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Support thread for my Mods/Patches
For a list of my mods/patches Click Here!
Feel free to post bugs & requests/ideas here concerning any of my work. *** Note that while I appreciate requests and ideas for my work I can not guarantee that I will be able to fulfill them. *** Bugs and support issues I will do my best to try and resolve asap however! [This is a temporary starter for the thread, I will update it with more info on my mods and ideas etc later...] |
Change Log & Known Issues
NOTE: This is a support thread for ALL my mods, please reference which specific mod you are referring to when asking for help.
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Future Projects & Works in Progress
Reserved for future use...
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Ok, so I just updated to ProfitReborn 2.3 ....I copied over all my settings for the startbutton EXCEPT the journals, clock and compass xml's. Now when i hit coin (i dont use this often so its just a 'what did I do wrong' rather than an omg thing) on the start button, all i get is the scales...no weight, no coin amount, just the scales. What did I do wrong or what do I need to add to get it back?
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One more question for you also, as I love your mod and cant seem to get enough ;) Are you going to be updating it again at all? What with the unequip button now doing nothing at all, maybe a revamp is in order to slim it up a bit maybe?
Using the mod with Profit I have noticed another interesting little glitch (?) where the startbutton seems always on top, yet the rest of the mod is hidden when, say opening the quest journal over the top of it. IE, I open my quest journal, and the start button pops right thru, just the start, not the full mod...any clue? |
Command Center Startbutton
Ok you need Mahonri's_elements.dds in the images folder (assuming you do since you said you can see the scales), you need eq2ui_journals_coinweight.xml file in your ui folder (will assume you have this as well as since clicking the button did bring up the window even though it was not complete), and if you do not want to use the included eq2ui_journals.xml then you need to manually edit the version you have in your ui folder and add this line with the others:
<include>eq2ui_journals_coinweight.xml</include> Also you should add this line to the same xml file or the button to bring up the infocenter will not work: <include>eq2ui_journals_infocenter.xml</include> As far as the startbutton goes technically that is not a glitch, that is part of the way eq2 startbutton works (it is flagged as "always on top"). To answer the question about updates: I do want to get back to work on some changes and ideas I have for the mod but have been too busy (both real life and in game lol) to dedicate much time to playing around with the ui stuff. I will see if I can spare some time and crank out a new update in the near future though. |
I KNEW it had to be an include I was missing, but didnt think to check the journal.xml /doh ! yeah that fixes it :nana:
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Hello. Thanks for creating such a useful startbutton mod!!
I found that LU25 has broken it however. I think several others have the same problem and just haven't figured out it is the startbutton that is doing it yet. Thanks!! Raidal |
GU25 Fix
Yeah GameUpdate 25 - aka GU25 had some major changes to the xml for inventory slots which in turn broke my mod. Good news however, I have fixed & tested a GU25 compatible command center for Fetish 6.6 as well as my standalone version. You can find the fetish version in the patches & addons section and the standalone version in the misc downloads section. Enjoy!
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Thanks!! You're fast!!
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First ... let me say ... between you and Zonx .. when your UI's are broken due to updates .... I don't play till they are fixed .... its just that Im that spoiled and ya'll are that damn good !!~~!!
There is one thing I would like to ask you for however ... and its because I absolutely positively without a doubt suck at navigation ... on top of that Im a healer and Im usually paying more attention to other things .... but I need to keep up with the mt and keep him in range ... *course have to keep me 'outta' range sometimes :) * anyhow ... before I bore you to death ...could you possibly *for us slow preoccupied navigationally challenged chars* .... put a 'follow' button on the Fetish Command Center ? I know its silly ... but when I have to stop to target and then either type /follow or as I usually do .... right click on the person and then go to the follow option .... it makes my char stop and if they are running ...they are usually outta range by the time I get to the right click and follow part .. lol ... not sure if Im just bein a lazy arse ... or if others would love that button also .... but would really make a difference to me :) Thanks just for readin thru the ramblin .... Wynd aka Debs ;) Oh.... and btw ... THANK YOU for all you do !!!! *blows kiss* |
I thought that the video and sound buttons were not in your mod but it looks like the arrow that used to show them has been changed to open a different window. Can you fix the compact button that hides the sound/video buttons?
