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-   -   Fetish Classic Full Release (https://www.eq2interface.com/forums/showthread.php?t=2247)

Zonx 03-29-2005 03:58 AM

Fetish Classic Full Release
 
Fetish Classic Download Page
Change History link



Fetish Themes

Fetish Classic is a "Motif" based on the Fetish Framework that debued with Fetish Nightfall (a complete "splash screen to logout" reskin and functionality overhaul). A comprehensive feature list can be found HERE.

Classic is the second Fetish "Motif", designed to be easily updated with new graphic and texture "Themes" with minimal XML editing. Alternate themes are available with more being added slowly. As implied by the name, the Classic Motif is designed to closely resemble EQ2's default UI.

Keep an eye out for alternate motifs, based on the same Fetish Framework, such as Fetish Nightfall ;)

Modders are encouraged to upload alternate Themes to the Fetish Themes download page, and windows as add-ons to each Motif download page. Basic instructions for reskining other mods for Classic can be found in the FetishClassic.doc. More info may be provided in this thread in the future.

INSTALL procedure has changed! Read the enclosed ReadMe.txt and follow the install instruction carefully!
Improper install may result in non-functional windows and/or incorrect display.

Incase you're having trouble finding the EQ2MAP auto-updater download page, Here's a link to it (found under Downloads/Team Projects/EQ2MAP on this site).

Instructions for installing optional files, optional settings and several commonly requested customizations can be found in the enclosed FetishClassic.doc.

Posted questions/requests covered by the manual and this thread will likely be ignored. If you don't have time to read my docs, I don't have time to answer your questions :p

Binton 03-29-2005 04:06 AM

I'm being forwarded to the Nightfall 'motif' when I click on that link for the Classic one. I love the Nightfall coloring, but guess I'm too used to the EQ2 Default colors to not want this Theme.

** Edit: Fixed, thanks! **

Keep up the oustanding work Zonx! You're amazing at this UI stuff. I gave up modifying my own windows, just because of how good yours is coming along.

Demolith 03-29-2005 05:18 PM

not sure if i missed it or not, but did u include the servername_playername_eq2_uisettings.ini file for this UI?

Zonx 03-29-2005 09:29 PM

No sorry I didn't. That file technically shoudn't be needed for a UI mod. Its really just for fixing a general chat window bug not specific to this mod. Not sure I have a bug free ini since I've been unable to save new windows since last patch.

Binton 03-30-2005 07:07 PM

1 Attachment(s)
I posted a working one that should work for everyone in the Help Forum.

Will attach one to this file as well, and it happens to be my layout for this UI. :-)

Zonx, I'm having an odd bug. One of those won't kill me, but is annoyin' bugs. I'm like you, perfectionist. My Bank Bags are movin' up some after I set them to where I want them. Only my bank bags do this, regular bags work fine. They seem to be in the same position horizontally, but just not vertically.

Hey, what was the fix you told me long ago about your Inventory? Where you showed me how to make it always load up in the smaller form, and remove the dock line so it stuck? It worked, I remember that, but can't seem to remember what it was you had me do and I forget where to look on the forums.

The attached file is my working INI for the SoE Chat Bug Settings problem, which has now worked for more than 40 people. It's designed for 1280x1024 resolution, but if you use a different resolution, you should be able to adapt fairly well.

Zonx 03-30-2005 07:27 PM

Code samples for setting any of the Inventory states as default are in the manual. There's a small bug with the code. You need to reverse the order of both occurances of the Activated and Checked bits in all the samples code.

Binton 03-30-2005 11:25 PM

Any ideas on my Bank Bags (and House Vault) Bags / Boxes locations not saving in the right spots? They save, a little... but are moved up vertically quite a bit from where I set them. Possible SoE Bug?

On the Inventory Window (Shrunk with Stats method) everything works great! Tiny annoyance, but not bad at all... just lettin' ya know in case you know a workaround... When you first open it, it's not in the docked position, it shows up in the upper-left of the 'larger' inventory window position, but when closed and re-opened, it then on is in the docked position.

