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-   -   Vert Classic Tell me what you think (https://www.eq2interface.com/forums/showthread.php?t=3027)

Findarato 05-21-2005 03:21 AM

Vert Classic Beta
 
1 Attachment(s)
I loved the old school vert, before it became solaria.


Tell me what you think about it so far.

Oh and this supports all of the themes that are listed

http://www.eqinterface.com/downloads...&sb=lastupdate

I will include them as download add ons.

Kamintar 05-21-2005 10:20 AM

Looks good Findarato. I myself loved the original Vert as well. Used it for a long time (As well as Drakah's). Everything looks pretty well done, and I can see how much effort you've put into it.

Again, good work. Keep at it and hopefully we'll have a new vert up soon to go with DC's new one. :)

Feebb 05-21-2005 11:54 AM

Looks interesting. How about a beta for us to try out?

Feebb

Findarato 05-21-2005 12:29 PM

beta comes once the knowledge window works, you REALLY dont want to look at the current one :). Lets just say I hope you dont need to see anything other than abilities :P

Look for a beta sunday or monday.

Feebb 05-21-2005 02:37 PM

Quote:

Originally Posted by Findarato
beta comes once the knowledge window works, you REALLY dont want to look at the current one :). Lets just say I hope you dont need to see anything other than abilities :P

Look for a beta sunday or monday.

Great...can't wait.:)
Feebb

Findarato 05-21-2005 06:02 PM

1 Attachment(s)
A SS of the beta spell book, its about 50% done, having a little issue with the tabs but .

Findarato 05-21-2005 06:26 PM

1 Attachment(s)
Take a look at this beta.

if it works super, if there is issues please let me know.

This also includes the most up-to-date TablesII beta version, as I am still basing my UI off its framework.

I plan on a complete rework in time, but it just looks and fits my theme very well.

Dolby 05-21-2005 06:33 PM

In the airport on my way home from E3. I just want to say everything is looking very good. Keep up the good work. :)

Findarato 05-21-2005 09:56 PM

Wow dolby commented on my UI

^_^

Thanks its in the works, and its not exactly as easy as doing it in EQ1 but eh.

Look for a nother update sunday.

Findarato 05-25-2005 09:10 PM

Wanted to say I made a coupple updates to the skin, so there shouldnt be as many glitches. If any of you happen to see any glitches you think I missed let me know.

Feebb 05-26-2005 09:53 AM

Quote:

Originally Posted by Findarato
Wanted to say I made a coupple updates to the skin, so there shouldnt be as many glitches. If any of you happen to see any glitches you think I missed let me know.

Haven't tried the latest version yet but noticed that the "Everquest II" splash screen during loading was displayed upside down.
Feebb

Findarato 05-26-2005 04:01 PM

yea, thats a TablesII link, I loved the idea so I kept it :)

Kudane 05-26-2005 05:27 PM

Looking good! Vertabrae would be proud!

Keep up the good work!

Feebb 05-27-2005 08:38 AM

Search function and LFG are not working in the group window for me. Also, with the latest patch, the stat bars are on screen (like Tablets II was).

Feebb

Findarato 05-28-2005 12:33 PM

Yea I was having an issue with thoes buttons, not sure exactly why.

They are on the list of things to fix. Also a problem with the knowledge window close button, and I need to figure out how I am going to display the tabs :P

Findarato 05-28-2005 05:02 PM

1 Attachment(s)
Here is a new SS of the progress, just adjusted the inspect window.

Might make some more tweeks but.

Will upload a newer updated version soon. Want to finish the invintory window first.

Taxet 05-29-2005 01:46 PM

Looks Gr8...Nice work

Jerhico 06-01-2005 05:09 PM

Wow, Fin...

Looks great! I can't imagine that you won't be a hero to many if you manage to pull off a full conversion. :)

Both you and Talyns deserve a lot of credit for giving us non-coding drudges a hope for a more aesthetically-pleasing tomorrow.

/salute

Findarato 06-01-2005 09:26 PM

Working on freeing the froglocks on grobb as I type this, I will have a new SS and a ZIP file with the most updated version

Still looking for buggs please let me know.

Like I said not every thing is converted, but enough is to call it a version.

dc_roenfanz 06-03-2005 09:48 AM

Inventory looks pretty decent.
I noticed you dont have the bags page on there, nor a paperdoll. are you not planning on placing that?

