Cursor works while UiBuilder in 'Run' mode
I don't know how but I have somehow made it to where my mouse cursor now displays whenever my interface is running. I know I've read a lot that it doesn't show, which it used to not show for me, then bam, it did.
Anyone else had this happen or know how to change it for everyone else? ***EDIT*** This is very simple, I'm now slapping myself...just click the arrow pointer at the top of the window, next to the show parent highlights buttons. Unchecking that causes the builder to not try to render the ingame cursor and therefore lets your regular arrow work. Hurrah for me, i found something useful. |
Haven't ever seen mine yet...
On a side note, might want to change the thread title to "Cursor works while UiBuilder in 'Run' mode". First thing I thought when I saw the thread was that your cursor was dissappearing in-game when your character was Sprinting. :p |
Good call on the name change lol.
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It's a toggle. Mouse on, or mouse off. (I'm not quite sure why wouldn't want it to show though...)
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In EQ2UI.xml there are properties for Cursor="default" CursorSet="default_set" There is no cursor_set or cursors or images defined anywhere in the xml, that I know of.. In EQ2UI.OLD.XML the default cursor_set and cursors are somewhat defined.. I have tried to figure out how to add a cursor_sets and for it to show in EQ2 or UIBuilder.. No Luck :( |
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