Keep up the amazing work man! So far I haven't found any bugs at all other than the bags not savin' (Bank 'n House Vault ones only).

Zonx 03-31-2005 04:54 AM

Couple possibilities on the bags:

1) The bags at max size would be partially offscreen, so are being automatically moved fully on screen before being resized down to fit their slot count. This would be more likely if you're using a vertical bag placed near the bottom of the screen, but could happen with any bag placed near screen bottom. Try checking the Game Options "Allows windows off screen" button. You may HAVE to move your bags farther from screen bottom.

2) For some reason those windows aren't being saved by SOE. There's absolutely no difference UI wise between a Bank bag, House bag, or Inventory bag, so if some are saving, that tells me the bag file is working as intended.

3) You're using an old bag file not included with the latest download that doesn't have the Stay-put feature and are just lucky some bags are staying put ;) If you're not using a stay-put bag, bags whose custom location were never saved to the server will persist in always using default positioning.

Regarding Inventory states on log-in... not surprised. The UI is unaware of custom windows during initial load, so it doesn't know where the Dock is untill after its resized the inventory and finished loading the world. Should only be an issue if Inventory is saved as visible when you last logged out.

Binton 03-31-2005 08:40 AM

Ahhh, gotcha. I'm using your latest FetishClassic UI so the bags are stay-put, I've got 24-slotters in my bank and they just don't want to stay put, hehe. I'll figure it out sooner or later. Could just be something I'm doing wrong, but not sure just what yet. Thanks for all your help!

Once before you had showed me a line of code to remove out of your inventory mod that 'removed' the dock. When I had done that, when I was previously using only that mod of yours, it worked perfectly on logon 'n everything.

Zonx 03-31-2005 08:51 AM

Might work more to your liking if you add Visible="false" to the top most page object.

PresumedEvil 04-01-2005 07:57 AM

9 slot trade window for Fetish Classic
 
1 Attachment(s)
I liked the 9 slot trade window feature enough in the old UI I was using, that I just had to have it with this one.

It's functional, though perhaps a bit of tweaking to the position of a couple items could yet be done... but it's simply a modified version of Zonx's Fetish Classic trade window with a few extra slots and recentered buttons.

Enjoy!


*** EDITED (4/2/5) *** The new 9 slot trade window is found below... the old version had a slot spacing issue in the "theirs" row, which has been fixed.


PresumedEvil (Stregnor)

P.S. Thanks for all the help, Zonx!

Binton 04-01-2005 05:35 PM

Thanks for the tip Zonx, and thanks a ton for the 9-slotter Presumed.

Zonx, the Bag mod 'may' have something wrong with it causing it to not stick where you set it. I'm not quite sure what, but the other bag mods remember their positioning. Thought I would give you the heads up in case you spot something that may be a little bit different or something.

Binton 04-01-2005 09:39 PM

Oh, just noticed a sort-of bug. In the 'zoning' window that pops up, Zones with extra long names aren't fully visable, such as 'The Shattered Vale: Stones of the Avatars' (if I remembered it fully correctly).

Not sure if that can be set to be wider or not, just doin' my part to try to help. This is by far the best UI, ever.

sharzor 04-02-2005 12:49 AM

help
 
can you give me some more detaled steps then the ones it comes with i dont understand them at all

Zonx 04-02-2005 09:36 AM

Quote:

Originally Posted by sharzor
can you give me some more detaled steps then the ones it comes with i dont understand them at all

Create a directory for your custom UI (Step 1 of the readme).

Setup an ini file that points to that directory as is normal for all mods (steps 2 & 3 of the readme).

Then download, install and run THIS auto-updater for EQ2MAP (Setps 4 & 5 of the readme).

Finally extract the Fetish zip to your custom UI directory, overwriting files when prompted (Step 6 of the readme).

My mod reskins the EQ2MAP mod, so EQ2MAP needs to be installed before you unzip the Fetish files. Makes it a bit more complicated ;)

Zonx 04-02-2005 10:35 AM

Fetish Minimize
 
Can't find who requested info on a Minimize button so I'ma post this in each of my main threads.

