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-   -   FetishNightfall 8.0 Bugs (https://www.eq2interface.com/forums/showthread.php?t=7326)

Zonx 04-03-2007 06:19 PM

Known and reported issue with the numbers SOE suplies tot he UI. The whole number and the decimal are sent down seperately. UI modders than use some tricks to splice them together. The problem is that the whole number is being rounded up when the decimal is greater than .4. Nothing we can do about it on the UI side.

Eshaac 04-04-2007 04:33 AM

Loading ui
 
For some reason I can not get fetishnightfall to load this morning. All worked great up until this morning. I have no idea what could have changed as I've changed nothing. I just logged in as I usually do, but this time the only thing that opens is the default ui. No matter what I do I can not get your ui to be used. Here is the contents of my eq2.ini file.

ics_maxcameradistance 20
cl_movie_enabled 0
cl_ui_skinname FetishNightfall
cl_ui_subdir UI/

I have no idea what is up. Did sony change from ini to cfg? I don't get it.

thanks for help in advance.

jnils 04-06-2007 05:31 AM

LoadUI
 
When i open the /loadui window , i can't se any UI's in the list, net even the default one, have to press the Default button and then change from there.

crawler409 04-06-2007 03:19 PM

Quote:

Originally Posted by Zonx
Known and reported issue with the numbers SOE suplies tot he UI. The whole number and the decimal are sent down seperately. UI modders than use some tricks to splice them together. The problem is that the whole number is being rounded up when the decimal is greater than .4. Nothing we can do about it on the UI side.

Posted it in another thread here, but since it seems to be a popular topic....

SOE Fixes XP so no more need to round.
http://www.eq2interface.com/forums/s...ead.php?t=8156

Cindiren 04-07-2007 05:51 PM

Any ETA on a fix for the new macro system and any other items that came about in LU32 to this beautiful UI? Or any quick fixes in the mean time?

kojuro 04-13-2007 08:43 AM

XP display solution?
 
Zonx,

If you have the ability to cache or retrieve the currently displayed whole XP value before you update it (displayedWholePart) with the new information you receive (newWholePart), you should be able to fix the incorrect XP display issue:

if newWholePart NotEqualTo displayedWholePart And
newFractionPart IsGreaterThan .4
then
displayedWholePart = newWholePart - 1
else
displayedWholePart = newWholePart
end if

displayedFractionPart = newFractionPart

Obviously, this is a simple solution, so I suspect there may be more nuances to the XP values returned than you described earlier. I apologize if you have already tried and discounted this approach.

Othesus 04-13-2007 10:00 AM

Yes, unfortunately you can't have scripts running nonstop checking your XP.

But never fear, SOE is fixing this for us!

http://www.eq2interface.com/forums/s...ead.php?t=8156

Warrl 04-14-2007 04:32 PM

bags
 
with LU33 I cannot get my bags to resize even if unlocked. I am not one who knows how to edit the files to make UI's work so any help would be greatly appreciated.

schroedingercat 04-24-2007 06:54 AM

I read the faq, and have a clean install and i have asked on my server a couple times, but no one seems to have my problem.

i cant actually SEE the spinner bar on my hotkey bars. I cant move them until i activate it, and then i just have to kind of guess where it should be. If i accidentally flip hotbars by hitting a key combination, i cry a little inside cause i have to make a new hotbar and move it, i cant ever target the invisible arrows that flip the hotbar.

i am xml ignorant to boot, so i cant go in and monkey around myself to try to see whats going on. Anyone able to shed some light?

Faoj 04-24-2007 08:52 AM

schroedingercat : The 'visibility' of the spinner arrows are controlled from the Window Settings (sub)menu for the hotbar.

Select 'Frame' or 'Frame+Titie' to make the spinner visible.

Actually, it is a three-step process:
(1) Select 'show spinner' from the Hotbar sub-menu.
(2) Select 'frame' or 'frame+title' from the Window Settings sub-menu.
(3) Make sure one of the two 'show Title' sliders has a non-zero setting.

schroedingercat 04-24-2007 05:30 PM

you fixed it!!! thank you thank you! :nana:

Tristalyn 04-25-2007 04:02 PM

Problems with 8.5
 
Everything works great except -- I am unable to move my cast bar even though the icon to move shows up over it.. and game options opens but all it says is TAB on the side and is blank, is this a known issue?