Findarato 06-03-2005 09:08 PM

1 Attachment(s)
That was the examin window, the invintory will be close to that, but not exactly.

Here is the most updated prebeta.

I am thinking I will boost it ta beta after I skin a few more windows.

dc_roenfanz 06-03-2005 09:26 PM

Quote:

Originally Posted by Findarato
That was the examin window, the invintory will be close to that, but not exactly.

Here is the most updated prebeta.

I am thinking I will boost it ta beta after I skin a few more windows.

LOL. That makes sense then. Good work

Maelsturm 06-03-2005 10:35 PM

OMG this is awesome looking, now if Dc would finish the ReVert Mod as well I would have two more Awesome Mods to use lol. Kepp up the Fantastic work gang, you are making the EQ 2 Experience so much more enjoyable for thousands of people.

Kudos to all of our other Modders as well, especially Zonx lol since I have moved over to t he Fetish UI.

M

dc_roenfanz 06-03-2005 11:27 PM

Quote:

Originally Posted by Maelsturm
OMG this is awesome looking, now if Dc would finish the ReVert Mod as well I would have two more Awesome Mods to use lol. Kepp up the Fantastic work gang, you are making the EQ 2 Experience so much more enjoyable for thousands of people.

Kudos to all of our other Modders as well, especially Zonx lol since I have moved over to t he Fetish UI.

M

Actually its pretty much done, I just havent touched the group/target/ or player windows. maybe you wanna use the ones from this *shrug*

wulfgeng 06-05-2005 05:41 PM

Nice - but...
 
Overall, I really like what you've done. I played the Vert UI in EQ1 and this is very much true to the original.

However, I'd like to see the group window either be resizeable so it would fit inside the standard letterbox and instead of the start button having stats, make it more like the ones that have performance settings and night vision on them.

Findarato 06-05-2005 11:44 PM

I was just tossing it on there as an option. I am eventually going to move them to the pet window with switchable tabs per say, like the eq1 version.

The group window, yea I really need to make it bigger, The current size for height is exactly the same as the eq1 window peices, I am going to test out some modifications with a bigger group window.

One thing I really want some feeback on is the knowledge window. It looks 10x better with the new fonts on test, but with some longer file names its kinda hard to read, but I am once again might do some readjustments to make the window a bit bigger if nessary.

Findarato 06-08-2005 04:25 PM

Well thanks to LU10 I have to do some adjusting. Please move this to the beta forums, as I think I am ready to release it as a beta once I fix the fonts.

Look for the update tomarrow (thursday)

taco-man 06-08-2005 05:01 PM

looks awesome! :)

Kilaer 06-14-2005 06:29 AM

Is this updated as of LU 10? Would really like to try it out.
____________________________________________________________

hello? just wondering if your still working on this? you said you would have update last thursday or something

Findarato 06-16-2005 02:20 AM

2 Attachment(s)
Yes I am still here and still working on it. I wanted to get some things changed and tested before I put out a new update. My guild just also moved hosting companies and as the guild "web guy" I had to go thought the process of moving all the files from one place to the other :/ well now its there and I can get back to work on this mod.

Any sugestions on things that dont seem to be working or things you would like changed?

The knowledge book is being changed, the font is just too big, I dropped it down to a 12pt font arial and it looks a lot better.

I have attached the last update before I post RC 1 below, Please let me know whats not working and what you would like to see diffrent.

Still on the todo list.
1. Pet Window
2. Macro Window
3. New Quest Jurnal
4. EQ2Maps window skinned.

Eloora 06-16-2005 03:21 PM

Looking good so far, here are some of my observations and suggestions:

-The final splash screen that reads "EverQuest II" is upside down :p. I say do away with all of the splash screens completely if you either don't know what you want to do with them or don't feel like reskinning those windows If you do reskin spalsh and loading screens, I think something like the Incubi Silver look would go well with the Vert style. (Silver also included a pretty blue color for the casting/loading bars).

-Enable the text in the maintained spell window to wrap around to a second line so that the width of the window can be reduced without cutting off long buff names.

