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here is why my arrow wouldnt show up, methinks
from the last post with an attachment (eloa :) ) <ImageStyle Name="youarehereDot"> <ImageFrame Name="imageFrame" Source="images/icons/icon_map3.dds" SourceRect="168,168,210,210"/> </ImageStyle> <ImageStyle Name="youarehere"> <ImageFrame Name="imageFrame" Source="images/icons/icon_map3.dds" SourceRect="210,168,252,210"/> </ImageStyle> icon_map3 should be icon_map1, at least thats what it is in the default folder |
he edited the icon and put it in map3, mine works fine, in commonlands at least, but it is also pushed. view icon_map3 and see if you have a new pointer in it, if not, thats the prob. (and was my prob)
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This is my only post for a couple hours, just is gonna be a busy day.
Are there changes all over the place Eloa, or...? UIBuilder totally screws up the formatting making it really hard to read the xml in NotePad/WordPad. I'd been adding everyone's updates by hand and reformatting them for efficiency. For example, UIBuilder gives everything a ToolTip and LocalToolTip, effectively wasting twice as much space (some of the tooltips are lots of text) where only ToolTip is necessary. Also, it buries OnHoverIn in the middle of a line, so I have to scroll 5 miles to the right to see important properties of the icons. If there's stuff all over, I'll just go through and reformat it by hand, if not, I'll see about just cutting out the updated stuff and readding it. Was the icon_map3.dds issue resolved? I have no trouble seeing the arrow in any zone. Thanks for catching the misnamed map... whoops! Since I hiked to Antonica lst night, I'll finish up the Qeynos newbie areas today. Quib |
my antonican arrow works fine.
oakmyst forest map works great. looks like we need some icons in wailing caves. If I knew it better I would add them but I grew up on the good side. Wailing Caves: -Pit of Death: -50.64, -14.57, -189.41 -Advisor's Room: -63.55, -39.81, -62.04 -To Commonlands Zone: -0.76, -1.49, -5.56 The map switches right when its suppose to! Fantastic! |
You guys are doing so much work on this project - it is amazing to see all of you working together in such a positive way. Thanks to all of you for putting this effort into making what looks to be an incredible ingame map for the community at large. I hope you all get deserved praise for your work here. :)
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well i got the tool done for doing calculations it does zonerect as well as doing a calculation that tells you what to put for the xml ui location property if you give it the in-game location, the map's zonerect, and the icons width/height. it is at http://www.eq2interface.com/forums/s...ead.php?p=6065 you can download it there. it took quite a bit longer that i expected but i think it will be well worth it.
post any questions comments or suggestions over there. |
I love you taco-man. Ok, here's my latest XML, it should have all of Eloa's new data, shoot me if it doesn't. I just had to have the xml in my whacked format so I can keep editing it by hand. I'll start on the other Qeynos newbie zones after I eat lunch.
Quib P.S. - Thanks for the praise Killarny, I think I can safely speak for all of us and say we're having fun doing this. |
Oh I was wondering, why is Stormhold the only map choosable from the list? Is it special?
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Only multi-level dungeon that's been set up for it so far.
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That, and it was a test run. I think I'll go ahead and make most maps choosable in that list (eventually), and their tooltips will show the icon's loc value (so you can load the map and tell a friend a loc, in case they don't use this map). The maps in the choose list use the same instance of the maps the "Current Zone" tab uses, so there's not really much memory wasted, except on duplicated icons.
Quib |
Ok, here's the caves, both floors, with a button to switch floors like with Stormhold. It was a nasty job setting up the map, but it's the first zonerect that I made using taco-man's zonerect calculator. It worked great taco-man! Any problems with the map not lining up 100% with your location are due to the crummy maps, taco-man's program worked brilliantly.