Sgtmoo86 04-25-2007 05:51 PM

Quote:

Originally Posted by Tristalyn (Post 58418)
Everything works great except -- I am unable to move my cast bar even though the icon to move shows up over it.. and game options opens but all it says is TAB on the side and is blank, is this a known issue?

This is due to the GU 34 going live. I'm sure Zonx will get it ironed out in his next update.

Memzor 04-27-2007 11:58 AM

Heya, thx 4 the update...got only one minor issue.. the spell effects bar fills from right to the left now, mistake, intention? ;)

Othesus 04-27-2007 12:15 PM

He changed it in this version:
http://www.eq2interface.com/forums/s...ead.php?t=7295

I actually like the way the default maintained and effects windows work. The icons use the mode VolumeFill="auto" which makes them fill differently, depending on the window shape and depending on which edge of the screen it's closest to.

Stilez 04-27-2007 12:38 PM

the casting bar background use to beable to be transparent now it is not, anyway to make that option again? same for the background on when you discover an item or a named part of a zone.

Zonx 04-27-2007 01:01 PM

Effects were intentionally changed to align top, right. I played with the auto setting but didn't like how it would fill from bottom to top if the bottom edge of your window was closer to the bottom of the screen. If you prefer a top, left ordering, delete the whole VolumeFill="..." attribute. If you like the default auto fill, change the value to "Auto".

The Cast bar was not changed and appears to be working the same.

Mumnoch 04-28-2007 02:07 PM

As always Zonx your UI is the best! Thanks for all your work you've put into this and to everyone else out there if you really enjoy this UI Zonx's taking donation's to express your thanks!

Stilez 04-28-2007 02:22 PM

Zonx in which file would i find that volume fill?

Memzor 04-29-2007 05:08 AM

Quote:

Originally Posted by Zonx (Post 58533)
If you prefer a top, left ordering, delete the whole VolumeFill="..." attribute.

worked, thx!

eq2ui_mainhud_effects.xml

Stilez 04-29-2007 09:04 PM

thanks alot for the file info

Shaony 05-06-2007 01:00 AM

Button for quest sharing seems to missing. Or its just me blind?

pscowan 05-14-2007 11:53 AM

Persona Window Stats
 
Hiya Zonx mate, great UI. I have one issue i have noticed, on the Persona window on the Stats tab the Critical Readouts (and Casting/reuse timers etc) dopnt seem to update for what equipment i have on, is this a known issue
? I remember it definatley worked b4, caus it would turn green.
I know this is an additional fetish feature but its really useful to see the effect equipment / skills etc have :)
Get back to me when you have time, or if a knowledgable person knows of a post i missed about this, please point me in the right direction.
Cheers

Uinneeda 05-27-2007 12:28 PM

LFG not working
 
Zonx awesome job again! just installed 8.7 been using fetish forever now since 2.6 you all ways fix the glitches when you know about them. So I didn't see anyone say this yet but the LFG window does not work=(
Everything else is great.
Keep it up please.
I love this UI

Khisme 06-04-2007 08:40 AM

Music on at login, and fontsize reset at load saved.
 
How do I get it to stop ignoring my SOUND settings? I keep the music off, as it isn't realistic and I prefer realism, but each time I log in a character, the music is 40%, the master vol and another volume i forget also are about 40-50% no matter what I set the to last time.

Also, when I do a Save UI settings, when I go to load them some time later, the chat window font size is set to 16 instead of 20 how I have mine always.

Oh also is there any way to delete a chat channel that is stuck? for example, I have a Good character, that had Evil_Crafting as a channel but I am warned at login that the char doesn't qualify so cannot access it. but it does grab a channel number and lock me from using that # which is annoying. I try to do the leave button doesn't work says I am not IN that channel I also tried a /leave Evil_Crafting which also doesn't seem to work.. ideas appreciated, thanks.

