EQ2Interface

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-   -   Vert Reborn (https://www.eq2interface.com/forums/showthread.php?t=5489)

Ranot 01-24-2006 01:11 AM

Vert Reborn
 
after 3 months of no updates on VertClassic I took up the project myself and finished it. It can be found over at

http://www.eq2interface.com/download...fo.php?id=4166

Testing fully by anyone is appreciated, and bug notes would definatly be handy.

Still to come
-------------
Tabbed pet window with stats ala the eq1 vert.

Findarato 01-24-2006 03:32 PM

Sorry about the no updates. I sorta took a vacation from EQ2 to try CoV.

You did a great job updating the UI. I look forward to seeing all the other cool things you will bring to this UI.

If you notice on the pet window the code for the stats is there just hidden. I never got around to adding in the tabs :D

Zarbrina 02-03-2006 11:14 AM

broker window
 
I installed vert reborn 1.1 today and when I try to use broker windo wto search I am unable to enter item name or shopowner name as it only gives me option to drag window when I try to type in these two boxes. Everything else seems to work fine .

Kagnar 02-03-2006 06:17 PM

one thing ive noticed is my clock window is off screen...only a piece of it i can see and i can't get it to move

Ranot 02-04-2006 04:44 AM

1.2 just uploaded..
Contains fix for the broker window, Tabbed pet/player stats

EQ2map is no longer shipped in the zip by default saving space on the size of it.

I'll look into the clock issue tommorow, just got a new computer and had 1 hours sleep in the last 2 days setting it up.

Ranot 02-06-2006 02:43 AM

Version 1.3
 
Version 1.3 of the UI was just uploaded.

Change Log
------------
- Fixed Font issue's, windows should display the way they were ment to again
- Added the clickthrough option to window settings (something i missed from LU17)
- Fixed merchent window script to use new class system in the my class & level button
- repositioned the clocks default location, tho with clickthrough off you can finally move it
- started playing with jaxel's start button to try getting it to autoshow, works with a new character, still trying to get it to autoshow for old characters.

Ranot 02-13-2006 02:38 AM

Wasn't sure about releasing this with KoS just around the corner, but I suppose enough has changed to warrant it. This version should be installed in a clean directory due to the change from silverfox's journal to info center, and the cleanup of images directory for colorpacks.

Change Log for v1.5
--------------------
- revamped group and maint windows to look like eq1 vert
- redid window pieces so color packs can be done
((Color packs are in the mods directory, just replace
vertwindow_pieces01.tga with the one you want.))
- fixed trade window having no background
- added effects to player window
- fixed tradeskill window being nomove/noresize
- added milquetowst's info center (reskinned)
- removed redundent tabs from journal that are in info center
- changed notes on start button to be info center
- fixed compass so it's no longer off by 90 degree's

Findarato 02-13-2006 11:08 PM

You are my hero. Adding in all the things I wanted to but never got around to doing. For the maintained window does it list all 30 possible or just 12 like the picture shows? Just wondering, I know your not going to get 30 maintained spells any more (now that clairity isnt single target), but just wondering.

And is it a separate graphic on the background if the window or parts on each of the icons?

Ranot 02-14-2006 01:15 AM

it goes up to 20, didn't see any need to go beyond that since in testing i only ever got to 12 at the most.

It is a background image. easier then having 20 icons that might or might not display :)

Findarato 02-14-2006 02:55 PM

Sweet, thanks for the responce.

boltor 02-19-2006 09:09 PM

no player effects showing still
 
the version I got when downloading shows 1.4 though you say its 1.5

And when I put it in a new directory, its still not showing any effects on my character (ie spells mobs cast on you, skills, etc)


One other issue I have, is no slider bar, such as scrolling thru guild window, or quest journal.

Otherwise I love it, and great job!

Ranot 02-19-2006 10:48 PM

The effects are showing in the bottom left corner of the player window, I have 4 slots there, one for each of the afflictions you might be effected by..

as for the scroll bars it's not they arn't showing up.. they arn't there at all. I guess i'll look into adding them when i do the updates for KoS on tuesday.