Quib P.S. - As soon as The Forest Ruins and Stormhold are done, I'll package it all up, make sure everyone gets proper credit, and get it submitted to the downloads section as our first official release. |
Do you have to be in the actual zone to make the map appear? I installed this and thought I'd fiddle with it while in vendor mode but all I got was the icons, no maps. :confused:
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:nana: :nana: :nana: I'm so glad all that effort payed off and it worked like it was supposed to! i was worried that i had done someone wrong, figured out the formula for the second part incorrectly, or made a some stupid mistake like forgetting a negative somewhere(i hate when that happens as it takes forever to find)
Its a birthday present, since its my 18th birthday today, but its a backwards present if ya know what i mean. |
Pixi, make sure your maps are in a subfolder called images, and in another subfolder called maps
C:\Program Files\Sony\Everquest II\UI\myui\images\maps\map_fprt_graveyard.dds the only map you can choose without zoning in is Stormhold. Why? Because we all got excited when we got it to show up when you zone in. That way you can see cursor. We (or at least I) plan on makin it also available without zoning in. All you'd have to do is tell it to show the map, then point it to the icons page used from zoning into it. That way you use the same icon page for both zoning in and viewing it. |
I've been putting all my maps in my eq2/ui/default/images/maps directory figured no harm since they aren't overwriting game maps, probably bad practice that I should rectify. Great work guys!
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I did black burrow! didnt put it in the actual XML cuz i did it at the end of my lunch break, so i was late back to work :P
anywho, the first zip is the 3 DDS's the other fiile is the adobe raw file with 4 layers, the BG and one layer for each level of the zone. |
Quib, I have an idea...
Have you tried to replace the antonica map yet? Maybe we could get it to pull from the HD if we actually put a placeholder in there for it. If it does work, it'd be cool to have a 4 section map, 1 map for each quadrant, that way we can get a lot of detail. The default could be the 4 section, so that it changes right as you walk into other parts, then, you could have a Whole Map button that displays the full map to get a relation to where your at on the big map, then hide that map and you could go back to the quadrant maps to walk around. what do you think? |
-EDIT-
Deprecated post. |
Came in late on this, but this is FREAKING brilliant guys/girls.
since i got like... oh 11 pages to go thru i was wondering if any of you have a map collection ? ie all the dds files in one zip or something? |
Quib submitted the latest user friendly build to the downloads section, as soon as it gets approved, youll be able to find it at http://www.eq2interface.com/download...&sb=lastupdate.
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The locations cannot be claimed as anyone's, but if the map was made by an individual that does not want it released, it will be removed asap.
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Oh should email fo0bar and get permission for his well done maps, apparently he is willing to give permission. |
No need, I have people standing around watching this that have it cleared. I'm just waiting to see the differences, then I'll edit based on that
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Well to be honest. I'd much rather we used the in game maps anyways there is a more crisp look to them in my opinion.
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Someone post up a fully uncovered TS map and we can edit it up a lil. I just had a problem with someone claiming something that they have no right to, we can use any map.
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Jeez, what a mess.
I'm gonna integrate the blackburrow map Tony did. I'll do Forest Ruins later today, then we need it iconized (and any other newbie areas) before our first official release. I claim no "ownership" of the maps used in our eq2ui_mainhud.map.xml, they are all originally someone elses work (a good number of them SOE's). In the readme included with qm_map_10.zip *************** is acknowledged for its great maps and information. As far as I'm concerned, any UI stuff is property of SOE. If they were to take this map window, and release it as if they had made it, I wouldn't make a peep. As for Antonica, Mr. Bobble made it sound like you could replace Antonica, Commonlands, etc. but it may reset the fog layer so I haven't been willing to risk it yet. Now, I'm dealing with flash floods here, so I'll be back to this subject this evening. After the first official release, my plan is to get maybe 2 higher level zones done per week. Quib |
here is Ruins of Varsoon
split into two pieces, west and east. Should line up perfectly. EDIT: original creator was greedy. |
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Here is fallen gate
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Definately an interesting issue. Do we use someones work in these forums without permission? Would the maps be any different? What if they have errors in them?
It looks like we can place icons on the map using the formula so we just need 3D locs. I'll try to hit Forest Ruins tonight and get a set of locs for the different areas if no one beats me to it. Do we need 3D locs for Down Below and Vermin Snye? http://www.darniaq.com/EQ2/Maps/eq2maps.htm Good maps here too. |
Quib,
what were all the things you did to reduce file size? i removed mip maps and alpha layer, but im obviously forgetting something. My files are 257k and yours are 129k... |
So when can we expect a final product?
Anytime soon ;-)?????
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Don't remove the alpha layer, just save as DXT1 ARGB (1 bit alpha), No MIP maps.
Quib |
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Okay got lost a bit in this thread trying to keep up but kinda hard now that there are like 2 separate types at lest under development.
