[added] The hole map
Can someone make a map for the hole?
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as promised here is what i have so far
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<ImageStyle Name="exp06_dun_thehole_0" displayname="The Hole (main)" menugroup="Odus" zonerect="-1008, -1351, 613, 270" heightmin="-13"> |
Looking good so far. It's kind of nice that one can get positive faction with each group, lets you run around and map things without having to do it while dragging a group around, hehe.
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nice, looks great so far.
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updated with the south and west wing, will start to work on more details and line cleanups as necessary. any suggestions appreciated :)
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Excellent work, Vraeth. I've been using these since you posted them, with nary a problem.
I don't think marking grind spots on the base map is a good idea, saperzaper. That's what PoIs are for, IMO. Besides, there's some disagreement on the 'best' spots to grind, anyway. Anyone know of a way to get these maps working for the instances based on The Hole? There are some minor differences between the layouts, but these would be a good start on mapping the instances out. |
any updates on it or did you give up? It looked great so far, hope it can be finished ^^
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no, i didnt give up. in fact, if you saw i finished the spirits resonance map recently which is exactly the same is the west wing of the hole. when i started on getting more details on that wing i found out they are the same, so it was easier to do it for the instance. and im planning the same for the other wings, so you'll probably see the instance versions earlier than for the hole. just give me some time, since i dont have all the time in the world, yet ;)
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Adding map
How do I add these maps and make them work?:confused:
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Copy and paste the code into the file "core_mapstyles.xml" with a text editor (notepad works fine).
Then download/copy the 4 images into the folder that's simply called "maps". Both of these will be located in the "UI" folder. Note that each time you use the EQ2maps update program that you will have to re-insert the code back into "core_mapstyles.xml" until they actually add the finished maps into the patcher. |
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need any help picking up on this one mate?
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been quite busy lately, will get back on it around tuesday or so
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ive been looking at the zone again, especially the rat wing and im not sure how to go forward. that place itself is huge already, and would be difficult to effectively texture it i think. so i guess ive come to a point where some advice or help could come handy :)
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I'd say start with the basics. Get the outline, the places furthest that you can walk to, and then the details and walkways can come afterward.
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Yep. And if it's so detailed even at high resolutions, you can always keep the coloring or texturing minimal (light tones rather than captured textures). A map should be functional first and pretty second, so making it pretty shouldn't interfere with making it useful =). There's quite a few older maps that are nothing but outlines (reminiscent of EQ1's map outlines), they're better than no map at all =)
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<?xml version="1.0" encoding="utf-8" ?> - <Namespace Name="MapStyles"> - <ImageStyle Name="exp06_dun_thehole_0" displayname="The Hole (main)" menugroup="Odus" zonerect="-1008, -1351, 613, 270" heightmin="-13"> <ImageFrame Source="images/maps/map_exp06_dun_thehole_0.dds" SourceRect="0,0,1024,1024" /> </ImageStyle> - <ImageStyle Name="exp06_dun_thehole_1" displayname="The Hole (lower)" menugroup="Odus" zonerect="-120, -1131, 297, -645" heightmin="-147" heightmax="-13"> <ImageFrame Source="images/maps/map_exp06_dun_thehole_1.dds" SourceRect="0,0,436,506" /> </ImageStyle> - <ImageStyle Name="exp06_dun_thehole_2" displayname="The Hole (basement)" menugroup="Odus" zonerect="24, -990, 589, -337" heightmax="-147"> <ImageFrame Source="images/maps/map_exp06_dun_thehole_2.dds" SourceRect="0,0,436,506" /> </ImageStyle> - <ImageStyle Name="exp06_dun_thehole_3" displayname="The Hole (south)" menugroup="Odus" zonerect="-191, -316, 703, 447" heightmax="47" availablepriority="-1"> <ImageFrame Source="images/maps/map_exp06_dun_thehole_3.dds" SourceRect="0,0,600,512" /> </ImageStyle> </Namespace> What will cause eq2maps to use this file in addition to core-mapstyles? |
You must have the file because the updater downloads it if you don't have one. Also if those " - " signs in your code are actually in your file it won't work.
