EQ2Interface

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-   -   ProfitUI 1.8e (compiled) (https://www.eq2interface.com/forums/showthread.php?t=5737)

Spiricore 02-24-2006 03:34 PM

ProfitUI 1.8e (compiled)
 
2 Attachment(s)
:nana: ((ATTENTION)) :nana:

THIS THREAD HAS BEEN UNOFFICIALLY CLOSED AND IS NO LONGER SUPPORTED BY THE DEVS OF PROFITUI.
Please redirect your comments & questions HERE


Thank you.

I hoping theres a Moderator around who can PLEASE lock this thread soon enough. I've created two new threads which I will now dub "Official" and this thread is now redundant. I'd appreciate if EVERYONE could PLEASE avoid posting here and instead post in the appropriate thread listed below:

Main Thread
I'm going to try and keep this for development (as in the guys working on it!) posting only.

Help & Feedback Thread
It's pretty obvious, but everyone else besides the devs for ProfitUI (and myself) please post here with questions, feedback, suggestions and so on. We're trying to keep things as tight and clean as possible.

Spiricore 02-24-2006 04:35 PM

8 Attachment(s)
Moved to main thread.

Spiricore 02-24-2006 04:35 PM

3 Attachment(s)
Moved to main thread.

Spiricore 02-24-2006 05:41 PM

1 Attachment(s)
Moved to main thread.

Landiin 02-24-2006 06:00 PM

Just an FYI: eq2ui_mainhud_map.xml is real core file now (not that it wasn't before but more so now) that needs to be allowed to update. I think its being forced to update now no matter what. So saying no to overwriting eq2ui_mainhud_map.xml could break eq2map later on if changes are made to that file.

skinnable_windowframes.xml is the file to skin/mod if one wants to skin/mod the map window when using eq2map.

Spiricore 02-24-2006 06:12 PM

3 Attachment(s)
Moved to main thread.

Spiricore 02-24-2006 06:24 PM

Quote:

Originally Posted by Landiin
Just an FYI: eq2ui_mainhud_map.xml is real core file now (not that it wasn't before but more so now) that needs to be allowed to update. I think its being forced to update now no matter what. So saying no to overwriting eq2ui_mainhud_map.xml could break eq2map later on if changes are made to that file.

You're right - I was just going off what I had read in other posts about the map because I was trying to incorporate Fetish's minimap plugin and it wasn't working properly. I just updated mine and everything still seems to be working the same, I'll make changes to the first post.

Edit: Okay, I take that back, when I use the minimap feature it borks some of the tabs/buttons. I'll have to search the forums for a fix for this. *sigh*

rena 02-25-2006 03:30 AM

wow , thanks for the new update and the hard work you've done

WTG :nana:

Levithan 02-25-2006 07:08 AM

u make my day !! many thx !

GrimLord 02-25-2006 07:40 PM

I'm working on version 1.8f with several new fixes and some of the fixes already posted here included.

So far I've added quest rewards to the quest journal and added the ability to close new chat windows. I'm still working on more stuff and should have a full release ready in a few days :).

Wodin 02-25-2006 07:50 PM

After installing the mod, I'm having a very odd issue with repeating keystrokes. Whenever I try to type anything in EQ2 I get every letter doubled or tripled - is there a setting that could be causing this?

Spiricore 02-25-2006 08:28 PM

Quote:

Originally Posted by GrimLord
I'm working on version 1.8f with several new fixes and some of the fixes already posted here included.

So far I've added quest rewards to the quest journal and added the ability to close new chat windows. I'm still working on more stuff and should have a full release ready in a few days :).

Awesome to hear that's coming along. Can't wait for the next version :D Feel free to PM me and I'll put it on the top post and update the changelog if you'd like.

Quote:

Originally Posted by Wodin
After installing the mod, I'm having a very odd issue with repeating keystrokes. Whenever I try to type anything in EQ2 I get every letter doubled or tripled - is there a setting that could be causing this?

