Can we extract the contents of a *.vpk file?
I want to extract the maps for the zones beyond Antonica/Commonlands. There are DDS map files for all the areas around Antonica/Commonlands, but I cannot find the maps for zones like Nektulos, Thundering Steppes, Enchanted Lands, etc. I suspect that these maps DDS files are in the .vpk files for the zones.
Has anyone developed a *.vpk extraction/viewer tool? Is anyone planning on making one? Thanks in advance! |
Yes i would also like to know! I want those maps of like antonica, etc. that dont show up in the map folder.
________ SerennaHot |
the VPK files do not contain maps.. They contain mainly the ambient sounds, combat sounds, etc in a compressed .VOC Format.
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All I have to say is good luck with that one. /evilgrin
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OK then, does anyone know where the maps are stored then?
We know that there is a directory which contains the maps for Commonlands, Antonica, etc... Where are the maps for EL, Zek, etc... ? |
The maps for these other sites are sent from the server. There is no map for anything that is not already viewable from the map window when you open uibuilder. (Info from SOE_Bobble)
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Would help if I got this in the right thread :)
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Each map in the images/map folder is 342kb.. Broadband can handle that.. But a 56k modem only gets like 6kb a second (I think, been a while).. It would take like a whole minute to download a map that size.. Edit: Chances are the missing maps are in the vpk file but are encrypted.. I'm sure sooner or later someone will be able to read the contents of those files.. |
Encrypted Maps
The maps for these zones are definitely there in the VPK files. They actually are in the NrVObm.vpk file, and have the following names:
nrvobm_antonica_east.dds nrvobm_antonica_west.dds nrvobm_commonlands_east.dds nrvobm_commonlands_west.dds nrvobm_enchanted_lands_east.dds nrvobm_enchanted_lands_west.dds nrvobm_everfrost.dds nrvobm_feerrott_east.dds nrvobm_feerrott_west.dds nrvobm_nektulos_forest.dds nrvobm_orcish_wastes.dds nrvobm_thundering_stepps.dds map_lavastorm.dds nrvobm_tiles.dds As for their being encrypted, it is probably true, as they certainly aren't regular DDS files. Regarding what Vikan Karo mentions, it is not true that VPK files contain mainly ambient and combat sounds in VOC format. First of all, the 418 VPK files contain a total of around 190,000 files of all kinds; basically the whole set of assets EQ2 uses. They are in a variety of formats, but sounds in particular are in WAV format, while the voiceover files come in MP3 format. VOC files, of which there are around 20,000, are actually data which describe a composition of simpler assets that together form a complex entity. The definition is quite vague, but that's because they're used for pretty much everything: zone rooms, game objects, characters, monsters, character accessories, etc. EQ2 uses a very interesting file format, which I want to start documenting as soon as possible. I'll start with the VPL/VPK file format, which is quite simple. In the meantime, if you're curious and want to see the whole list of assets, grab it here. |
I'm gonna have to quote Deathbane and say:
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I'll explain why I believe what I said and why I know it:
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Okie. Go go hex editors. :p (I need to get a new one, it won't open crap worth of file size.)
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Be patient :) I'll try to release a VPK extractor tool in a few days, complete with source code.
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blaz ---> i run http://www.***************/eq2/index.asp you will be my endless hero if you give me tool to unpack vpk files, i will put biggest credits for you on my site and will say all the time i will hear "EQ2" that "blaz is great coder" :)
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A VPK extractor would be great!! Good job! :)
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Before another occassion goes sour....
Is extracting any of these files "allowed"? :) |
Drumstix42 ---> no, even dont think about it.
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/beg blaz for tool
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Update
Sorry for the delay. I'll try my best to release the tool tomorrow :)
At first I thought a command-line tool would suffice, but then I thought I could try a little harder and make it more user-friendly, so I added an UI on top of it, but that's taking a little longer. It doesn't help that this is my first WinForms application ;) Anyway, here is a little preview. Thanks for the interest. |
looks very nice! ill look forward to hopefully snatching a copy tomorrow.
