[added] Vasty Deep: The Vestigial Cella
8 Attachment(s)
This was by far the most complicated map I've made to date. I hope the level of detail I've added to it made it worth while.
*edit* pasted the wrong code, fixed now *edit* updated colors and darkness Code:
<ImageStyle Name="exp06_dun_vastydeep03_0" displayname="Vasty Deep: The Vestigial Cella" menugroup="Odus" zonerect="-72, -251, 318, 165" heightmin="-30" > |
Just a suggestion due to the darker/blending colors, is to make the water areas under the floating sections be much lighter/more transparent. Would let the eyes focus on the walkable ares more.
But is just a thought. Otherwise well done! |
Thanks :)
I see what you were talking about, it's now much lighter, and I also made the paths between areas a little lighter so they stand out against the dark rocks. |
Cool cool. Good work.
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Looks good. There's one area in the north part of the map (leading from the north-east platform in to the tunnel) that might be mis-textured though. The platform outside the tunnel to the west is textured like the wall rather than like the tunnel walkway, might want to make it the same as the walkway.
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I thought about that, but the texture is actually the same as the wall for that particular section, so as per the zone itself it's correct. I suppose I could make it a little bit lighter then the surrounding wall maybe.
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Quote:
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Ah you beat my edit, so I'll reply instead :p
OK, I've made that one spot lighter, and decided since I was in there to remove some extra lines off the bridges and make the 3 shrine spots glow on the surrounding ground. |
added as well
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