-The shade of blue used to display the power % in the target windows is a tad dark and hard to read. This is with and without font smoothing, and even pre LU 10 fonts. Perhaps a lighter shade would make it more ledgible.

-The fonts in the mod post LU 10 seem to be too big. I replaced pre LU 10 fonts plus switch to Arial and it looks much better. Conversely the text that is part of the graphics such as on the next/prev page buttons in the spell book are very small and hard to read at my resolution.

-The casting bar is really, really big even at my reso. Not sure how others feel about this but I think it could stand to be sized down a bit.

-I would like to see a second option for the player window that removes the health/power totals from the bars. Though I do like seeing my totals displayed somewhere, I am not a fan of them blocking my view of the bars themselves.

-If the bank selectors for the hotkeys is going to outright cover the first button, make it autohide (there are a few hotbar mods around that do that) or make it hide as part of the frame if opacity is set to 0.

-The text above the exp bar reads "(50)50 Mystic" at all times, which I now know refers to mentoring, but it doesn't need to be there when not mentoring.

-I like the arrangement of the group window, but at my reso it is pretty small overall. The effects icons are a challenge to correcty identify for fast group curing due to being so small, and the number displayed on top of the icons further hinder this. I would like to see a larger version of the grp window, with the empty space on the right filled instead of just a place for the LFG button to go. Move the LFG button up top on the blue frame area if possible, maybe add a disband button as well. Increase the size of the effects icons by a couple pixels all around, maybe elongate the group members' bars if possible.

That's pretty much it for now (whew). Keep up the fine work :nana:

dc_roenfanz 06-16-2005 04:33 PM

Quote:

Originally Posted by Eloora
Also the text above the exp bar reads "(50)50 Mystic", which I assume means I am level 50 in a tradeskill which I am not.

IIRC, the format of that is in terms of (true level) mentor level Or it could be the other way around. IE, you are a level 50, and you mentor down to 42. It would then read as: (50) 42 Mystic, however, it was my understanding that the aformentioned format would only show while in mentored mode

Findarato 06-16-2005 06:38 PM

DC is right, with the XP bar level.

The bars are "ribbed" when they are full/filling, but not when they are empty. I think the look is nice. The casting bar is a bit big, yea and I plan on making it smaller.

The group window... yea its small and I agree it needs some work. I am also planning on tweeking the fonts in the interface. if you look at the tradeskill screen of the knowledge window you can see some smaller version of arial, 12 point actually, I am thinking about using that for all the spells as it makes it smaller. The effects window will wrap when I finish, but I just wanted to get that into the mod early so it can be tested, also looking at making the font/icons smaller so it takes up less space. Right now there are timers below the names, well there woudl be if SoE would fix the D.D. um lets see. There will be a version of the player window with out the totals, it will be even more throw back to old school vert. I am not fully finished but I hope when its finished you all will love it.

Eloora 06-16-2005 09:30 PM

Looks like you're pretty well on top of most things :).

One other thing I'd like to see improved a bit is the concentration slots in the player window. It isn't very easy to tell at-a-glance if all slots are filled since the slots do not stretch accross the whole way.

Findarato 06-17-2005 08:19 PM

I have added a nifty little way to see how many concentration slots you have used / free. So your request has been processed and completed :).

I am thinking about changing how it looks though. So more to come on that.

Kilaer 06-18-2005 11:16 PM

Ok really loving this ui.
One small problem which I am sure you can fix.

When you go to make a hotkey or look at your emote box, it is all white and have hard time seeing it....... Other than that I reeeeeally love it :) :p

Findarato 06-19-2005 01:29 PM

Woops, guess I missed that window. I will get right on that :)

Findarato 06-28-2005 11:42 AM

Look for an update as soon as I test it out.

I have skinned all the modified windows, and fixed some buggs.

Like I said as soon as I can test it out in the actual game I will post an update compatable with LU11.

Findarato 06-28-2005 12:54 PM

1 Attachment(s)
Here ya go, its a 90% some skinning I didnt finish cus I wanted to see how it was going to look in game, but now you all get to see the current version of the beta.

This SHOULD be fully compatable with the new UI mods, if its not you will see a patch here very soon.

deviantek 06-28-2005 03:34 PM

Mind taking some updated SS's and posting? :D (if the skins havent changed, just SS the new skinned ui's) Thanks!


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