Thanks so much for your work!! I wouldn't enjoy the game without this and the maps mods!! |
Mod Changes
In response to Wynd:
I think I can do something that may be better than adding it to the command center, I could add a follow button somewhere on the group window by each chars name that would allow you to target and follow that specific person with a single click. I cant say when exactly I would have it ready but I will PM you when its done (it would likely be in patches/addons section when it gets uploaded). In response to Raidalg: Yes I replaced the toggle/expand ability of the mod and replaced that function with the zone reuser timer show window. The ability to load custom preset graphics is still there (on fetish there are preset buttons attached to the startbutton and if you are a standalone user the infocenter has presets that you can get to with a few extra mouse clicks). I will likely in the future redo the standalone mod the way it was as a patch/addon or as a seperate release so that anyone who doesnt need those features or finds the sound presets to be a hinderance can simply stick with downloading the simplified version. |
Ohhhh I think I love you !!! hehehe ....
And Im sure my group mates will .... Im most patient ... I know how hard you work at these things ... *well ... I don't actually 'know' ... but I sure can imagine !!* ya make me feel like dancin just in anticipation :) :nana: :D :nana: :D :nana: :D :nana: 'reckon ya can tell I get very lost a LOT !!' :) Debs aka Wynd *blows kiss* |
I really really appreciate the time you've spent on this one as it is second only to the map mod in usefullness to me. I really depend on the shader slider bar during the game and if their is any way you can find time to make a version of this startbutton with the slider, I would deeply appreciate it. I always left it on anyway so I don't need the toggle on/off button; always on would work fine for me.
Thanks again for your time!! Raidal |
New Mods Uploaded
Wynd you should be happy to know I just finished and uploaded the fetish group window with groupmate follow buttons in the patches/addons section.
And this is for a note for all fetish (command center) users: I have uploaded a better skinned GU25 version of the original command center (I named it v2) that has the graphics presets as well as volume sliders. It should also be available in the patches/addons section. I will be continuing with both versions (v1 for all those who requested removal of the sound sliders and v2 for all those who liked it the way it was). Update: Startbutton Command Center v2 (standalone version) has been sumbitted and should be available as soon as it is approved. |
Thank you thank you thank you!!! You are the best!!!
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*kisses you on both cheeks* You absolutely ROCK !!
Thank you soooooo much .... you just don't know how fantastic this is for me !!!! WOOOT !!!! *BIG HUG* Wynd aka Debs :nana: |
Nightfall Command Center V2
Hi
1st of i love the UI loads of good info and plugins ect. the only thing i needed was a way to see in the night easyier that keep adjusting gamma all the time in options ive used thor and i can do this with a simple click so i go hunting and i found the command center which does this as welll as other usfull things i follow the install intructions to the letter and well it dont work the way you say it should :- by pressing ALT + ~ that dont make it auto load for some reason and i have to keep typeing /show_window Journals.Inventory all the time. ive un checked the box in the options/ui/gamewindows that you told us to do, also my sound is now turned right down every time i load up a toon. I can see that the command center can adjust the sound so i assume it has something to do with that. Im useing the very latest version of fetish I hope you can help here i dont mind makeing a macro if need be but would be nice if it did auto load :) Cheers John :D |
1 Attachment(s)
After you installed my mod, did you install any other mods in your fetish ui folder? Heres the catch to how my mod autoloads, in the default fetish startbutton (which I include in my mod) I added the code that calls up the window when the startbutton itself loads. If you installed another mod that replaced that startbutton.xml file then my mod will not autoload.
The Alt + ~ isnt actually for my mod, it is only the keyboard command to make the startbutton show (which will only make my mod load if you have the right startbutton.xml in your fetish folder). Ok and for the sound, yes the mod presets the sound to near inaudible if not muted settings. These can be easily adjusted in notepad. I included the text file in this post that tells how to do so. I will be updating the fetish command center here soon (cant say how soon yet but it will include all the how to text files and utility for setting graphics/sound presets as well as a new harvestbar addon). |
i only installed the latest fetish version then ran the EQmap update then added the command center.
Ive reinstalled both again and it sometimes it auto loads then other times it doesnt for the same char :confused: So ive made a macro now so that i can open it from there. Thnks for the sound info ive sorted that out. Cheers John :D |
Request...