Any UI that includes FetishStyles can add a Minimize button to any window with a standard title bar by doing the following:

Find Name="WC_Titlebar", then find the next closing bracket (>). If its preceded by a slash (/>), replace with
Code:

>
</PAGE>

now paste the following code in after the initial closing bracket and before </PAGE>
Code:

<Checkbox BackgroundOpacity="1.000" LocalTooltip="Minimize" Location="3,3" Name="MinimizeCheckbox" OnActivate="parent.parent.ExpandWin=parent.parent.size
parent.parent.maximumsize=&apos;22,16000&apos;
LocalTooltip=&apos;Expand&apos;" OnDeactivate="parent.parent.maximumsize=&apos;16000,16000&apos;
parent.parent.size=parent.parent.ExpandWin
LocalTooltip=&apos;Minimize&apos;" ScrollExtent="16,16" Size="16,16" Style="/Fetish.CheckboxStyles.minimize_checkbox" Tooltip="Minimize"></Checkbox>

This should add a Minimize button at the left edge of the titlebar that hides with the titlebar ;)

Gonthorn 04-02-2005 02:26 PM

Small bug, or really a feature that is causing a little problem:

I LOVE your inventory window, and I keep it in the small form collapsed, now this works great for accessing all slots I need, but while collapsed the "Auto inventory" area is still active despite it not being visible while collapsed.

So this makes that area of the screen unusable, as if I put my cursor there instead of say selecting my target, it says "drag items here to auto equip"

the original fetish did not do that since it did not include an auto equip area I guess. Is there any way to fix this? what code needs to be removed to remove the auto equip area?

Thanks for any help, GREAT UI

Zonx 04-03-2005 02:49 AM

Open the Inventory file in Notepad. Search for Name="AutoInventory". Delete everything from the opening bracket (<) before that to the closing bracket (>) after that.

I'll see if I can't get that disabled on collapse for a future update. Surprised its still working when the parent page is disabled and hidden.

Gonthorn 04-03-2005 01:41 PM

Thanks a lot Zonx that fixed it up :)

PresumedEvil 04-06-2005 12:40 PM

Broken
 
The latest Live Update has broken the Fetish Classic UI for me.

Deleting/renaming the following files at least enables play for now though.
eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_inventory_merchant.xml
eq2ui_inventory_store.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml

I hope Zonx gets this working sooner than later, I love his UI!

Zonx 04-06-2005 04:17 PM

(Cross-post from FetishNightfall thread)

Aware of the patch and problems its caused. Almost done with latest update. Untill then, you should...

trash these files from your Fetish UI. Current versions will definetly cause problems.
eq2ui_inventory_store.xml
eq2ui_gamedata.xml (if its even in there, shouldn't be ever)
eq2ui_inventory_merchant.xml

Trash this file only if you noticed problems crafting or examining recipies.
eq2ui_examine.xml

The following files should still work but lack new features or may have a minor display bug(s)
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_playerhousing.xml
eq2ui_tradeskills.xml
eq2ui_inventory_inventory.xml

Its been all of 6 hrs since the patch went live. Take a pill, use the default UI if you must, but PLEASE don't flood this thread with repeats of the same obvious bugs during the next 24 hrs. I appreciate the input, really I do, but give me some time to deal with the changes ;)

Zonx 04-07-2005 01:20 AM

Nightfall has been uploaded. Classic will be updated sometime tomorrow 4/7. Pieces will follow.

Sydious 04-07-2005 12:51 PM

Off center load screen
 
I have been using the fetishclassic ui and it has been working fine. But about 4 days ago I noticed that the opening Everquest2 screen is off center and the in game load screens are also off center, everything else is working and looking good. Any ideas of if I am doing anything wrong?




*whatever problem was fixed when I download newest version.

Binton 04-08-2005 12:21 PM

Heya Zonx, I know you're working hard on updating FetishClassic, I wanted to one, thank you for all your hard work - I look forward to it's updated release, and two - ask for a feature.

