maps.eq2interface.com Comments and Suggestions
Please post all information, comments, and suggestions concerning maps.eq2interface.com here.
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I have a bit of suggestion - and i am not sure it's possible at all what i have in mind - but what would be absolutely great it would be to have the possibility, after entering the numeric loc in the loc box, to show a temporary POI at those coord. - very similar to what has been implemented on the web maps with the "show loc" button.
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Wait a minute, I may have read your post wrong. Do you mean ingame?
I thought you meant after you submit, but after rereading I see that wasn't said like I thought it was. That has been implemented. If you do mean ingame, it is possible, and I have a way to do it, it just needs to be put in... |
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Still it would be a pretty cool feature, sometimes you type a loc you want to go to and even if you can more or less figure out the general area in the map still don't have a visual representation. P.S. sorry if i am not clear enough when i write - not english mother tongue |
My suggestion would be to allow a POI submitter to change some data in their submission. I just posted 4 POI before realizing that was not the name of my character i needed to put in the Name line but the name of the POI. :(
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Missing person on map
In Greystone yard at 874,-223,-171 is Hargen Icethaw he is one of the 2 people you see for fighter training Part 1 and is not on map thanks i love the maps. Bigjoe
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I love the maps!
Only 1 thing I would love to see implimented: I love to explore and see places and find things on my own, as do many of my friends and guildmates. How about an option to turn on/off the POI's from the maps? (a second probally impossible thing would be to put a fog setting on dungeons or places that didnt have maps) Thanks for all that hard work! |
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We cannot add fog to zones. Sorry. You're welcome! Quib |
A most excellent tool, and one that I use daily... Thanks to all who have worked on this!
Suggestion... remove the entries for the instanced zones (pirate's hidden stash, rumbler caves, Vallon hoarding halls, etc). These zones are random spawns, and once used, disappear. Currently, all they do is clutter up the maps, as they're at the stated location less than half the time when you go there. |
Why do you guys keep using works like "impossible" and "can't" when somebody asks for a change? Is there some sort of API which you guys have to follow forbidding some segments of code?
Adding fog seems relativly easy to me, create fog which cover the whole map, as a character's location changes remove fog from the area within a certain radius of their location. My suggestion would be to allow adding of your own hotkey points ingame to the map. Another idea is to add in the location next to the mouse as it moves over the map, so that we can see the location on that section of the map, rather than just at the given points on hte map. |
Glowing trail
It seems that the glowing trail I get from clicking POI's dissapears when I close the map. I'm running my interface at 1280x1024 so I don't have enough screen realestate to keep it open. Is this a known problem?
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Places that already has a POI
Hi guys, i'm just wondering if there's a list of places that has been already put in for POI, but haven't been implemented in the maps. I'm asking because I'd like to help out by listing some POI in high end zones like CT, LS, EF and whatnot, but I don't really want to post a POI that has already been submitted. Thanks.
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It might be easy to do if there was any type of programming whatsoever that we could do, but theres not. We modify static XML files to do every bit of this. XML Files which do not let us add fog, or move fog around, or change fog. Doesnt seem too hard to put the location next to the mouse? Maybe not if you wrote the game and can edit the code for that kind of thing... Adding in your own points huh? Guess what! We dont have access to that either. SO THE GENERAL CONSENSUS SAYS THAT EVERYTHING YOU HAVE SAID IS COMPLETELY IMPOSSIBLE. GUESS WHY I'M SAYING THAT...BECAUSE WE CANNNOT DO IT. WE DONT HAVE THE MEANS TO. DON'T LIKE US ANSWERING QUESTIONS THE BEST WE CAN AND TRYING STUFF OUT AND FINDING WHAT WE CAN AND CANT DO? DELETE THE MOD AND USE THE MAPS THAT SHIP WITH THE GAME. |
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The fog is a magical image layer that we can't reference in XML, that the game draws through some hardcoded routine that we know very little about. The location arrow is controlled by EQ2, and we can't constantly modify data based on its location on the map. Your location is best retrieved in real-time by holding your mouse over the compass. Any other loc display updates significantly more slowly. We've really racked our brains on how we could use an in-game system to add POIs to the map, but there just isn't any possible way. The in-game HTML window isn't robust enough to format and send the info to the EQ2MAP website and there's no other way with the UI to even interact with outside files, let alone the internet. Quib |
group member on map not work on this ui
i have noticed that the new show the group members on the map dose no work with this ui can you add it so that it work like the default u so i can see my group members on the map
thank you 50 necro/46 alkimisti |
Not only does this pertain to the mod itself, and not the website, to which this thread pertains, but we are working on it, plus you did fine without these group members on the map before the update. Patience is Virtue. There are a few posts saying that this in in the works, if you want your own personal reply I suggest that you post a new topic in the EQ2MAP forum.
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the group members work fine with the mod, perhaps he has a really old version. go download the updater and run it to get the newest version.
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The group member icons were working, however I've noticed that they stopped showing yesterday, and I run the updater everytime before I log in, so I have an up-to-date copy.
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Small suggestion
Hi all - first just wanna say that I love the EQ2Map mod - its become an indespensable tool that has increased my gameplay competence immensly - as a Guild Officer, its been a huge help in cutting down the amount of time I spend guiding my guildies with various tasks - you make me look good ;)
the only real suggestion I have has nothing to do with the program at all - but for the website - I've noticed that you get a lot of comments for features that are just not possible to impliment - was thinking the FAQ could be updated with a detailed "what we cant do" section, might help cut down on all the comments you keep getting that are so frustrating and time consuming to deal with. thanks for a great mod - keep it up, it gets better with each release. |
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Map now wont run, keeps pointing to default map
I logged on today to find my maps had reverted to default, as if I had just begun the game. I uninstalled then reinstalled all steps for eq2map updater and the microsoft thing. Still nothing. All the files show as there and fine, and completely update. I log on through the updater, and tried not as well. All same result, no maps exacpt my old basics, no POI's, nada. Even lost places I had obviously been. Map has gone back to blackout on those parts. Very odd.
--Kel |
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