You mods are awesome...is it even remotely possible do something like with what I have linked?
http://720raiders.com/images/mod.jpg I would like to have an image that I place of myself on the screen other that the inventory window.... Thanks! |
First i'd like to say i'm very impressed with this mod, CC,V2. Bring together a lot of useful features in one easy spot. :)
If you could shine a little light on the pesky sliders i'd be most thankful. ;0 Quote:
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As far as the slider values, what you listed should work for setting the sliders to half volume, and I know why it didnt. UI Builder has this issue when you edit and move around stuff sometimes it will take the coding from an <include> ***.xml file and copy all that data into the main mod. I went thru originally and fixed all the video includes that had been copied into it (makes it a huge mess) but apparently I missed the sliders. So what you need to do is open the startbutton xml file in notepad and click edit and find text and type in master then hit enter so it will take you down to master slider coding area. You will notice that all the slider coding is now in the startbutton file (damn UI Builder lol) and no longer calls the presets from the <include> function so the changes you made to the slider xmls wasnt doing anything. So just make the same changes to the code inside the startbutton xml file as you did in the slider preset xml and it should work then. I'll be sure to make sure this is fixed in next release/update so that it again will use the slider presets. |
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Worked a charm, thanks Krull :)
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Command center V2 is broke as of LU 27
sure hope a fix is in the making.. out of all the mods i like this one the best, the quicks change preformance settings are goingto be hard to live without.
many thanks for a awsome MOD Wolfe |
All my Startbutton Mods - Broken as of 9/6 (GU27 Patch)
GU27 patch today has broke compatibility with my startbutton mods and I will be looking into it. I will update the download(s) and this post when I have more info or a fix.
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For what little it's worth, disabling eq2ui_mainhud_startbutton.xml makes the game start up without crashing, however after that if you type in;
/show_window Journals.Inventory - The game will crash. So I'm guessing it starts there. One more thing I noticed which may help. On the Inventory window wherein you'll find all your slots for your equipment a stats button and the paper-doll image of your character - that paper-doll image no longer functions. Its just empty Grey space. |
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On a seperate note I have applied the neccessary changes to my mods to be compatible with GU27 (currently Fetish and standalone command center v2 versions, v1 has not been fixed/updated yet). |
Awesome deal. It worked like a charm, I got my command console back. (Oh how I missed it.) *hugs it tightly* Thanks for all your hard work. :)
No luck with the Persona/Inventory screen update - still grey. I'm sure it'll get worked out eventually. Thanks again. |
Any chance of start button command center with the show all bags/inventory toggle put back in?
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There is another start button command center that has features I really like, but don't like the overall mod.
I always prefered the layout of this one, however, harvesting info is old news. =( After a day in any tier one should know what the rares and commons are. Items that would be cool: Windowed Mode button Bags/Inventory (like it used to be) |
Sound Problems
I really miss this command center when its broken. However, since the latest update, which you fixed the command center for, every time I log in, all my sounds are down to 0.
Help.... I use the sounds in the game to give me information, and since I'm going LD approx every 15min, this is a problem. No sooner do I get back in the game, and again fix my sound levels, then I'm LD again. I know the LD you cant effect, but please address the sound level problem? Thanks, ever so much. |
solution for show all bags instead of show bank
I have a solution for anyone who wants the bag button instead of the bank boxes (I decided to write a quick how to do it yourself guide) and I'll leave it up to you if you want the bag button here is what you do...
Using notepad.exe open your eq2ui_mainhud_startbutton.xml file then hit Ctrl + F to open the Find text box search for bank and you should see the following code <Page Location="56,49" Name="Bank" OnHoverIn="Opacity=1.000 frame.size=24,24" OnHoverOut="Opacity=1.000" ScrollExtent="24,24" Size="24,24"> <Checkbox LocalTooltip="Show/Hide Bank" Name="Bank" OnSet="bag_open -3 -50 bag_open -4 -51" OnUnset="bag_close -3 -50 bag_close -4 -51" ScrollExtent="24,24" Size="24,24"></Checkbox> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="24,24" Size="24,24"> <Image AbsorbsInput="false" Location="1,1" Name="Bank" ScrollExtent="22,22" Size="22,22" SourceRect="87,3,121,40" SourceResource="images/icons/icon_is30.dds" Style=" "/> highlight and copy (ctrl + c) this text below <Page Location="56,49" Name="Bags" OnHoverIn="Opacity=1.000 frame.size=24,24" OnHoverOut="Opacity=1.000" ScrollExtent="24,24" Size="24,24"> <Button BackgroundOpacity="0.000" LocalTooltip="Toggle Bags" Name="ToggleBags" OnPress="togglebags" PackLocation="left,top" PackLocationProp="0000/0001,0000/0001" ScrollExtent="24,24" Size="24,24"></Button> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="24,24" Size="24,24"> <Image AbsorbsInput="false" Location="1,1" Name="Bags" ScrollExtent="22,22" Size="22,22" SourceRect="136,6,160,36" SourceResource="images/icons/icon_map1.dds" Style=" "/> then switch back to notepad.exe highlight the entire code I have listed above for the bank button and then hit paste (ctrl + v) and it will replace the code for the bags in place of it now click save (not save as) in notepad and you will have your togglebag button instead of the bank next time you load eq2 or you can make a macro on your hotbar for /togglebags or in game you can always use the keyboard shortcut alt + b |
