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-   -   [Added] [Map] Vaashkaani: Every Which Way (https://www.eq2interface.com/forums/showthread.php?t=20073)

jeffjl 01-18-2024 12:03 PM

[Added] [Map] Vaashkaani: Every Which Way
 
2 Attachment(s)
The [Solo] and [Event Heroic I] zones use the same DDS file. So I'm only attaching one DDS and one JPG file. I chose "Overrealm" for the menu group.

Code:

<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" menugroup="Overrealm" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" menugroup="Overrealm" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>


jnils 01-18-2024 02:30 PM

Where in the Overrealm should it be plaiced?

jeffjl 01-18-2024 04:04 PM

Quote:

Originally Posted by jnils (Post 111415)
Where in the Overrealm should it be plaiced?

Well, I was following the map making tutorial and its list of menugroups. I've since noticed, by browsing the existing maps, that there are more available. The zone entry is in Zamara Breadth. So these should go into Zimara Breadth, which is under Stratos. And it looks like I should just not include a menugroup in my XML. Which makes them

Code:

<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 222, -341, 362" heightmin="-10.62" heightmax="-9.21">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>


jnils 01-19-2024 12:46 AM

OK, thanks.
The heightmin="-10.62" heightmax="-9.21 is not necessary as it is only a single map.

jeffjl 01-19-2024 11:04 AM

Quote:

Originally Posted by jnils (Post 111418)
The heightmin="-10.62" heightmax="-9.21 is not necessary as it is only a single map.

OK, took those out.

Code:

<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03_solo_0.dds" SourceRect="0,0,436,506" />
</ImageStyle>


jnils 01-19-2024 04:02 PM

The map is added.
But i got a warning:
Squeezed Image: wdpp difference 16.8%

You should check the zonerect as there is a discrepancy between x and y coordinates.
There are more distance in one direction per pixel compared to the other.

You should check if the map and real locations in game are the same.

jeffjl 01-19-2024 05:46 PM

Quote:

Originally Posted by jnils (Post 111420)
You should check if the map and real locations in game are the same.

I had tested my files in-game. And I just updated EQ2Maps and tested the downloaded file. It works. I notice that my file names in my XML were non-standard and the download name was different, so I fixed my _User_MapStyles to the new name so I could test the downloaded file. So my new XML with the correct DDS file name is

Code:

<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 222, -341, 362">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>

On your warning: I was using the tutorial and the Zone Rect program and they seemed pretty insistent that the map size be 436x506. That did not scale evenly from my /loc collection. I ended up just adjusting the lines after scaling so they worked in-game. I'm guessing there's a better way?

jnils 01-19-2024 06:37 PM

if you take:

486-341 = 145 X distance
362-222 = 140 Y distance

You see you have more distance in X than Y but the image is 436 by 506 so the Y value should be higher than X.

The distance peer pixel is as follow:

436/145 = 3.0
506/140 = 3,6

The value 3.0 and 3.6 should have been the same.

Now the image is a bit distorted to compensate the wrong zonerect.

You should have changed the zonerect instead, is a bit tricky but not impossible.
Not sure why the zonerect calculation went wrong .

jeffjl 01-20-2024 09:30 AM

Quote:

Originally Posted by jnils (Post 111422)
You should have changed the zonerect instead, is a bit tricky but not impossible.
Not sure why the zonerect calculation went wrong .

I did try changing zonerect. I could not get that to work for both the outline and the interior walls. So I ended up with a zonerect that works for the outline and I manually moved the interior walls a bit in the SVG until they worked in-game.

I'm now thinking I should move the blue crosshairs in the SVG so X & Y distances are an integer multiple of the eventual map size. Would that work?

Do you need me to re-do it? The one I posted works, but if you're uncomfortable with it, I can try again. If moving the cross-hairs does not work though, I'm not sure what else to try.

jnils 01-20-2024 09:58 AM

It will work.
But if you find a solution you could always post it here.

jeffjl 01-20-2024 01:26 PM

I figured out what I did wrong. I had unchecked the 'preserve aspect ratio' when I scaled the SVG.

jeffjl 01-20-2024 02:53 PM

2 Attachment(s)
Here's an update that I think will pass your check. I've also checked it in-game.

Code:

<ImageStyle Name="exp20_dun_djinn_palace_03_solo" displayname="Vaashkaani: Every Which Way [Solo]" zonerect="-486, 208, -341, 376">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>
<ImageStyle Name="exp20_dun_djinn_palace_03_easy" displayname="Vaashkaani: Every Which Way [Event Heroic I]" zonerect="-486, 208, -341, 376">
<ImageFrame Source="images/maps/map_exp20_dun_djinn_palace_03.dds" SourceRect="0,0,436,506" />
</ImageStyle>


jnils 01-20-2024 04:05 PM

Nice work, the mage looks symmetrical and the wdpp within 99.9% of one another.

Ill update the image.


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