Othesus 06-04-2007 09:53 AM

For the music volumes, look in your eq2_recent.ini file. It's just a text file and the sound volumes should look something like:
master_volume 0.680000
movie_volume 0.860000
music_volume 0.530000
combat_music_volume 0.600000
voice_volume 0.900000

The problem with the chat channels is common. Try this method here:
http://forums.station.sony.com/eq2/p...60727&#4134001
A while back we didn't have this problem with loading incorrect chat channels but we did have a problem from corrupted ini files causing the game to crash all the time. Since the uisettings.ini file is in a binary format it's not as easy to see all the settings. I think this chat channel problem is a side effect of fixing the corrupted ini game crashing bug.

Khisme 06-05-2007 11:36 PM

Thank you for the quick reply, I do appreciate it.. um, I went into the file and changed the music to all 0's instead of the 0.40 it was at.. but when i log in it still resets.. not sure why.. the other UI's do not do that. I loaded in ProfitUI, ThorUI and GeZer UI, and I really really hope Fetish is kept up to date. the others, especially GeZer, have lots of bleck to them.. such as the headers on the chat boxes being MISSING, so you see 1 row of types text where it should say "Main" or "Combat" or Chat" title.. very annoying..and then one has duplicated info.. when in a group you have the group info, which it puts ME in also, and then when i target anyone i have the single target boxes like default and Fetish use but ALSO have another changed info box that has that and implied target and such.. i like the implied target idea a LOT, we should add that to Fetish, but when that IS active, The normal target boxes should not be there! 2 times of the same info is sloppy and also gets confusing.

the I)nventory is also sloppily done, in an effort to save space I guess, but, it doesn't need to always be open, so, it is much better to have the normal, larger I)nventory. also box headers are too tiny and do not all fit, and just loop sloppy o the other UIs that have some titles.. some don't!

SAVE ME PLEASE!!

Thanks








Quote:

Originally Posted by Othesus (Post 59781)
For the music volumes, look in your eq2_recent.ini file. It's just a text file and the sound volumes should look something like:
master_volume 0.680000
movie_volume 0.860000
music_volume 0.530000
combat_music_volume 0.600000
voice_volume 0.900000

The problem with the chat channels is common. Try this method here:
http://forums.station.sony.com/eq2/p...60727&#4134001
A while back we didn't have this problem with loading incorrect chat channels but we did have a problem from corrupted ini files causing the game to crash all the time. Since the uisettings.ini file is in a binary format it's not as easy to see all the settings. I think this chat channel problem is a side effect of fixing the corrupted ini game crashing bug.


lordebon 06-06-2007 11:50 AM

Quote:

Originally Posted by Nwonknu (Post 59805)
Thank you for the quick reply, I do appreciate it.. um, I went into the file and changed the music to all 0's instead of the 0.40 it was at.. but when i log in it still resets.. not sure why.. the other UI's do not do that. I loaded in ProfitUI, ThorUI and GeZer UI, and I really really hope Fetish is kept up to date. the others, especially GeZer, have lots of bleck to them.. such as the headers on the chat boxes being MISSING, so you see 1 row of types text where it should say "Main" or "Combat" or Chat" title.. very annoying..and then one has duplicated info.. when in a group you have the group info, which it puts ME in also, and then when i target anyone i have the single target boxes like default and Fetish use but ALSO have another changed info box that has that and implied target and such.. i like the implied target idea a LOT, we should add that to Fetish, but when that IS active, The normal target boxes should not be there! 2 times of the same info is sloppy and also gets confusing.

the I)nventory is also sloppily done, in an effort to save space I guess, but, it doesn't need to always be open, so, it is much better to have the normal, larger I)nventory. also box headers are too tiny and do not all fit, and just loop sloppy o the other UIs that have some titles.. some don't!

SAVE ME PLEASE!!

Thanks

I believe the sound problem lies with the Fetish startbutton.

I think if you delete the following from that file, the sound should go back to following your orders (or, if you're more into editing, change the values to what you want it to default to).