PS: Any chance of these maps still getting finished or shall we just make the drafts available? |
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When I look in my UI directory under Fetish (where I keep eq2maps) -- I find a directory called Eq2Map2. When I open that directory I find a _user_mapstyles which has this in it: <!-- Map Makers can use this file to include custom map styles for testing. Use the same format as in core_mapstyles.xml. --> It also contains other files for what looks like map testing - Blank mapstyles etc. Where do I keep this user_map styles? In the Eq2Map2 directory or do I move it into the EQ2MAP directory? Please give me some help as I really need a map of The Hole. |
Edit the file in place.
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But when I entered the HOLE the map did not show up. What do I need to do to make it work? |
Any updates on this? I didn't realize how much of the map you had mapped out already. I'd be happy to help on the texture part if you want to share the source image files.
Lemme know, -Drum |
harczos,
OK so when you get a HUGE area to map, and in inkscape its extremely zoomed out...you'll just need to zoom in and save it in like 4 parts, just split own the center vertically and horizontally. Get it to where it looks nice a perty (or where the lines are far apart enough to have someone else texture it for you). Once you get all the dds files ready, THEN worry about the zonerect and mapstyle code and all that junk. I can help you with that stuff. The real meat of this stuff is getting the loc and making the maps themselves...leave the code to me if that helps you speed things up. PM me if i dont respond in a timely manner, I forget to check the site sometimes. And I'd love to see the hole completed. |
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I mapped out the whole zone last night. I hate to dupe work, and I don't wanna waste anyone else's time put forward....
But this is a major zone and I feel it's something that really needs to be done, and done back a while ago. Just didn't have the time previously to help out. I'm gonna start editing my locs and texturing it probably tonight. |
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8 Attachment(s)
Here's the finished product.
Code:
<ImageStyle Name="exp06_dun_thehole_0" displayname="The Hole (Entrance)" menugroup="Odus" zonerect="-307, -493, 323, -21" heightmin="80"> |
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And the other two jpegs :)
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Added the maps in as gm9 don't appear to be around, if i have messed anything up , please give me a note.
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sorry guys for not responding, i havent checked back until now. i guess i was a bit discouraged, and seeing your map, drumstixx (which is great, well done!) i guess i wanted to overcomplicate it a bit too much. probably i should try with smaller maps first until i get the hang of it
btw i guess you know that with only a few tweaks the north and south maps can be used for the respective hole instances as well, just like the whole hole map for the underfoot raid zone |
Np. I know you probably put some good time into what you had done, but I really wanted to see on of the most used zones get a map live!
And yes, I'll try to get the internal zone names for both the 3 instances + the new raid zone. The maps should be close enough to be used without any editing really required. |
I don't know if you've collected this stuff or not... but the raid zone is just exp06_dun_thehole_raid_0, etc. I'm sure people would love to be able to use it for the raid zone if it was pushed to the updater.
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Got no time for that now but will try to remember it tonight, if I don't feel free to PM me about it. Oh, if someone could post the raid zone name I'd be obliged, I'm getting fairly clueless about the details of the game these days, sorry. |
Erm, about collecting... I was referring to Drumstix saying he was going to find the internal names for the other instances and raid zone. So I was mentioning what the raid zone was.
The friendly name of the zone is "Underfoot Depths". I put something very similar into my _User.MapStyles.xml and it worked surprisingly well. Code:
<ImageStyle Name="exp06_dun_thehole_raid_0" displayname="Underfoot Depths (Entrance)" menugroup="Odus" zonerect="-307, -493, 323, -21" heightmin="80"> I'm afraid that I don't run heroic instances, so I don't know what the friendly names are for: exp06_dun_thehole_wing1 exp06_dun_thehole_wing2 exp06_dun_thehole_wing3 |
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I realized you were responding to Drumstix but I responded since the "I'm sure people would love" thing went in the direction of jnils or I. Thanks for the names, the missing ones I'll grab from eq2i, they usually have cross references. It's just text anyway, we can always change it later if necessary. I'll hop into the database later an add both instances (we still haven't written an admin tool for this kind of map duplication, doesn't happen often). ;) Not sure I understand your surprise correctly but the part of the map window calling up the correct map styles is in code, based on the mapstyle name which must be identical to the internal zone name used by the client. edit: raid zone added to eq2map |
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I expected that I would need to find the original "exp06_dun_thehole" definition, make a copy of it for the raid zone and make sure it referenced the five new ImageStyles. But apparently it's more hidden and automatic than that. If the game just automatically searches for numbered definitions that match a prefix, that's fine... it just seems too automatic. |
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