Duerand 02-20-2006 02:58 PM

So I am a custom UI Noob
 
Your UI looks great. I have used custom ui's is other games but I seem to be having a problem with this one. I can't get it to work.

So I unzip the vert folder into my UI folder inside of EQ2 folder. I make sure its only one level down and not a folder inside a folder.

I changed the eq2.ini file in root eq2 folder to say:

cl_ui_skinname vert
cl_ui_subdir UI/

i even changed the default character file by renaming the one you provide and moving to to the root eq2 folder.

When I load into game nothing. My UI is exactly the same. still on the default UI. Now like I said I am a custom UI noob. It's possible I am missing something basic that is obvisous to everyone else. Any idea what I am doing wrong? I cant figure it out for the life of me. LOL.

Be greatful for any help you can give. Thanks.

Jeval

warwizzard112 02-20-2006 03:39 PM

I have the exact same problem and its really annoying, I followed the instructions and I'm not computer illiterate. It'd be nice to get an answer.

HC1153 02-20-2006 06:37 PM

The main problems I have with this UI is that my sound settings reset every time I relog, the pet window with the extra tab turns off whenever I zone, and the Heroic Opportunity window also resets whenever I relog. Aside from that, I love it :)

HC1153 02-20-2006 06:45 PM

Also, I forgot to mention that when I downloaded it, the file was named vert-1-3 or something similar. Is this the newest version or is it not updating correctly?

Ranot 02-20-2006 09:19 PM

Ok, it didn't update to 1.5... not sure why it didn't upload but i just downloaded the file there and tested it, so the effects thing isn't in, I apologize for that. I would upload it now but with KoS only 6 or so hours away I'll just wait till i'm finished with that and upload it all at once.

For those who can't get it to run at all... i'm at a loss.. I just did a fresh install of eq2, downloaded the exact zip you guys are.. and it's working fine. If there's any error messages or the like you can provide i would really appreciate it.

The pet window vanishing with every zone is sony's fault. They have it hardcoded to do that, I can force it to stay showing.. but then you won't ever be able to close it.

Duerand 02-20-2006 09:28 PM

No error messages. It simply doesnt work. Like its not even there. I am at a total lose myself. I will keep messing with it. If I can find an answer I will post it. If anyone else has managed to fix this same problem please let me know. Thanks guys.

Jeval

Loktha 02-20-2006 09:58 PM

You are currently using the following in the eq2.ini file:

cl_ui_skinname vert
cl_ui_subdir UI/


This may sound crazy, but switch the lines to:

cl_ui_subdir UI/
cl_ui_skinname vert

Also make sure the name is exactly the same as the folder name. I'm thinking capitalization if there is any.

This may seem silly, but it seems to fix this problem a lot of the time.

Duerand 02-20-2006 10:06 PM

Ok so here is the result..I am using EQ2 Map. I moved my EQ2 folder to my c: drive off of my storage drive at some point. But didnt change where EQ2 map pointed. The Map program was forcing the default UI to load when it couldnt find the other folder in the place it was looking. I simply changed the file paths in the Options of EQ2Map and bingo everything worked fine. Noob mistake. lol. Thanks for the great UI.

Ranot 02-22-2006 04:32 AM

Changelog v2.0
-----------------
- KoS/LU20 Compatable
- Everything that was suppose to be in the 1.5 that never made it live is in
- Scrollbars are no longer invisible in guild window and journal
- Pet window is now locked as always on screen
- Minimize button added to top right corner of pet window since you can't close it anymore
- Sound setting defaults can be set via editing the files in the video subfolder
they are all just one line, and you only need to change the first part of it.
(eq2ui_sound_music.xml,eq2ui_sound_master.xml,eq2ui_sound_combat.xml)

madlordofmilk 02-23-2006 07:15 PM

Nice job :) Only a couple problems I noticed though - can't type in a few of the textboxes (Broker window for example)... also, scrollbars don't seem to show up, for example, in the quest reward window :) Finally, when choosing traditions/skill upgrades/whatever, the effects aren't shown in the window for whatever reason. That's all I could find wrong.

tgurok 02-25-2006 07:06 PM

hrmm the control panel (where the EQII button is and the 'unequip' all button is) disappears after the first run. not just me my gf has the same issue)


pet/player window:
Everytime I relog I have to reclick on player when I have no pet it defaults to the pet window can I make player default?