Did you install my version or the base release provided in the first post? If you downloaded mine, I'd suggest deleting the folder and downloading the normal one and making sure that works first. Then I can try and help you out from there, though other people might be more of a help than I...I'm still very new when it comes to EQ2, I've just got a large background in information compilation, guide/tutorial writing, etc. Let me know.

Wodin 02-25-2006 10:31 PM

I just downloaded the 1.8e version linked in the original post, none of the additional stuff you linked later on.

speedycerv 02-26-2006 08:52 AM

problem...
 
hey, for me, the quest rewards arn't showing up in the journal, but do when i receive a new quest, is there a fix?

GrimLord 02-26-2006 10:09 AM

Quote:

Originally Posted by speedycerv
hey, for me, the quest rewards arn't showing up in the journal, but do when i receive a new quest, is there a fix?

Yes, a fix will be included in the next release that I'm finishing up now. Check back later :)

GrimLord 02-26-2006 10:38 AM

4 Attachment(s)
Here it is, Profit 1.8f :).

I had to change quite a few things in the uisettings file so I recommend everyone to use the included one as it's probably not compatible with the old one. It should look like on the attached screenshots.

Changelog:

Code:

+ LU20 and KoS compatible.
+ Added ability to close new chat windows.
+ Added quest rewards to the quest journal.
+ Fixed sort selectbox in the quest journal.
+ New uisettings, bottom bar enabled by default, smaller hotkeys, some default chat tabs and other small changes (check screenshots).
+ Hotkey size slider now shows number (made by depechenode).
+ Hotkey now shows text labels and select arrows can be hidden (made by mortis42).
  - Bank select arrows can be hidden by changing Window Settings to "None".
  - Use Shift+#, Alt+Shift+#, and Ctrl+Shift+# to change banks.
+ XP indicator now shows achievement xp (made by chop).
  - Click on the XP indicator to change modes.
  - White = adventure xp, yellow = achievement xp, purple = tradeskill xp, green = guild xp.
+ Bottom bar now also shows run speed, haste and dps (made by chop).

Please let me know if there are still annoying bugs in ProfitUI after this release. I'm only interested in fixing bugs and adding compatibility with new EQ2 patches. Thanks :).

Spiricore 02-26-2006 01:59 PM

Thanks Grim, I'll give it a try. Nice work :D

hardcoregarrett 02-27-2006 05:24 AM

I have 2 problems and a question. The problems are I use infrocenter and the frame is gone (tryed the options didnt work), I used silver verion dont know if that did anything and I use New Rearranged Guild Window by DankyDaDwf and profit doesnt work on it but in my old Profit version it did. And the the question is how do i get the old black background at the bottem again?

THX

fleshtunnel 02-27-2006 10:19 AM

Great job all around. Really good the comunity has stepped up to update this UI.
Only problem mine still has is the hotbar icons still dont lock. Other than that i havent noticed any other major problems with the latest f version.

GrimLord 02-27-2006 10:27 AM

Quote:

Originally Posted by hardcoregarrett
I have 2 problems and a question. The problems are I use infrocenter and the frame is gone (tryed the options didnt work), I used silver verion dont know if that did anything and I use New Rearranged Guild Window by DankyDaDwf and profit doesnt work on it but in my old Profit version it did. And the the question is how do i get the old black background at the bottem again?

THX

To get the black background you have to unlock the bottom bar and then resize it upwards.

Drunder40 02-27-2006 01:28 PM

Yes very nice work to all that contributed.. I will install it tonite!!

Thanks a bunch :-)

Tinilya 02-27-2006 01:29 PM

Only having one glitch with this version ... when I drag something out of my inventory to destroy it ... the Ok to Destroy / Cancel window is just black.

The only thing I've done is to remove the references to the Fetish Mini-map as it wasn't working properly ... wouldn't resize back to normal after being shrunk, the map would resize but the window would stay the shrunk size.

