EQ2Interface

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-   -   Target/Implied Target Windows w/ Health/power % and level (https://www.eq2interface.com/forums/showthread.php?t=1261)

taco-man 02-01-2005 06:37 PM

Target/Implied Target Windows w/ Health/power % and level
 
5 Attachment(s)
Target Window and Implied Target window with the Targets Health %, Power %, Power Bar, and Level. They are each labeled with a small semitransparent T/I in the upper left corner so that they are easily distinguishable between the implied and actual target window.

also be downloadable at http://www.eq2interface.com/download...fo.php?id=3411

Are you experiencing the problem below?
My targets target-display is only showing a black background & 2 dulled red bars however the targets display is fine & working as pictured.

If you are it is because of an old eq2ui_mainhud.xml either delete it(which will break whatever mod uses it) or add
<include>eq2ui_mainhud_impliedtarget.xml</include>
to the list in your eq2ui_mainhud.xml file that is in your custom folder.

Drumstix42 02-01-2005 09:36 PM

This is your day of giving, and my day of thanking :nana:

Wiking 02-02-2005 09:30 AM

Nice work, thanks :p

felissdrakkhen 02-02-2005 04:12 PM

grrrr
 
nice work but i have a problem :(
i have always T in the corner and lvl dont change with target ^^
i have forget something ?

taco-man 02-02-2005 06:02 PM

is this for both of them or just one of them (if it is for just one say which one) I put the T in the target window and an I in the implied target window, that way you can tell the difference between the 2.

Skylah 02-02-2005 06:17 PM

I have been waiting for this to be included ingame since we began.

:nana: THANK YOU !! :nana:

But....

My targets target-display is only showing a black background & 2 dulled red bars however the targets display is fine & working as pictured above.

I have been scouring the forums here looking for an answer. The only one I have found was to make sure I had the current framestyles.xml (which I do)

Someone else suggested a conflict with another mod I have in my ui folder.

I am hoping someone can help me narrow down the cause of this issue, because I love this feature !

Be gentle with me please....I'm a noob :confused:

taco-man 02-02-2005 06:22 PM

is there a eq2ui_mainhud.xml file in your custom mods folder?

Skylah 02-02-2005 06:24 PM

Ooooh awesomely quick reply. Thank you ! :)

Yes, I do have that file in my custom ui folder.

taco-man 02-02-2005 06:25 PM

that is the problem, post it here and i will post it back after i modify it to work properly. That file was updated in the patch on 2/1/05 to include the implied target window, since the file you have is from before the new patch it doesnt include the implied target window so it doesnt load it right.

Skylah 02-02-2005 06:30 PM

1 Attachment(s)
erm attach it ? .... gawd I hope this works :)
Here goes nothing....


edit : oooh it worked :p
& btw Thank You Taco :)

taco-man 02-02-2005 06:36 PM

1 Attachment(s)
Here you go replace the one that is currently in your folder with this one, and then let me know if it fixes your problem. Oh and you are using the map window mod?

Skylah 02-02-2005 07:11 PM

Quote:

Originally Posted by taco-man
Here you go replace the one that is currently in your folder with this one, and then let me know if it fixes your problem. Oh and you are using the map window mod?

umm yes, I am using the map mod.
Could that be another issue?

I have to admit, I have become an EQI mod junkie & have a lot of mods in my folder. I love the work you guys do here. Makes my game experience so much better.

I will try the file now & let you know the result.

taco-man 02-02-2005 07:23 PM

Quote:

Originally Posted by Skylah
umm yes, I am using the map mod.
Could that be another issue?

no i was trying to figure out which mod it was that used the eq2ui_mainhud.xml file and i thought it was the map mod so if you had said no i would know it wasnt that one. ill take a closer look at the file you posted once i finish my calc homework.

Skylah 02-02-2005 07:38 PM

Awesome news !!!
It's all fixed :nana:


Thank you, Thank you :)

Awesome mod Taco-man.
I appreciate you taking time away from your study to resolve this for me!

Drumstix42 02-18-2005 02:38 PM

Think you could update this for the new con system that messed up the old con system? lol.

Drumstix42 02-19-2005 03:59 PM

2 Attachment(s)
Welp, here's my own request fulfilled.

Made it so it works with the old con system. If you use these files and change to the new con system it will work, but nothing is modified.

taco-man 02-19-2005 06:52 PM

:) cool! :nana:

4one 02-25-2005 02:05 PM

I remember in the original taco-man version I can right click on the target window and has a drop-down menu of inspect, something etc. Anyone know how do I enable this neat feature again?

ger 02-25-2005 02:11 PM

Quote:

Originally Posted by 4one
I remember in the original taco-man version I can right click on the target window and has a drop-down menu of inspect, something etc. Anyone know how do I enable this neat feature again?

I noticed that this feature wasn't available on my own mod anymore. I'm pretty sure it was a serv-side change made to the way the target window handles right-clicks and there's nothing we can do to change it back short of whining until we get our way.

Zonx 02-25-2005 03:27 PM

Setting both the v0 and v1 pages to absorbsinput=false restores this feature ;)

4one 02-26-2005 03:42 AM

That value is already set to false........didn't work :-(

Deathbane27 02-26-2005 04:02 AM

Quote:

Originally Posted by 4one
That value is already set to false........didn't work :-(

Attach your window XML so we can take a look at it, if you would.

4one 02-26-2005 10:27 AM

2 Attachment(s)
Here they are.
Basically the same as Drumstix42's version. Just some minor changes to frame and backdrop locations.


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