ProfitUI 1.8e (compiled)
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:nana: ((ATTENTION)) :nana: THIS THREAD HAS BEEN UNOFFICIALLY CLOSED AND IS NO LONGER SUPPORTED BY THE DEVS OF PROFITUI. Please redirect your comments & questions HERE Thank you. I hoping theres a Moderator around who can PLEASE lock this thread soon enough. I've created two new threads which I will now dub "Official" and this thread is now redundant. I'd appreciate if EVERYONE could PLEASE avoid posting here and instead post in the appropriate thread listed below: Main Thread I'm going to try and keep this for development (as in the guys working on it!) posting only. Help & Feedback Thread It's pretty obvious, but everyone else besides the devs for ProfitUI (and myself) please post here with questions, feedback, suggestions and so on. We're trying to keep things as tight and clean as possible. |
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Just an FYI: eq2ui_mainhud_map.xml is real core file now (not that it wasn't before but more so now) that needs to be allowed to update. I think its being forced to update now no matter what. So saying no to overwriting eq2ui_mainhud_map.xml could break eq2map later on if changes are made to that file.
skinnable_windowframes.xml is the file to skin/mod if one wants to skin/mod the map window when using eq2map. |
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Edit: Okay, I take that back, when I use the minimap feature it borks some of the tabs/buttons. I'll have to search the forums for a fix for this. *sigh* |
wow , thanks for the new update and the hard work you've done
WTG :nana: |
u make my day !! many thx !
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I'm working on version 1.8f with several new fixes and some of the fixes already posted here included.
So far I've added quest rewards to the quest journal and added the ability to close new chat windows. I'm still working on more stuff and should have a full release ready in a few days :). |
After installing the mod, I'm having a very odd issue with repeating keystrokes. Whenever I try to type anything in EQ2 I get every letter doubled or tripled - is there a setting that could be causing this?
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I just downloaded the 1.8e version linked in the original post, none of the additional stuff you linked later on.
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problem...
hey, for me, the quest rewards arn't showing up in the journal, but do when i receive a new quest, is there a fix?
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Here it is, Profit 1.8f :).
I had to change quite a few things in the uisettings file so I recommend everyone to use the included one as it's probably not compatible with the old one. It should look like on the attached screenshots. Changelog: Code:
+ LU20 and KoS compatible. |
Thanks Grim, I'll give it a try. Nice work :D
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I have 2 problems and a question. The problems are I use infrocenter and the frame is gone (tryed the options didnt work), I used silver verion dont know if that did anything and I use New Rearranged Guild Window by DankyDaDwf and profit doesnt work on it but in my old Profit version it did. And the the question is how do i get the old black background at the bottem again?
THX |
Great job all around. Really good the comunity has stepped up to update this UI.
Only problem mine still has is the hotbar icons still dont lock. Other than that i havent noticed any other major problems with the latest f version. |
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Yes very nice work to all that contributed.. I will install it tonite!!
Thanks a bunch :-) |
Only having one glitch with this version ... when I drag something out of my inventory to destroy it ... the Ok to Destroy / Cancel window is just black.
The only thing I've done is to remove the references to the Fetish Mini-map as it wasn't working properly ... wouldn't resize back to normal after being shrunk, the map would resize but the window would stay the shrunk size. Wouldn't think the black popup window would be linked to anything with the fetish maps or loading screen but I'm open to suggestions. :confused: |
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YAY Grim/Spirecore! good job you done here. I was worried this UI would just up and scatter across many a thread. Hey have a question what is the easist way to change the highspeed font to match the speedline font? Something about my eyesight that just doesn't see that highspeed font. Hope you can help me thanks.
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Spiricore -
This sounds really neat Fetish Classic's mini loading screen that you posted above but it seemed the be the only outside mod that you use that you did not provide a link to...? any idea where someone could find this ? or could you post the .xml file seperately? Really love to try this our but can't find it anywhere and not sure what the name of the file is or if its still included in the current Fetish Classic 6.0 Thanks, Fire |
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Great compilation.
Is there anyway someone can add a mod to the pet window to make it 25% bigger than it is now ? I play at 1900x1200 and its a lil small. Any help would be appreciated. Thanks :) |
compass & zone name issues
After LU20 I've not been able to display the clock & zone info. The compass locations still display but I get no other images.
To clarify this is the zone location / clock that is displayed between the target & implied target windows. I've tried the + Profit18_Timefix.zip (1.1 KB by Tinu) without success. Also tried a fresh install of 1.8f. The only thing I haven't tried was using a new .ini file. Suggestions? //lollygagger |
map not working properly for me when shrunk and resized to normal
is it me having this issue? |
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This has worked for me a few times when I could not see stuff I should have been able to see.. |
Thanks for doing a fresh release of this...remarkable UI. Everything works great except the hotbars. I can't make the frames go away now to where only the icons show. If I turn frames off and slide the bars to the left, they still show up. This was after a clean install.
Also, that map resizing looks great...any plans to incorporate that? |
After update to 1.8f any Popups (Group invite btw) are black and i can't see the buttons. Any Hints ?
thx |
Bank boxes
Ive deleted and re-installed twice now. My bank boxes are one vertical strip. I can't, for the life of me, get them to actually look like a box. Any suggestions?
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Alright, I'm not really sure about the problems being posted here so far, but what I'm going to do is throw up the UI I currently use and see if people are still having the problems. Then maybe the guys who actually know what they're doing with coding can help troubleshoot.
USE AT YOUR OWN RISK...it works fine for me(except the minimap thing I noted a few posts above that I also wrote out a fix for) but I am not experienced with getting it "ready" for everyone to use. This is for testing purposes only. Check post #6 on this thread for download. I hope this works for some of you, I'd like to see as many people as possible enjoy this beautiful mod. Otherwise, hopefully one of the coder guys can come along and help those of you who have problems out. Sorry I can't be of more assistance :( As far as status goes on putting up Zonx's minimap and mini loading screen plugins, I'm still waiting for a responce from him. |
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My other comment is that sometimes it takes a few seconds for the bags to load and correctly show after opening them for the first time. Give 'em a chance to sort themselves out. :p |
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Great to see that the ProfitUI project is still alive. I made two simple changes that are not yet included in the excellent 18e and 18f packages that I'd like to share.
- AchievementXP window also shows available / total achievement points EDIT: for download see post 58 - The /toggelbags button is exchanged with a button that opens Milquetowst Info Center (linked by Spiricore on the first page). Hope that's useful for somebody. |
I love this UI and have since day 1. Thanks for continuing to update and upgrade this wonder. It's very much appreciated!
My only question is if anyone else seems to be having map problems...? Nothing too terribly game-breaking, but the map doesn't seem to be clickable in that when you click it, I like seeing that nice fat X marks the spot, either when clicking a point on the map or inputting a waypoint. Anyone else having this issue? |
Alright, I got a responce from Zonx and I uploaded both Minimap and MiniLoading plugins to post #3 on this thread. Huzzah! :nana:
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Love the spells!
This UI rocks! I love many features about it and I am glad to see there are folks keeping it alive through all the updates.
I looked around on the various threads but could find this question, so I thought I would post it here. Is it possible to make the "effects" window more like the "maintained" window? Not sure if it would work out as well since you can have gobs of effects on you, but I love seeing the text of the spell. Would be cool if it would show if it was a buff, debuff, dot, etc too. :) I am going over the xml files to see if this is feaseable, but at a glance, it looks like it will take some time to do. Has anyone else attempted this yet? -Daruka |
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