Is there any way to offer a text-shadow in the Stats for the Inventory? Maybe a 1-pixel shadow to help the stats stand out a wee bit more? Buddy of mine was askin' cause he doesn't use the PersonaBar like I do leaving it up top, he likes the Inventory Stats but says he has a hard time seeing the text sometimes.

Oh, and was curious if those Bag settings Mook mentioned in the other thread I noticed you respond to was possibly what was causing my bags to not stay put? My House Vault Bags aren't anywhere near the bottom of the screen and those suckers just do not want to stay where they're put.

**Edit: On the note of the text shadow, got a way to do that for the Tracking one by chance also? I use that one a lot and don't know how to do any font related things in UI-Builder. I could try, but don't wanna messup something.**

Zonx 04-08-2005 07:57 PM

Version 3.3 is available for download

I've confirmed a bug with _1004h_eq2ui_inventory_bag.xml. If you're using this bag style and notice window size problems, please switch to the default bag for now.

I'll try to get a replacement file up tonight.

MagikMan74 04-09-2005 05:32 PM

I'm having an issue with my map. If I press M then again then again the custom map is gone replaced by something like QH or Antonica. Even though I am in Varsoon's or Runnyeye. is this happening for anyone else or is my ui just fubar?

Binton 04-09-2005 07:59 PM

Most of my guild uses the FetishClassic Interface v3.3 with a few added Mods I coupled together with it. We're all getting the same error. I'll go into specific details on what it's doing to help Zonx, or whoever can work on this, narrow it down a little more easily.

During first-glance at the Map, it will show the correct Map with POIs, etc...

It's fine until you zone for the first time, in the new zone, on first-glance, it will show the correct Map with POIs, etc...

Once you close the Map and re-open it in that zone, you will see the previous zone's map, but the POIs are correct.

On each zoning, it will show the correct map once, then re-opening the map will show you the map of the last zone you were in. (i.e. Going from West Commonlands to East Commonlands, it will show West Commonlands)

You can, if using FetishXXX UI, simply use the drop-down menu to bring up the correct map (and the correct POIs should still be there). This is a temporary work-around.

As a side-note: Zonx, any way to have the drop-down menus perhaps be drop-up menus? So they stay inside the actual Map. Not sure if that's causing this, but I too noticed the Map wanting to slide up a few pixels upon each logon, as you mentioned in another post. I was thinking maybe the drop-down menus might be causing that, or perhaps the custom window frame? Because (when I wasn't using Fetish) I had this same problem with EQ2MAP and using the Mook window border, but without the add-on, it was fine for placement.

Added Note: Your previous Map, without the drop-down menus, wasn't sliding up on me.

**Edit: I'm going to ask this, because I've been scared to actually do it... Zonx, is it ok to use EQ2MAP Auto-Updater AFTER a fully successfull (and enjoyable I might add) installation of FetishXXX?

If so, are there any files that need to be replaced after the AutoUpdater for EQ2MAP is used or perhaps special instructions or maybe using Update POIs Only?**

Zonx 04-10-2005 12:48 AM

There appears to be a bug with the dropdown menus, causing the last map to be loaded after zoning for the first time and refreshing the map. I'm working on a fix.

Yes its ok to run the auto-updater. The 3.3 version doesn't use any customized files updated by the updater.

FetishMap 3.3 Hotfix

Kamintar 04-11-2005 11:56 PM

Hey, Zonx. I've been using your UI for quite some time now, and I absolutely love it. However, I have one small thing I would like clarification on.

It's in regard to the EXP bar. In the description for your download page, there is a part that says...

Quote:

Experience: Complete reskin. Window is much more configurable. Height resizes to show 1 or both XP bars and spreads bars. Right-click to swap which bar is on top. Added XP, Debt and Vitality percentages with 1 point precision, Adventure and Artisan class labels and lvls. Vitality bars subtly pulse when full. Window now accepts standard option settings. Entire window stretches horizontally with additional ticks added as needed (including 3rd tier ticks every 20th). Minimize/Restore and 100 Ticks/Revert buttons added. Minimum size is significantly smaller than prior Fetish versions.
Now my little question is: Is there a reason for all the little tick marks? They don't really coordinate with the amount of exp you have, and just seem to be there just because. Is there a way I cna make the exp bar have 100 ticks?