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v1.0 released
Here it is:
http://eq2.blazlabs.com/ Make sure you download and install .NET Framework 2.0 Beta 1 first: http://www.microsoft.com/downloads/d...displaylang=en Suggestions and comments are welcome :) |
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wooohoo its finally here! now i gotta go download dotnet....you are a genius blaz:)
should post this in the released forum... now waiting patiently for "Everquest II File Format Reference", hoping this covers the files inside the vpk's :D ok one quick Question...when i open assetslib.vpl i get this what did i do!? ________ VAPE INFO |
kick ass! thanks a heap, blaz..
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I just uploaded a new version with a minor modification. That might fix the problem tonyis3l33t describes.
If you have any problems, please send me a PM. |
I just downloaded it, and I am getting the same error that tony posted a screenshot of.. should we have the program in the eq2 directory?
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Ummm this topic is about vpK files, while this program is looking for vpL files.
Might I kindly say "wth?" *edit* and I get an error with vpL and vpK files :p |
the VPL is like eq2ui.xml :) you open it to see all the other stuff.
I still get error too....If the non-user friendly version works i wouldnt mind using that for now... :D ________ Sherri_Moon live |
Ah ok thanx for that tid bit.
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Couldn't test it on Windows XP
Sorry for the trouble everyone. I'll try to fix this as soon as possible.
I thought the problem arose from the way I was handling paths. In the first version I was mixing forward and backward slashes in the path names in some cases, so I changed it in order to use backward slashes only. It works fine on the two Windows 2000 machines I have tested it on, but I don't have any Windows XP/2003 installations, so I can't really test it there. Is everyone using Windows XP here? I'll upload a new version later today which hopefully will give a better diagnostic of what is going wrong. It also fixes a few bugs I found today (race conditions due to the multithreaded nature of the app). A couple of notes: - You don't have to run the tool from the EQ2 directory. It should work fine from any directory you choose. - I agree that a VPK extractor tool should open VPK files directly, but it doesn't at the moment :) It will only open the VPK files that are referenced by the VPL file you choose. - I'm afraid the non-user-friendly version wouldn't work either, because this is not a problem with the UI part of the app. |
aww xp users have to wait
I use XP and am willing to test whatever you want, blaz ________ ExoticBeautty live |
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I used to develop windows ui apps pretty heavily, so I know how much of a headache they are - just wanted to say thanks for taking the time to make this tool, it looks like it should turn out great!
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v1.1 released. Hopefully fixed.
Thanks to the error message tonyis3l33t posted I understand why the first version fails on so many people's machines. For some reason I fail to understand, my AssetsLib.vpl file stores relative paths to the VPK files, while most of the VPL files out there store absolute paths. As I only had access to my AssetsLib file I never thought this would happen.
I have updated the tool to handle both cases: http://eq2.blazlabs.com/Eq2VpkTool-1.1.zip This version should be a little more bug-free :) Hope it is finally usable. |
it opened with no errors! checkin it out now :) good job blaz
:nana: :nana: :nana: ________ teen girl Webcam |
perl
heres a perl script by thelxepeia that extracts VPK files
copy this code and rename to decompress.pl put the perl script and the *.vpk in the main perl folder (usually C:\Perl\) from the command line example: "perl decompress.pl antonica.vpk unpacked" and it will extract everything into the C:\Perl\unpacked\ folder Code:
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Thanks for the Perl script, mixer343. It certainly is much more lightweight than my tool when all you want is to extract everything from a given VPK file.
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extracting with path informations is a bit messed up.
If you try to extract fo a folder called folder01, you will get a new folder next to folder01 called folder01environments or folder01sounds, etc. ________ Live sex |
Acknowledged
I see. That's a bug I had already fixed that managed to crawl back in. I'll fix it later today and release a new version, along with source code, if I have some free time.
Thanks for the bug report. |
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