Quick Cast Buttons & Cures guide
Quick Cast Buttons & Cures Guide
When editing your quick cast and cures buttons in-game, you'll be prompted with a pop-up window. The first field is un-editable. This is purposefully implemented so you know which edit button you recently clicked and from a developer standpoint makes it easier to make sure things are working correctly. You'll find a similar description of "guidelines" listed right in the window: Quote:
All of the Quick Cast & Cure buttons save between sessions and are saved by character name, so you can configure all of your toons separately! Basic examples were included in the Self Cure options, and the Group/Raid buttons included a guideline filler to get each user started. Basic functions:
Example Self Cure Curse: Code:
raid Curse on MYSELF and I cannot cure Code:
useabilityonplayer SELECTED "Cure Curse" Special Characters
Example Quick Cast button: Code:
useabilityonplayer SELECTED "Ro's Blessing" Limitations!
You no longer have to relog with spells that have single quotes, as the wrapping of double quotes will save you the trouble. It is a very quick process to edit your buttons in game! |
I'll be updating the above guide to reflect this, but I figured out a solution to avoid needing to ever relog with spell names that have an apostrophe in it.
Simply wrap the whole spell name in double quotes and it'll work just fine. Ex: useabilityonplayer SELECTED "Garsin's Funeral March" |
item use
how exactly would you word item use for another person?...been messing with using necrotic flashpots for the quick cast buttons, but have yet to get it to work.
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But basically: target SELECTEDSome will agree that targeting and casting will sometimes be undependable due to server lag but there isn't much you can do there. Would just have to resort to clicking it more than once if the cure isn't successful the first time. |
thx i was doing that until i got a reply on how to do it like a spell but since that isn't possible i guess it was right.....thx for the fast response
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Qtn regarding item command
Hi,
I have been a fan of your work and it's amazing! Keep it up! :) Just a quick qtn regarding the commanding setting for potion. How do I add: \aITEM 99234158 1476826067:Focused Arcane Remedy\/a to: use_itemvdl in the command settings editor for the self cure? |
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The item_vdl command was default before, but I've updated (my defaults) to sony's new slash commands. A lot easier to use them, since you don't need to fool with item ID numbers for potions.
Just use: cureplayer MYSELF arcane potion Or: cureplayer SELECTED arcane spell If you are in game you just hit the "Default" button while editing. |
Ok i simply cant fingure it out :)
I have made a quick cast button for Jester's Cap. But what is the command so the person gets a tell when i cast it on him. |
Something like this:
useabilityonplayer SELECTED "Jester's Cap" |
Query
Hi,
I have been a fan of your work and it's an awesome UI! I am unable to use the self cure button for noxious. The error msg "the item no longer exists or is not in inventory" appears when I tried to use \aITEM -1222056897 -1511728904:Focused Noxious Remedy\/a , Tried both numbers but doesn't work: use_itemvdl 1222056897 use_itemvdl 1511728904 Will appreciate your help on this! :o |
It looks like you are missing the negative symol in front of your number. But refer to my reply #8, a few above yours:
http://www.eq2interface.com/forums/s...68&postcount=8 Just do the in-game "Default" button method or use the following instead of messing with the numbers: cureplayer SELF noxious item *edit* Whoops: cureplayer SELF noxious potion |
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Sorry I meant to type "potion" not "item".
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Journeyman/Adept spells etc
New to EQ2 and Drums but loving the game and this UI layout! One thing I can't figure, with the click to heal buttons I understand that you put the spell name between the appostraphies, i.e "spell name II" etc and the button then casts the spell fine, but if the spell is upgraded to Adept it's still casting the original - I noticed this with my defilers ancient shroud only shielding for the apprentice amount. I've tried using (adept) but then it just doesn't work at all. Sorry if this is really obvious I'm new to it all
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Assigning
Oh and also is there a quick way to assign the spells? A drag 'n' drop kinda thing?
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Sorted
Hi again, sorry for the multiple posts here. In answer to the 1st question I asked it worked properly once I'd relogged, so the issue is sorted :nana:
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Good to hear. And, no, currently there is no way to support drag'n'drop. Lets just say I wish it were possible! :D
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Pets...
Howdy yall,
As a Fury, I am often asked by Conjy and Necros for Animal Form on their Pets to boost the Health for Soul Burn. My Question in is: How can I modify the quick cast buttons to cast Animal Form directly on their Pets and send them a tell about it, with out changing targets?? Thank you for your time, Mordae |
As far as I know, it is not possible to cast on a players pet without changing target. I'm also unaware, off hand, of how to target a group member's pet.