Wouldn't think the black popup window would be linked to anything with the fetish maps or loading screen but I'm open to suggestions. :confused:

GrimLord 02-27-2006 05:24 PM

Quote:

Originally Posted by Tinilya
Only having one glitch with this version ... when I drag something out of my inventory to destroy it ... the Ok to Destroy / Cancel window is just black.

The only thing I've done is to remove the references to the Fetish Mini-map as it wasn't working properly ... wouldn't resize back to normal after being shrunk, the map would resize but the window would stay the shrunk size.

Wouldn't think the black popup window would be linked to anything with the fetish maps or loading screen but I'm open to suggestions. :confused:

Try a fresh install of 1.8f and see if it still happens.

MoonDeville 02-27-2006 06:22 PM

YAY Grim/Spirecore! good job you done here. I was worried this UI would just up and scatter across many a thread. Hey have a question what is the easist way to change the highspeed font to match the speedline font? Something about my eyesight that just doesn't see that highspeed font. Hope you can help me thanks.

Spiricore 02-27-2006 08:59 PM

Quote:

Originally Posted by Tinilya
The only thing I've done is to remove the references to the Fetish Mini-map as it wasn't working properly ... wouldn't resize back to normal after being shrunk, the map would resize but the window would stay the shrunk size.

I have this problem as well - but if you use the Restore Map button (left side large icon, with a down/up arrow), it'll resize it back to normal. I noticed that sometimes when doing this, it'll remove the World/Area/Zone tabs, but if you click it twice to minimize then restore again, they're back. Just a goofy work-around that I'm not sure what the cause is.

firecla 02-27-2006 09:04 PM

Spiricore -

This sounds really neat Fetish Classic's mini loading screen that you posted above but it seemed the be the only outside mod that you use that you did not provide a link to...? any idea where someone could find this ? or could you post the .xml file seperately?
Really love to try this our but can't find it anywhere and not sure what the name of the file is or if its still included in the current Fetish Classic 6.0
Thanks, Fire

Spiricore 02-27-2006 09:12 PM

Quote:

Originally Posted by firecla
Spiricore -

This sounds really neat Fetish Classic's mini loading screen that you posted above but it seemed the be the only outside mod that you use that you did not provide a link to...? any idea where someone could find this ? or could you post the .xml file seperately?
Really love to try this our but can't find it anywhere and not sure what the name of the file is or if its still included in the current Fetish Classic 6.0
Thanks, Fire

Sure, let me find it again and I'll put it on post #3 for you. I think I'm going to contact Zonx and get a definite list of exactly what files are necessary to make sure I'm getting everything (and not adding something that isn't). I'll get it up as soon as I get a response.

nikecmh 02-27-2006 09:15 PM

Great compilation.

Is there anyway someone can add a mod to the pet window to make it 25% bigger than it is now ? I play at 1900x1200 and its a lil small. Any help would be appreciated. Thanks :)

lollygagger 02-27-2006 11:58 PM

compass & zone name issues
 
After LU20 I've not been able to display the clock & zone info. The compass locations still display but I get no other images.

To clarify this is the zone location / clock that is displayed between the target & implied target windows.

I've tried the + Profit18_Timefix.zip (1.1 KB by Tinu) without success.

Also tried a fresh install of 1.8f.

The only thing I haven't tried was using a new .ini file.

Suggestions?

//lollygagger

rena 02-28-2006 01:13 AM

map not working properly for me when shrunk and resized to normal
is it me having this issue?

Drunder40 02-28-2006 08:12 AM

Quote:

Originally Posted by lollygagger
After LU20 I've not been able to display the clock & zone info. The compass locations still display but I get no other images.

To clarify this is the zone location / clock that is displayed between the target & implied target windows.

I've tried the + Profit18_Timefix.zip (1.1 KB by Tinu) without success.

Also tried a fresh install of 1.8f.

The only thing I haven't tried was using a new .ini file.

Suggestions?

//lollygagger

Try going into the window settings and change the frame options and see if that helps.. I believe those setting determine what level of detail the windows show.

