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-   -   Shimmering Citadel, basement Locs (https://www.eq2interface.com/forums/showthread.php?t=5359)

caoimhin 01-05-2006 02:07 AM

Shimmering Citadel, basement Locs
 
4 Attachment(s)
Shimmering Citadel, basement Locs

IOP:
exp01_dun_shimmering_citadel.iop

Floor is just a basic rock grey, I will try to get a screenshot tomorrow, forgot when I was in there.

Small amount of overlap in the middle.

Jpg of the zone is not a proper map size

caoimhin 01-07-2006 02:42 AM

Ground level
 
7 Attachment(s)
Main floor locs for shimmering citadel

caoimhin 01-07-2006 03:33 AM

2nd flr towers
 
3 Attachment(s)
Locs and picture for 2nd flr of all towers

caoimhin 01-07-2006 04:00 AM

3rd floor
 
3 Attachment(s)
3rd flr locs and pictures

SaintPeter 01-07-2006 01:14 PM

I'll get right on it.

SaintPeter 01-15-2006 02:22 PM

6 Attachment(s)
Done.

Zones:
0,1 - Shimmering Citadel - Basement
2 - Shimmering Citadel - Palace

Zone 1 is a SUBZONE of 0 - Set Subzone_of and zone type of SUBZONE

Code:

<ImageStyle Name="exp01_dun_shimmering_citadel_0" zonerect="-188, -316, 303, 254" heightmin="80" heightmax="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_1" zonerect="-188, -316, 303, 254" heightmax="80">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_2" zonerect="-258, -381, 300, 266" heightmin="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>

Notes:
I went back and got all the "roads" for this one as well. The basement was very hard to understand without them. Thanks again to my guildies for helping me slog through the bottom.

I decided not to put the 2nd and 3rd floors on the map. They were too small of areas to render properly

Caoimhin - Awesome work. I had to do almost no retouching on these maps. They were amazingly clean! You rock!

ogrebear 01-16-2006 10:19 PM

That a great map. (the first level) almost looks like your abouve it.

caoimhin 01-19-2006 12:19 AM

Great map, manually loaded it and the alignment looks good

Dolby 01-29-2006 04:33 PM

SP, I thought subzones share the same mapfile of the main zone. Not 100% sure how to add this one since the subzone _1 has its own map image. _0 and _1 should share the same map file from what I understand how subzones work.

Quote:

Originally Posted by SaintPeter
Done.

Zones:
0,1 - Shimmering Citadel - Basement
2 - Shimmering Citadel - Palace

Zone 1 is a SUBZONE of 0 - Set Subzone_of and zone type of SUBZONE

Code:

<ImageStyle Name="exp01_dun_shimmering_citadel_0" zonerect="-188, -316, 303, 254" heightmin="80" heightmax="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_1" zonerect="-188, -316, 303, 254" heightmax="80">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp01_dun_shimmering_citadel_2" zonerect="-258, -381, 300, 266" heightmin="125">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp01_dun_shimmering_citadel_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>

Notes:
I went back and got all the "roads" for this one as well. The basement was very hard to understand without them. Thanks again to my guildies for helping me slog through the bottom.

I decided not to put the 2nd and 3rd floors on the map. They were too small of areas to render properly

Caoimhin - Awesome work. I had to do almost no retouching on these maps. They were amazingly clean! You rock!


caoimhin 01-30-2006 11:28 AM

Just treat them like seperate maps, they are identical except for a slight difference in the middle to deal with some overlap. The xml works fine as saint peter listed it, I just added it exactly as it is and it works great, the maps are distinguished by altitude (min/max height).

Dolby 01-30-2006 03:47 PM

Quote:

Originally Posted by caoimhin
Just treat them like seperate maps, they are identical except for a slight difference in the middle to deal with some overlap. The xml works fine as saint peter listed it, I just added it exactly as it is and it works great, the maps are distinguished by altitude (min/max height).

Might work fine in game but its a different story on the webpage and automation. Since I didnt write the subzone php I want to make sure this works before I add the map as this goes against the description I got from him about how subzones work. thanks ;)

SaintPeter 02-02-2006 09:06 AM

Basically, a subzone tells the website to treat POIs coming into eithe map as being the same map. However, there are two seperate ZoneRect Entries, two seperate maps, and two seperate icons_* files generated.

The best example of this is the basement of Nektropos Castle. Although it's the SAME map, it could easily have been a seperate map. The reason it's a subzone, though, is so it has all the same POIs, regardless of where you are on the map.

You'll enter the info for the subzone as two seperate DB entries, but you'll need to set the subzone_of information to point to the zone it's a subzone of, and set the type as SUBZONE. The map IS different, even though it's the same . . . You'll note that it will generate the same XML as above.

Dolby 02-03-2006 07:41 PM

This map has been added. :D


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