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On the Security tab your user account <MyAccountName> should have Full Control, then to reapply NTFS permissions you click on the advanced button: Check the box that starts 'Reapply permission' and then apply, you should get a popup warning window, click Yes then OK twice. BTW did all the proper folders get created? Kristov: Quote:
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Missing POI button
Hi deadbeat, love the ui,
But i have notice that on the map screen the POI button is missing. :mad: Now i have remove, repair. completly deleted the deadbeat ui to get the same result every time, no button. now am i doing something wrong. would you help me with this thanks. novawop. |
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POI Button should be fixed, rerun the updater it should run a full install. |
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Krisla: Is this a new install?
I was able to recreate your error and am guessing it's a pathing error. The installer looks in your registry for the Everquest install location and if it can't find it assumes the default which is 'C:\Program Files\Sony\Everquest II'. I noticed your install is on your 'H:' drive. To correct this we need to add your install location into the registry: Create a new text file and copy\paste the following into it, make sure to add your install location where I highlighted the text. Code:
Windows Registry Editor Version 5.00 Now double click to enter it into your registry. Re-run the installer. Let me know if this fixes it. |
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Valindria you have a PM
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When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.
Icons for stop and recipes not showing up on tradeskill window The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds. Edit: Logged in after applying newest patch and now when I use a sokokar post, I see only one option to fly to when there should be more and I still get the window about selection |
When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.
This is fixed along with the lack of all your destination choices. Icons for stop and recipes not showing up on tradeskill window Fixed; new UIBuilder keeps breaking icons :mad: The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds. I've had this issue too, happens when I have unknowingly resized the onscreen message window. You have to be quick to right click it to get window settings to fix it. |
I'm in the process of loading the latest build, but one other thing comes to mind:
When I /waypoint to a location, I don't get a flashing X on the map. The default UI and eq2maps still does. |
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Fixed, thanks for the heads up :) |
I have the exact same problem as valindria and I don't have a security tab on my properties. I'm running XP Home. Any suggestions?
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This is the error I get
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at DBsEQ2ModInstaller.frmMain.frmMain_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- DBsEQ2ModInstaller Assembly Version: 1.0.2618.16281 Win32 Version: 1.0.2618.16281 CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Design Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.832 (QFE.050727-8300) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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Copy and paster this into a text file and save it as EQ2.reg. Double click to enter it into your registry and see if that fiexs it. Code:
Windows Registry Editor Version 5.00 |
another little thing
As I posted before I absolutely love this UI, I can't seem to bring myself to use anything else!
But I found another little boo boo for you. When you create a character and choose where they will start the map is missing a few icons as well as the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :) Thanks! |
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Nice catch - ThankYou ! (bet the disco was nice on your run :nana: ) |
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Cannot use the new mannequins. The code was added in the default UI to eq2ui_playerhousing.xml.
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There is a new addition to the market window for 'item effect' that is missing from the mod. It allows searching on a particular proc/effect name.
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Dual Broker Window?
I just wanted to say I love your UI.
I am wondering if you thought about making the Broker Window show both tabs similar to the Profit UI. It makes selling easier without having to go back and forth while searching and selling items. Also, is there a way to make the examine window show the price you would get from selling the item to a vendor. I had previously used one in WoW that showed it on the tooltip. Thanks again for a great mod. |
Let me get the last few kinks worked out that I've found after yesterday's update and I will take a look at the market window.
Glad you like the UI :) |
Heya and thanks for the great UI.
Any chance of a fix for the loot problem (no loot options/box). |
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