This has worked for me a few times when I could not see stuff I should have been able to see..

mazalo 02-28-2006 10:37 AM

Thanks for doing a fresh release of this...remarkable UI. Everything works great except the hotbars. I can't make the frames go away now to where only the icons show. If I turn frames off and slide the bars to the left, they still show up. This was after a clean install.

Also, that map resizing looks great...any plans to incorporate that?

Levithan 02-28-2006 12:11 PM

After update to 1.8f any Popups (Group invite btw) are black and i can't see the buttons. Any Hints ?

thx

Kryshael 02-28-2006 02:51 PM

Bank boxes
 
Ive deleted and re-installed twice now. My bank boxes are one vertical strip. I can't, for the life of me, get them to actually look like a box. Any suggestions?

Spiricore 02-28-2006 03:23 PM

Alright, I'm not really sure about the problems being posted here so far, but what I'm going to do is throw up the UI I currently use and see if people are still having the problems. Then maybe the guys who actually know what they're doing with coding can help troubleshoot.

USE AT YOUR OWN RISK...it works fine for me(except the minimap thing I noted a few posts above that I also wrote out a fix for) but I am not experienced with getting it "ready" for everyone to use. This is for testing purposes only.

Check post #6 on this thread for download.

I hope this works for some of you, I'd like to see as many people as possible enjoy this beautiful mod. Otherwise, hopefully one of the coder guys can come along and help those of you who have problems out. Sorry I can't be of more assistance :(

As far as status goes on putting up Zonx's minimap and mini loading screen plugins, I'm still waiting for a responce from him.

Spiricore 02-28-2006 03:38 PM

Quote:

Originally Posted by Kryshael
Ive deleted and re-installed twice now. My bank boxes are one vertical strip. I can't, for the life of me, get them to actually look like a box. Any suggestions?

I have two comments to this - if you haven't already, try right-clicking on them and setting the Window Settings to Frame and Titlebar, then you should be able to adjust/resize/etc.

My other comment is that sometimes it takes a few seconds for the bags to load and correctly show after opening them for the first time. Give 'em a chance to sort themselves out. :p

gm9 02-28-2006 04:54 PM

1 Attachment(s)
Great to see that the ProfitUI project is still alive. I made two simple changes that are not yet included in the excellent 18e and 18f packages that I'd like to share.

- AchievementXP window also shows available / total achievement points
EDIT: for download see post 58
- The /toggelbags button is exchanged with a button that opens Milquetowst Info Center (linked by Spiricore on the first page).

Hope that's useful for somebody.

blinkemx 02-28-2006 05:34 PM

I love this UI and have since day 1. Thanks for continuing to update and upgrade this wonder. It's very much appreciated!

My only question is if anyone else seems to be having map problems...? Nothing too terribly game-breaking, but the map doesn't seem to be clickable in that when you click it, I like seeing that nice fat X marks the spot, either when clicking a point on the map or inputting a waypoint. Anyone else having this issue?

Spiricore 02-28-2006 09:09 PM

Alright, I got a responce from Zonx and I uploaded both Minimap and MiniLoading plugins to post #3 on this thread. Huzzah! :nana:


Quote:

Originally Posted by gm9
I made two simple changes that are not yet included in the excellent 18e and 18f packages that I'd like to share.

- AchievementXP window also shows available / total achievement points
- The /toggelbags button is exchanged with a button that opens Milquetowst Info Center (linked by Spiricore on the first page).

I added these to post #3 as well. Thanks for your input gm9!

daruka 02-28-2006 09:27 PM

Love the spells!
 
This UI rocks! I love many features about it and I am glad to see there are folks keeping it alive through all the updates.

I looked around on the various threads but could find this question, so I thought I would post it here. Is it possible to make the "effects" window more like the "maintained" window? Not sure if it would work out as well since you can have gobs of effects on you, but I love seeing the text of the spell. Would be cool if it would show if it was a buff, debuff, dot, etc too. :)

I am going over the xml files to see if this is feaseable, but at a glance, it looks like it will take some time to do. Has anyone else attempted this yet?

-Daruka


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