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-   -   [Added] [Map] Shattered Unrest (https://www.eq2interface.com/forums/showthread.php?t=20011)

benjcallaghan 09-09-2023 09:26 PM

[Added] [Map] Shattered Unrest
 
2 Attachment(s)
Here is a new map for the GU 122 dungeon Shattered Unrest. This zone is currently in Beta, but it is expected to go live on Tuesday 12-Sep-2023. The map works for Solo, Heroic I, Heroic II, and Heroic III. The dungeon is found in Nektulos Forest.

Code:

<ImageStyle Name="exp19_dun_unrest_solo" displayname="Shattered Unrest [Solo]" zonerect="-93, -139, 190, 235">
<ImageFrame Source="images/maps/map_exp19_dun_unrest.dds" SourceRect="0,0,512,678" />
</ImageStyle>
<ImageStyle Name="exp19_dun_unrest_01" displayname="Shattered Unrest [Heroic I]" zonerect="-93, -139, 190, 235">
<ImageFrame Source="images/maps/map_exp19_dun_unrest.dds" SourceRect="0,0,512,678" />
</ImageStyle>
<ImageStyle Name="exp19_dun_unrest_02" displayname="Shattered Unrest [Heroic II]" zonerect="-93, -139, 190, 235">
<ImageFrame Source="images/maps/map_exp19_dun_unrest.dds" SourceRect="0,0,512,678" />
</ImageStyle>
<ImageStyle Name="exp19_dun_unrest" displayname="Shattered Unrest [Heroic III]" zonerect="-93, -139, 190, 235">
<ImageFrame Source="images/maps/map_exp19_dun_unrest.dds" SourceRect="0,0,512,678" />
</ImageStyle>


jnils 09-12-2023 03:00 PM

Maps added.

You made my heart stop when the Import Map script crashed.
You left out a space at the end of SourceRect="0,0,512,678" />
before the end tag, took me 20min to figure it out :o

Great job by the way.

benjcallaghan 09-12-2023 06:33 PM

I guess I'll be more careful when reviewing the XML. My usual tools strongly dislike the EQ2Maps style of XML and insist on a more "conventional" approach. Something like a missing or extra space inside a tag would typically be ignored by an XML parser.

jnils 09-12-2023 11:43 PM

Quote:

Originally Posted by benjcallaghan (Post 111282)
Something like a missing or extra space inside a tag would typically be ignored by an XML parser.

I know, but all parsing is done with regex and based on Daybreaks xml formatting. I could probably rewrite the parser, but it has never been a problem before. If the script had been used more often i would have done it. Ill fix it manually if needed for now :P


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