I was wondering if I read correctly earlier, If some of the maps are loaded down from the server when we enter the zone and not stored directly on our machine then why not create the map pins part of the ui to trigger for specific maps when in that zone. example... I enter Stormhold goto level 3, when I bring up the map it loads from the server but my ui now knows it's ok to display the map pins for this map so they show up over this newly downloaded map. This way no one would have a need to modify the maps at all just create the pin as an xml file with the locations for each pin. No maps mean smaller files and no one has to worry about stepping on anyones toes about copyright blah blah. And I really favor the current maps project that is using the existing maps ui with the extra tab for the custom maps. Don't get me wrong both versions are really nice and everyone is to be commended on all the hard work they are doing. I havn't updated my maps in a while since I pretty much lost track of where I am lol if I had a link to the latest complete version I might try to get in on the effort again. |
All ---> try to understand me right. I think you all are doing great work with this mod, use in game maps, make you own, make it twice better than i do, but dont take my work, dont remove my signatures from it and dont put it as you work. Even in my caountry this is forbidden. You ask me by email if you can use my maps i said NO, i can be unpleasant and can say NO. Its the same i wont use you maps. I got permisions on all maps on my site.
There are 3 kind of maps i got: first: in game screenshots as this one http://www.***************/eq2/maps.asp?ID=6 i can only ask not to take it i cant force you this maps are modified but this is screenshot. second: like this one http://www.***************/eq2/maps.asp?ID=13 is partialy taken form game but is composed and mdified by me. I dont sell this maps you can use them for free from my site, but you cant take them to your aplication. Wa can all got own point of view but its unleagal. third: like this one http://www.***************/eq2/maps.asp?ID=54 is all in 100% my own work every pixel (even erorrs :). Think about it as of copyrighted photo you stole from my service. Every, even stupid lawyer will tell you that is thievery. Its out of question. I said it again THERE IS NO PERMISION OF USING MY WORK. I wont stop it. i got 100% roghts to this image, even you modify it. Sorry i am unable to read all you write with all irony, or otherm moods, just please remove all my work from your mod and replace it with you maps. Proper maps !!! all my maps are modified, are a bit diverent from original locations it is no problem forme to show you all errors becouse all maps were made with using very accurate coordinates from game, and you will have to visit his places by your own to check it. (i am not so stupid as you think). I made over 300 maps im my live to lot of Polish game guides and if i am doing my own map i always make little diference. Dolby ---> i send you email, please read it if you got free time. Quib ---> i bring my nationality to point as hard is to talk about copyright low with you english speakers. I have to sound as a moron, but i am not i just cant speak good your great language. Killarny ---> Steve Stair (Mostal) is one of us. I write it to make honor for him to make so great map. Look at unrechable area ther arent on oryginal in game map. You should point at other text that is on that map: "Please dont take this map out of http://www.***************/eq2/index.asp" and the other text "But under no circumstances can you take them from our site - just link to us if you find it useful. " and the other text "All Rights Reserved". To he truth i got (R) and (C) for ***************, and www.*************** not known to english speakers is bigest www site about gaming in Poland (i know thaw we are small country), we are deveopers of www aplications, games, and multimedia products and many more. |
Alright any images taken directly from SoulPl's webpage need to be deleted guys. Even though he may have some maps from screen shots its still not right to use them if he doesnt want you to use them. The changes he made are his changes and its not right to take them even if the source is from sony. Its his time and effort that was used to re-color the map. I must stress that if you dont get permission to use some ones maps you should not use them.
Keep in mind work posted on our site is ok for others to use in their interface as long as proper credit is given to the author. These rules dont apply to other webpages like SoulPl's. So its not ok to just use those images unless he says its ok. I'll be deleteing all threads on this topic so that people can get back to working on this mod with new maps. ps. If some one wants a high contrast version of TS send me a SOE screen shot and I can do it in photoshop. |
Dolby ---> thank you, it will be honor for me to make link on my page to your very good web site. cya in better times
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Thank you for the mature explanation of your point of view, SoulPl. I would have to agree with you on many of your points, now that you have presented it in a coherent fashion.
Please be assured, nobody here is going to try to take advantage of you because of your nationality, and I am fairly certain that nobody wants to steal anyone elses work. I am sure that this issue can be resolved in a calm and orderly manner - please have some patience. I would like to point out that nobody is laughing at you - but your previous attitude in your posts was not the most constructive way to approach a group of people. Of course, when attacked in such a way, anyone will become instantly defensive. Now that you have presented your case in a calm manner, I am confident that you will see better results. |
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/apologize SoulPL :o |
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