Duerand 02-25-2006 07:32 PM

They tell you about that in the notes when you download the UI. They way to fix it is open your options go down to user interface. Where it says Keep Main HUD Windows Visible, uncheck that. Now close that window and hit alt+~ and hit it again. It will reapper.
Now whenever you log in. quickly hit alt+~ twice and you will be good to go.
Good luck. :)

Ranot 02-26-2006 02:53 PM

thanks for posting that help :) as for the pet window, it's either default pet each start and change it to player, possibly annoying pet classes. or default player and make pet classes change it each login... I'll probably include the optional default player file in the next release.

madlordofmilk 02-26-2006 06:30 PM

Two quick issues:
->About the one window with /con, Unequip All, etc etc - when you shrink it to get rid of the bottom stuff, it gets rid of the row of buttons with /con and such, and the background ends above the icons, which makes them hang off.

->Persona Window > Faction tab, the window seems to "end" a good deal below where the actual window is - lots of blank space that counts as the window under it. Because of this you can't see the status of all your factions unless you stretch the window tall enough to not need to scroll

Kudane 02-26-2006 06:59 PM

Quote:

Originally Posted by Findarato
Sorry about the no updates. I sorta took a vacation from EQ2 to try CoV.

You did a great job updating the UI. I look forward to seeing all the other cool things you will bring to this UI.

If you notice on the pet window the code for the stats is there just hidden. I never got around to adding in the tabs :D

To be completely fair, I should say I am sorry as well. I began work on our other sites and was not able to complete work on the Vert/Solaria interface.

I am actually going to resume work on Solaria in the next few months (with a little help from the diety of your choice).

Glad to see others have picked up the reins.

/bow

madlordofmilk 02-28-2006 04:29 PM

Quote:

Originally Posted by Findarato
Sorry about the no updates. I sorta took a vacation from EQ2 to try CoV.

You did a great job updating the UI. I look forward to seeing all the other cool things you will bring to this UI.

If you notice on the pet window the code for the stats is there just hidden. I never got around to adding in the tabs :D

Guess you didn't follow the rest of Malice to WoW then? Hehe

HC1153 03-01-2006 12:42 PM

How exactly do I go about changing my sound defaults? I tried opening the sound files but I couldn't modify them. They just opened in Internet Explorer (even though I use Firefox) and I couldnt type anything in them. Also, I couldn't figure out which lines to modify. A quick walkthrough for that would be much appreciated. Otherwise, fantastic work :)

madlordofmilk 03-01-2006 08:08 PM

Quote:

Originally Posted by HC1153
How exactly do I go about changing my sound defaults? I tried opening the sound files but I couldn't modify them. They just opened in Internet Explorer (even though I use Firefox) and I couldnt type anything in them. Also, I couldn't figure out which lines to modify. A quick walkthrough for that would be much appreciated. Otherwise, fantastic work :)

You have to make a folder - I think the name has to be something like "custom_music" or "custom-music" or "custom music" or something - then put in whatever track you want for the sound file w/the name and location of the corresponding regular file. For example, to replace the Blackburrow music, the replacement file would be something like "C:\Program Files\Sony\EverQuest II\custom music\zones\darkpaw.mp3", obviously replacing "custom music" with the actual folder name it needs to be.

HC1153 03-02-2006 03:43 PM

Quote:

Originally Posted by madlordofmilk
You have to make a folder - I think the name has to be something like "custom_music" or "custom-music" or "custom music" or something - then put in whatever track you want for the sound file w/the name and location of the corresponding regular file. For example, to replace the Blackburrow music, the replacement file would be something like "C:\Program Files\Sony\EverQuest II\custom music\zones\darkpaw.mp3", obviously replacing "custom music" with the actual folder name it needs to be.