You'd probably have to target the group member twice (so that it cycles to pet) and send a tell along with it. Doing the cast in a macro with two target commands probably wouldn't result in dependable outcomes though. |
I know the slash command in game is /target_group_pet 1
with "1" being the position of the group memeber in the group window. Would there be any way to incorparate that into the script for the Quick Cast buttons?? Thanks for your time Mordae |
I used to have a member number variable, but I dunno if the group pet number would coincide with it. For now you wouldn't be able to do with the click buttons.
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Well, I didn't see it asked sooooo...
Will there ever be a way to associate the spell's icon with the click button? I really want to use this UI as it's more friendly then what I use now, but the one I use now allows you to set the icon for the spell. |
Has been asked. Currently would just take a lot of coding to keep adding more icons, and no easy way to just assign an ID to select from all of the available icons. It's very doable, I just don't have the spare time to mess with it atm.
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I there and thanks for this nice UI :) but i have one Problem, some spells in my language have some letters like Ä, Ö, Ü. Is there a chance to get it in the Spelltimer or 1,2,3,4,5 buttons? when i use a letter like Ä then this happens:
http://www.abload.de/img/eq2_000089ixvy7.jpg and it dont works then :( I hope u can help me Greetings Pharel |
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http://www.eq2interface.com/forums/s...ad.php?t=13831 |
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Greetings Pharel |
Is there any hope of being able to change the physical size of the player HP bar, cure and/or cast buttons, or both?
I'm pretty heavily visually impaired and have major difficulty aiming my mouse properly on buttons I can barely see, and my only option is to lower the resolution of the game client, which essentially hoses my screen real estate and I cannot see anything BUT my UI. Since I only need certain elements larger, I was wondering if there was any shot in Hate of getting that addressed or if there was something *I* personally can modify to allow this. |
It's very time consuming to make variant windows for stuff like that unfortunately. Most of the elements would need to be resized individually to fit and code adjusted for all the overlays, etc.
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Even being able to use the raid window as the group window and get rid of that thing would help with the screen real estate issue. |
You should already be able to just toggle the group window and use the raid window exclusively. Only thing you wouldn't see are pet HP bars, far as I can remember; at least of the top of my head...
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Just curious. I know the Pet window already has click to cure, but is it possible to add in the 5 quick casts to the pet window as well? Even if it shared the same quick casts as the raid/group window that would be awesome.
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One thing that I still cant get to work is the cures. I am on my mystic and in the group and raid click button settings, for example, trauma is "cureplayer SELECTED trauma spell". When I try this on myself nothing happens. I have read through the thread and am totally confused. I must be doing something very wrong. I have checked and smart curing is off, it doesnt work with it on or off. Any help is appreciated.
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The cureplayer command is a newer SOE implemented one, and actually has smart curing auto built in.
You can revert to using useabilityonplayer SELECTED "Cure Spell name" but rememeber to keep the spell name updated if you leveling up, etc. The reason I put the cureplayer command in as default is it covers pretty much all spells/potions by default. |
Awesome! Thanks alot
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problems with the click to cast
Upon trying to edit the Click to Cast buttons, it brings up the POI submission screen... Any ideas?
Great work btw, unfortunately raid is going to suck tonight |
Sounds like a missing file. Make sure you're fully updated or try a reinstall.
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Self Click Cure using potions
I've read the thread nad tried several variances, but I'm unable to come up with anything that works.
I'm a guardian and carry all the potions with me. I'd like to be able to self cure using an item from inventory. Could someone give me a hand with the scripting for it. Example: Using the Robust Trauma Remedy potions (use_itemvdl -130404708) tyia |
You can do this in the player window or group window. To "test" to see if it's working, you have to make sure that Smart Curing is turned off:
Trauma: use_itemvdl -351706028 Arcane: use_itemvdl -1982866447 Noxious: use_itemvdl -686534912 Elemental: use_itemvdl 136666185 |
SELECTED in group or raid say
every time i place SELECTED inside of a tell, gsay, or raid message i am only getting SELECTED inside of the message. I am trying to make a group and raid macro telling others that i am Rezzing some one. Also the Cure Curse is not working right ether.
Can any one advice please. |
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