command center v1 updated for gu27
just a quick fyi command center v1 has been updated for gu27 and now includes the mini-harvestbar
when time permits I will update fetish v1 version next |
sound settings
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Open the eq2ui_mainhud_startbutton.xml file in notepad.exe hit ctrl + f for the find text box and type in Master you should find the following code below: <Page LocalTooltip="Master Volume Control" Location="4,94" Name="Master Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Master" Location="3,0" Name="MasterLabel" ScrollExtent="55,16" Size="55,16">Master</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Location="3,15" Master_Volume="0.050" Name="MasterSlider" OnChange="Parent.Master.text=(master_volume) Master_Volume=(Value/20) Master_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> <Page LocalTooltip="Ambient Music Volume Control" Location="101,94" Name="Music Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Music" Location="3,0" Name="MusicLabel" ScrollExtent="55,16" Size="55,16">Music</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Music" OnHide="Text=(music_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Location="3,15" music_Volume="0.050" Name="MusicSlider" OnChange="Parent.Music.text=(music_volume) music_Volume=(Value/20) music_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> <Page LocalTooltip="Combat Music Volume Control" Location="4,125" Name="Combat Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Combat" Location="3,0" Name="CombatLabel" ScrollExtent="55,16" Size="55,16">Combat</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.050" Location="62,0" Name="Combat" OnHide="Text=(combat_music_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.050</Text> <Sliderbar Combat_music_Volume="0.050" Location="3,15" Name="CombatSlider" OnChange="Parent.Combat.text=(combat_music_volume) Combat_music_Volume=(Value/20) Combat_music_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> look for this part in the code above for each volume slider UpperLimit="20" Value="number here will vary" change the value="put in your number here from 0 to 20" to a higher number to increase volume or a lower number to decrease (dont change the upperlimit just referencing that for where to look for the value number to change), whatever the number you put in divide it by 20 and that will give you the number it will show on slider in game, like if you want sound at max 1.000 change it to value="20" or if you want something in between can just throw in whatever number your looking for, like if you want 0.250 as the number on the slider shown in the mod, it would be value="5" using the math 5/20 would equal 0.250 as I noted above, so you would change anywhere you see the "0.050" to "0.250" to match 0.250 as used in the example would be approx 25% volume level, max volume 100% would be "1.000" and value="20", 50% would be "0.500" and value="10", 75% would be "0.750" and value="15" once done making the changes simply click save in notepad (not save as) and then login eq2 and see how the new sound settings work for you a completed change should look like this, using the master volume as an example (there should only be 3 changes you need to make, one to the value=number and two to the "0.050" number <Page LocalTooltip="Master Volume Control" Location="4,94" Name="Master Volume" ScrollExtent="95,28" Size="95,28"> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="Master" Location="3,0" Name="MasterLabel" ScrollExtent="55,16" Size="55,16">Master</Text> <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="0.250" Location="62,0" Name="Master" OnHide="Text=(Master_Volume) visible=true" ScrollExtent="30,16" Size="30,16" TextAlignment="Right">0.250</Text> <Sliderbar Location="3,15" Master_Volume="0.050" Name="MasterSlider" OnChange="Parent.Master.text=(master_volume) Master_Volume=(Value/20) Master_Volume=(Value/20)" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="5"/> <Page AbsorbsInput="false" BackgroundOpacity="1.000" Name="frame" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" PackSize="absolute,absolute" PackSizeProp="0000/0001,0000/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="95,28" Size="95,28"/> </Page> you can also choose to use v1 since it has been fixed for gu27 now, which does not use the sound sliders (sound would come from the in game settings instead of presets) but also loses the video presets if you happen to make use of them alot hope that helps, time permitting in the future I will upload a couple startbutton.xml files as patches or addons whatever, with some of the values preset like to 25% and 50% and 75% and 100%, but for now you can try the method above and hopefully get your sounds setup better for your playstyle |
Sound Fix
Thanks ever so much for taking the time to type out the code changes for me. I really appreciate it. :)
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Any idea on ETA for EoF update? Love this thing but if I put it in now I can't access my AA's.
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Temp fix
You can still access the AA's by going to the detail tab on persona and clicking the AA icon (think its the last one). That will open the window till this gets fixed.
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