No no no, I don't want to change the default music entirely, I just want to change to default volume. Sorry for the confusion.

Ranot 03-02-2006 04:37 PM

To set the custom volumes you need to use a text editor like notepad, editpro, wordpad etc and change the value. It's opening it in explorer since your trying to open an xml file which is naturally associated with web pages usually.

Zonx 03-03-2006 03:12 AM

Ranot a suggestion...

Give the Pet/Player window a tilebar object and set the selected tab based on its visibility. This way ppl can control which tab is default based on the titlebar window options. Can shove the titlebar out of the visible window area if you don't want it seen under either case ;)

Ranot 03-08-2006 01:25 PM

Ahh good idea, I went with tabs to keep it looking like EQ1's Vert but i'll look into changing it over to using that method instead.. perhaps keeping the tabs and having each tab change the titlebar on or off etc... :) guess something to play with

Eagle 03-08-2006 02:54 PM

Zoning
 
Here is my Question, is there a way you can make it so when you zone you can see what you guild is typing or ppl are saying to you even though you cant type back......Like the Laff_light or the Fetish ui's....Other then that i love this ui it was the same one i used in EQ1 :)

madlordofmilk 03-11-2006 12:28 AM

Couple probs:
->Can't seem to petition (knowledge base searches aren't working)
->Guild bank history doesn't seem to show (tab is there, but area is empty)

Quote:

Originally Posted by Eagle
Here is my Question, is there a way you can make it so when you zone you can see what you guild is typing or ppl are saying to you even though you cant type back......Like the Laff_light or the Fetish ui's....Other then that i love this ui it was the same one i used in EQ1 :)

Chatting while zoning has its uses, but not everything goes through for one, and two I think it causes zoning to go slower. It's nice when you get stuck while zoning, but beyond that, the game is generally too bogged down with loading the zone for chatting to be of much use.

Ranot 03-13-2006 04:01 AM

Version 2.1
 
Change Log For 2.1
--------------------
- Many thanks to Madlordofmilk for the bug reports that went into this fix.
- Fixed Frame on start button so icons not hanging outside.
- Fixed Grouper on Factions so not hanging outside window.
- Fixed Help Window functionality, and style.
- Fixed Bank Logs
- Fixed Advanced Training Window
- Pet Window Default Can now be changed in window options, setting it to frame only makes it default to Pet window, setting it frame and title makes it default to player Thanks to Zonx for the idea.
- Updated Infocenter to latest version
- UI remains visible while zoning, the original method of zoning is still available in the mods directory.
- Several Default elements have been changed to vert style meaning any new window sony creates, or any UI mod you install (like info center which was my test mod for this) will automatically have the same look and feel as the rest of the UI.

As for some text boxes not allowing input, I couldn't find them myself... if you could let me know which ones exactly wern't, for me the broker ones seemed to work fine in editor and ingame.

zombee 03-13-2006 09:10 PM

EQMaps
 
Been trying to get eqmaps to work along with this and getting no where. I have blank maps in game for Antontica and Crossroads pretty much every where other then in town, am I doing something wrong?


Edit: heh obviously I wasnt trying too hard I just didnt have eq2maps ui directory set to vert :o

zombee 03-14-2006 04:40 PM

Some things Ive noticed. on the Character selection screen the buttons are blacked out. And same when I go to my appartment and try to make a deposit the number pad is pure black.

Edit: I can't seem to load info center either, Im using /show_window MainHUD.InfoCenter could be doing it wrong never used it before.
Edit: Again I just wasnt trying hard enough to get infocenter up its working now. :o

Vonmolk 03-15-2006 12:40 AM

Few problems with UI
 
I just installed this UI tonight and am having a few issues with. On charactor select the buttons for delete charactor and create charactor are black. All the buttons in the hotbar are also black background and from screenshot im guessing it should be that way. The button to random generate a name also black and invisible to black background. Not sure if there is anything else or if there is anyway to fix these problems? I made a directory called vert, have all the necessary files, and the ini modified correctly. Any help appreciated. Love this UI would like it fully functioning for me.


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