Quote:

<CheckboxStyle CheckboxSize="16,16" DisabledTextStyle="/Fetish.Fonts.FontArial14T" MouseOverSound="ui_mouseover" Name="collapse_checkbox" NormalTextStyle="/Fetish.Fonts.FontArial14T" RStyleActivated="/Fetish.ButtonStyles.MinimizeButton.minimize_but_normal" RStyleDefault="/Fetish.ButtonStyles.MinimizeButton.minimize_but_active_rect" RStyleDisabled="/Fetish.ButtonStyles.MinimizeButton.minimize_but_active_disabled" RStyleDisabledActivated="/Fetish.ButtonStyles.MinimizeButton.minimize_but_disabled" RStyleMouseOver="/Fetish.ButtonStyles.MinimizeButton.minimize_but_active_over" RStyleMouseOverActivated="/Fetish.ButtonStyles.OptionsButton.options_but_rollover" SetSound="ui_pressed" TextOffset="20,0" UnsetSound="ui_pressed"/>
<Checkbox Activated="true" BackgroundOpacity="1.000" LocalTooltip="Show Volume Controls" Location="19,63" Name="ShowVolumeCheckbox" OnActivate="
parent.size=&apos;36,82&apos;
LocalTooltip=&apos;Show Volume Controls&apos;
" OnDeactivate="
parent.ResetVol.Press=true
parent.size=&apos;96,108&apos;
LocalTooltip=&apos;Hide Volume Controls&apos;
OnDeactivate=OnDeactivate2" OnDeactivate2="
parent.size=&apos;96,108&apos;
LocalTooltip=&apos;Hide Volume Controls&apos;
" Rotation="0.250" ScrollExtent="17,16" Size="17,16" Style="collapse_checkbox" Tooltip="Show Volume Controls"></Checkbox>
<Button LocalText="Reset Volume" Location="3,81" Name="ResetVol" OnPress="parent.MasterVolume.Slider.Value=parent.VolMaster
parent.MasterVolume.Slider.Change=true
parent.MusicVolume.Slider.Value=parent.VolMusic
parent.MusicVolume.Slider.Change=true
parent.CombatVolume.Slider.Value=parent.VolCombat
parent.CombatVolume.Slider.Change=true
" ScrollExtent="91,24" Size="91,24" Style="/Fetish.ButtonStyles.text_button">Reset Volume</Button>
<Page LocalTooltip="Master Volume Control" Location="34,2" Name="MasterVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Master Volume Control">
<Sliderbar Location="1,11" Name="Slider" OnChange="
Master_Volume=(Value/20)
Master_Volume=(Value/20)
Parent.Val.text=(Master_Volume)
" ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="8"/>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Master" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Master</Text>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="0.400" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">0.400</Text>
</Page>
<Page LocalTooltip="Ambient Music Volume Control" Location="34,27" Name="MusicVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Ambient Music Volume Control">
<Sliderbar Location="1,11" Name="Slider" OnChange="
Music_Volume=(Value/20)
Music_Volume=(Value/20)
Parent.Val.text=(Music_Volume)
" ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="10"/>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Music" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Music</Text>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="0.500" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">0.500</Text>
</Page>
<Page LocalTooltip="Combat Music Volume Control" Location="34,54" Name="CombatVolume" ScrollExtent="60,26" Size="60,26" Tooltip="Combat Music Volume Control">
<Sliderbar Location="1,11" Name="Slider" OnChange="
Combat_Music_Volume=(Value/20)
Combat_Music_Volume=(Value/20)
Parent.Val.text=(Combat_Music_Volume)
" ScrollExtent="60,13" Size="60,13" Style="/Fetish.SliderbarStyles.horz_sliderbar" UpperLimit="20" Value="8"/>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="Combat" Location="2,0" Name="Label" ScrollExtent="40,16" Size="40,16" TextColor="#88CCFF">Combat</Text>
<Text AbsorbsInput="false" Font="/Fetish.Fonts.FontArial14T" LocalText="0.400" Location="43,0" Name="Val" ScrollExtent="18,22" Size="18,16" TextColor="#88CCFF">0.400</Text>
</Page>
Please note that I haven't tried that, so I make no guarantee as to whether or not that will work. =)

You could always just delete the eq2ui_mainhud_startbutton.xml file and (thus) use the default which won't do those things.

Zonx 06-14-2007 06:31 AM

Please note I've added serveral posts to the Customizations thread giving detailed instructions on how to make many of the most freaquently requested tweaks. This currently includes...

Editing RaidAbilities
Editing Default Volume Settings
Editing Market Favs
Customizing Personabar
Customizing Inventory
Customizing BagStrip

The FAQ also covers several common questions/issues.

Cartaphilus 06-21-2007 10:34 AM

I found a little bug...

