/set_emote_voice
I have an idea for a character I want to roleplay, but it'll require turning his emote voice off and on depending on when he's got his helmet on. I noted the /set_emote_voice command, and tried it, but nothing seems to make it do anything. Numbers, titles, nothing. Can anyone figure this one out?
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You cannot control whether other people hear it, but if you want to mute it for yourself the command I use in ProfitUI is /vocal_volume. I am not familiar with the command you refer to but from its name I suppose it is for selecting the type of voice as you can do on the persona window.
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Yeah, I know. That's what it's obviously for, just can't figure out the correct useage.
You can turn off your character's voice emotes by selecting <None> for the voice. With this set, emotes are old-school, action-only emotes, which is what I'd use when the character's helmet was on, as if his voice is too muffled to hear clearly. |
To set it to the first option, you can use /set_emote_voice true
Nothing that I have tried will do anything other than that though. If you can't figure it out beyond that, try to /bug it. Maybe they'll address it in GU99. :-P |
I'm sure if the character's configuration files in the EQ2 folder weren't compiled into jibberish, it'd be an easier process.
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That could just be the default argument. What happens if you put false? ;)
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true (or blank) --> will set to first option after <none> if already there, won't change
false --> nothing 1 --> nothing 0 --> nothing true 0 --> nothing true 1 --> nothing true <none> --> nothing <none> --> nothing true [name of voice option] --> nothing :-P |
For me, on a wood elf, any parameter I tried would set it too the wood elf voice, which was the last or second to last choice I think.
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