When I look at the exp bar, it has the ticks, and I can give it seemingly 100 ticks, but, say my exp was at 20%, the yellow bar wasn't at the 4th 5% mark.

Can you enlighten me on how the exp bar is supposed to be set up? Before, I've just been having it there to show my exp percent, but now I want to have it more like the original, where the ticks and bars actually mean something. :)

Thanks in advance!

Zonx 04-12-2005 01:26 AM

Well lets see, the default size is 50 ticks, so every minor tick corisponds to 2% exp.

Minimum width is 20 ticks, so each minor corisponds to 5% xp.

There's an expando button in the titlebar with a tooltip that says "100 ticks". Press it and the window sizes to 100 ticks.

As a bonus I've allowed you to stretch the window to whatever size you want, but obviously at that point the tick ratio is up to you.

The bars seam to size apropriately from what I can see. Keep in mind the bubble bar is 1s and 10ths, so 87.6% would show a bubble bar of 76% width.

Binton 04-12-2005 06:27 AM

Hey Zonx, I'm still not the best at this stuff, is there a way I can make the Inventory Window not close on Esc? I like having it up and compacted for when I want to track my arrows, have bags at-hand, potions, etc... and use Esc a lot to close other windows. If I could lock that sucker in, I think I'll finally have everything exactly how I want it. Hehe.

Zonx 04-12-2005 06:42 AM

Ehm... I think adding this to the very first page object will do the trick

Code:

IsCancelButton=true
If that don't do it, I have a more complicated solution. Its possible the above change will stop the window from closing but also prevent any windows below it from respecting ESC. Lemme know how it turns out ;)

ger 04-12-2005 06:54 AM

Quote:

Originally Posted by Zonx
Ehm... I think adding this to the very first page object will do the trick

Code:

IsCancelButton=true
If that don't do it, I have a more complicated solution. Its possible the above change will stop the window from closing but also prevent any windows below it from respecting ESC. Lemme know how it turns out ;)

Edit: Zonx said this would break other stuff, so I'm not even going to tempt you. ;)

Zonx 04-12-2005 06:59 AM

Don't change WC_CloseButton, it'll break other stuff.

Changing WC_CloseButton would be part of that more complex solution I mentioned ;)

ger 04-12-2005 07:04 AM

Oops. :o *edits last post so nobody is even tempted to try it*

Zonx 04-12-2005 07:17 AM

Haha, ger. I appreciate the effort, and normally that would be fine, but since my Inventory doesn't have a titlebar, WC_CloseButton is hidden and being pressed by a visible fake close button.

I prefer to press q hidden default button rather than setting visibile=false when possibile. Less chance of breakage if they change how close works ;)

Invidia 04-12-2005 08:59 AM

Recipie Book bug
 
Hi, brand new to UI mods. I've installed the mod just fine, however when i go to use the recipies book the Produces box is missing. This is when you examine an item, a produces box should appear and there is nothing, not even the title line for the item produced. I checked with my brothers, and his is fine. Disabled the custome UI, and the box shows up just fine. Trouble is, im not even sure where to look in the UI file for issues :o Love the UI, just makes Tradeskilling a wee bit difficult to fill orders. Any ideas?

Invidia

Zonx 04-12-2005 09:17 AM

See THIS POST in the Nightfall thread on the Examine Recipie issue.

Binton 04-12-2005 12:27 PM

Zonx, Ger, you guys scare me. :-) Gonna go try out what Zonx mentioned. :-)

Nope, didn't do a bit of difference, still responded to Esc and closed. Tried it with quotes for that to happen. (IsCancelButton="true") because (IsCanceltButton=true) without quotes made it where I couldn't even open the inventory, hehe.

Kamintar 04-12-2005 02:48 PM

Alright thanks for the informaton Zonx. You said there was a thing for it, but I couldnt' find it. You didn't specify where button was for 100 ticks, so I appreciate the clarification. :) I didn't think to check the title bar, because I have it off. :)


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