When you're on the collection tab of the journal, you have those two nice "A" and "I" webbrowser buttons. Unfortunately they sometimes link to the wrong collection and not to the one next to them...

I'm not sure if things run out of sync when you'e just completed a collection. Have to check...


/cheers!

Qualiall 06-21-2007 08:50 PM

hmm...maybe I'm the only one this happens to, but everytime I click on the "A" or "I" for the queslog link that opens a browser, the game crashes

lordebon 06-28-2007 08:17 AM

The Resuse Time modifier doesn't seem to be working properly.

I have the Cloak of Unrest, and when it proc's it decreases reuse times by 10%, but the indicator is showing no change.

EDIT: After digging around, the UI seems fine, so it must be an IG issue with something.

numanoid 06-29-2007 02:25 PM

In the advance LFG windown if i hover my mouse over a group to see what the make up of the group is the game crashes with a criticle error

Krieglaster 06-30-2007 07:21 AM

LFG Member Listing leads to Game Crashing
 
Quote:

Originally Posted by numanoid (Post 60352)
In the advance LFG windown if i hover my mouse over a group to see what the make up of the group is the game crashes with a criticle error

I'm having the same problem that Numanoid is having, can make searches all I want, can even edit my LFG message, can also search for other groups looking for members, but if I were to hover my cursor over the group leader to see what they have in their group, EQ2 crashes to desktop with a critical error.

Any help here would be greatly appreciated, thanks! :)

stoneysilence 06-30-2007 08:33 AM

Everytime I log in the Persona Bar disappears and I have to open the Persona Window and set it to open the Persona Bar again.

Also the chat window only moves the chat text up when the mouse is hovering over it. If I just type without moving my mouse over the chat windows then it looks like I am typing over the text that is already there in the chat windows.

Using 8.8 (base, no updates) and EQ2Map.

Faoj 06-30-2007 03:13 PM

Game Crash Due to LFG Window
 
1 Attachment(s)
Attached is a slightly modified version of the Fetish Nightfall LFG window, eq2ui_mainhud_lfg.xml.

This (should) fix the problem where your game crashes to desktop when you mouse over a Group Leader name, in the LFG tab of the window.

The problem, as I understand it, is that SOE made a redesign of how the tooltip associated with the 'Group Leader Name' field was implemented. This consisted of some additional code to the lfg xml file, which was missing from the Fetish version of the file.

Thus: When the game tried to generate the tooltip on mouseover, it lacked the necessary information and crashed.

I (took a chance) and cut-and-paste the new code into the Fetish file. It is working for me. Let me know if there are still problems with it.

Krieglaster 07-01-2007 06:12 AM

Worked like a charm! Thanks again Faoj. :)

Krieglaster 07-01-2007 06:17 AM

Buying Quantity from Broker not Functioning
 
Not too sure if anyone's posted this yet, didn't see while I was checking around, but when I go to buy a stack or any other number of an item from the broker (Ctrl+Left Click) I don't get an option to do so, when I hover my cursor over it, it says I can, but the option doesn't come up is all.

Any help with this very minor inconvenience would be greatly appreciated. ^^

::Edit:: If this issue has been addressed someone mind posting me a link? lol ty^^

stoneysilence 07-01-2007 01:55 PM

Quote:

Originally Posted by Krieglaster (Post 60395)
Not too sure if anyone's posted this yet, didn't see while I was checking around, but when I go to buy a stack or any other number of an item from the broker (Ctrl+Left Click) I don't get an option to do so, when I hover my cursor over it, it says I can, but the option doesn't come up is all.

Any help with this very minor inconvenience would be greatly appreciated. ^^

::Edit:: If this issue has been addressed someone mind posting me a link? lol ty^^

For me it is the SHIFT key to buy a X quantity. CTRL buys full stacks. Works for me.

FloridaFringe 07-01-2007 05:14 PM

It works but you need to make sure that the items can actually be stacked in your inventory. Meaning that items such as bags, which are stacked in the broker window, can not be stacked in inventory bags. Therefore, they can't be bought in groups but rather only individually. If the items can be stacked in your inventory bags then a Quantity Selector will popup when you select the Buy Quantity button. Otherwise the popup will not appear and it will seem as if it's not working at all.


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