citadel, basement Locs
4 Attachment(s)
Shimmering Citadel, basement Locs
IOP: exp01_dun_shimmering_citadel.iop Floor is just a basic rock grey, I will try to get a screenshot tomorrow, forgot when I was in there. Small amount of overlap in the middle. Jpg of the zone is not a proper map size |
Ground level
7 Attachment(s)
Main floor locs for shimmering citadel
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2nd flr towers
3 Attachment(s)
Locs and picture for 2nd flr of all towers
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3rd floor
3 Attachment(s)
3rd flr locs and pictures
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I'll get right on it.
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6 Attachment(s)
Done.
Zones: 0,1 - Shimmering Citadel - Basement 2 - Shimmering Citadel - Palace Zone 1 is a SUBZONE of 0 - Set Subzone_of and zone type of SUBZONE Code:
<ImageStyle Name="exp01_dun_shimmering_citadel_0" zonerect="-188, -316, 303, 254" heightmin="80" heightmax="125"> I went back and got all the "roads" for this one as well. The basement was very hard to understand without them. Thanks again to my guildies for helping me slog through the bottom. I decided not to put the 2nd and 3rd floors on the map. They were too small of areas to render properly Caoimhin - Awesome work. I had to do almost no retouching on these maps. They were amazingly clean! You rock! |
That a great map. (the first level) almost looks like your abouve it.
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Great map, manually loaded it and the alignment looks good
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SP, I thought subzones share the same mapfile of the main zone. Not 100% sure how to add this one since the subzone _1 has its own map image. _0 and _1 should share the same map file from what I understand how subzones work.
Quote:
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Just treat them like seperate maps, they are identical except for a slight difference in the middle to deal with some overlap. The xml works fine as saint peter listed it, I just added it exactly as it is and it works great, the maps are distinguished by altitude (min/max height).
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Quote:
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Basically, a subzone tells the website to treat POIs coming into eithe map as being the same map. However, there are two seperate ZoneRect Entries, two seperate maps, and two seperate icons_* files generated.
The best example of this is the basement of Nektropos Castle. Although it's the SAME map, it could easily have been a seperate map. The reason it's a subzone, though, is so it has all the same POIs, regardless of where you are on the map. You'll enter the info for the subzone as two seperate DB entries, but you'll need to set the subzone_of information to point to the zone it's a subzone of, and set the type as SUBZONE. The map IS different, even though it's the same . . . You'll note that it will generate the same XML as above. |
This map has been added. :D
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