EQ2Interface

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-   -   DeaDBeaT's UI (https://www.eq2interface.com/forums/showthread.php?t=7164)

DeaDBeaT 09-21-2007 08:42 AM

Quote:

Originally Posted by valindria (Post 62897)
I run XP Pro SP2, and when I checked the properties for the EQII folder; there wasn't anything listed relating to the permissions for my user account.

I have a feeling I'm missing something....

After you right-click on the folder and choose properties, you should see:



On the Security tab your user account <MyAccountName> should have Full Control, then to reapply NTFS permissions you click on the advanced button:



Check the box that starts 'Reapply permission' and then apply, you should get a popup warning window, click Yes then OK twice.


BTW did all the proper folders get created?


Kristov:
Quote:

I love your UI. Best out there for me by far. I have noticed a few things while using it.

1. Back button on browser does not function.
2. UP/DOWN button on browser does not work. (only sometimes)
3. Trying to drag the browser window open to full size cause an EQ client crash.
4. Can't find Mystic spells on the infocenter Tab.
5. Is there any way to make the little ? button on the chat boxes to disappear?
6. The "Share this Quest" button is not anchored, it moves around when resizing
the Quest Journal.
Will do my best to get these fixed for Sunday's update, and thank you for the heads up !!!

novawop 10-02-2007 09:28 AM

Missing POI button
 
Hi deadbeat, love the ui,

But i have notice that on the map screen the POI button is missing. :mad: Now i have remove, repair. completly deleted the deadbeat ui to get the same result every time, no button. now am i doing something wrong. would you help me with this thanks. novawop.

DeaDBeaT 10-02-2007 04:00 PM

Quote:

Originally Posted by novawop (Post 63509)
Hi deadbeat, love the ui,

But i have notice that on the map screen the POI button is missing. :mad: Now i have remove, repair. completly deleted the deadbeat ui to get the same result every time, no button. now am i doing something wrong. would you help me with this thanks. novawop.

Thanks :nana:

POI Button should be fixed, rerun the updater it should run a full install.

krisla 10-18-2007 07:10 AM

error
 

DeaDBeaT 10-18-2007 09:07 AM

Krisla: Is this a new install?

I was able to recreate your error and am guessing it's a pathing error.

The installer looks in your registry for the Everquest install location and if it can't find it assumes the default which is 'C:\Program Files\Sony\Everquest II'. I noticed your install is on your 'H:' drive.

To correct this we need to add your install location into the registry:


Create a new text file and copy\paste the following into it, make sure to add your install location where I highlighted the text.


Code:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Everquest2.exe]
@="c:\\program files\\sony\\everquest II"
"Path"="C:\\Program Files\\Sony\\Everquest II"

Save and close the file then rename it eq2Path.reg.

Now double click to enter it into your registry.

Re-run the installer.

Let me know if this fixes it.

valindria 10-27-2007 07:56 PM

Quote:

Originally Posted by DeaDBeaT (Post 62906)
After you right-click on the folder and choose properties, you should see:



On the Security tab your user account <MyAccountName> should have Full Control, then to reapply NTFS permissions you click on the advanced button:



Check the box that starts 'Reapply permission' and then apply, you should get a popup warning window, click Yes then OK twice.


Sadly, I do not get the security tab, just the other three. =/

DeaDBeaT 10-27-2007 08:06 PM

Valindria you have a PM

sacremon 11-18-2007 02:37 PM

When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.

Icons for stop and recipes not showing up on tradeskill window

The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds.


Edit: Logged in after applying newest patch and now when I use a sokokar post, I see only one option to fly to when there should be more and I still get the window about selection

DeaDBeaT 11-19-2007 11:53 AM

When I use a sokokar at a post, I get a Selection window that pops up on the left side with things like "description that is too long" or the like.

This is fixed along with the lack of all your destination choices.

Icons for stop and recipes not showing up on tradeskill window

Fixed; new UIBuilder keeps breaking icons :mad:

The 'message window', the one where if get a quest update, or enter a new area, is entirely transparent - I don't see any message, though I sometimes will happen to have my mouse over the area it appears and get the 'move window' icon for a few seconds.

I've had this issue too, happens when I have unknowingly resized the onscreen message window. You have to be quick to right click it to get window settings to fix it.

sacremon 11-20-2007 10:57 AM

I'm in the process of loading the latest build, but one other thing comes to mind:

When I /waypoint to a location, I don't get a flashing X on the map. The default UI and eq2maps still does.

DeaDBeaT 11-20-2007 05:46 PM

Quote:

Originally Posted by sacremon (Post 66619)
I'm in the process of loading the latest build, but one other thing comes to mind:

When I /waypoint to a location, I don't get a flashing X on the map. The default UI and eq2maps still does.


Fixed, thanks for the heads up :)

kaosbain 11-27-2007 06:28 PM

I have the exact same problem as valindria and I don't have a security tab on my properties. I'm running XP Home. Any suggestions?

kaosbain 11-27-2007 06:42 PM

This is the error I get

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DBsEQ2ModInstaller.frmMain.frmMain_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
DBsEQ2ModInstaller
Assembly Version: 1.0.2618.16281
Win32 Version: 1.0.2618.16281
CodeBase: file:///C:/Program%20Files/Sony/EverQuest%20II/DbsMod/DBsEQ2ModInstaller.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Design
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

DeaDBeaT 11-27-2007 06:54 PM

Quote:

Originally Posted by kaosbain (Post 67092)
I have the exact same problem as valindria and I don't have a security tab on my properties. I'm running XP Home. Any suggestions?

Did you try the Reg file?

Copy and paster this into a text file and save it as EQ2.reg. Double click to enter it into your registry and see if that fiexs it.

Code:

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Everquest2.exe]
@="c:\\program files\\sony\\everquest II"
"Path"="C:\\Program Files\\Sony\\Everquest II"


jelene79 01-14-2008 04:02 PM

another little thing
 
As I posted before I absolutely love this UI, I can't seem to bring myself to use anything else!

But I found another little boo boo for you. When you create a character and choose where they will start the map is missing a few icons as well as the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Thanks!

DeaDBeaT 01-14-2008 06:39 PM

Quote:

Originally Posted by jelene79 (Post 68555)
As I posted before I absolutely love this UI, I can't seem to bring myself to use anything else!

But I found another little boo boo for you. When you create a character and choose where they will start the map is missing a few icons as well as the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Thanks!

Busted out the Band-aid, boo boo fixed ;)

Nice catch - ThankYou !

(bet the disco was nice on your run :nana: )

gm9 01-15-2008 02:49 AM

Quote:

Originally Posted by jelene79 (Post 68555)
the ability to choose TD for evil aligned characters no matter what race they are. I had to start my defiler in Neriak and actually run my butt all the way to Gorowyn :) Just thought I would point it out for fixin later on :)

Unless I'm completely mistaken that is by design, you can't do that with the Default UI either. Not all races can start in Gorowyn (only Sarnak and Neutral).

jelene79 01-19-2008 10:55 AM

Quote:

Originally Posted by DeaDBeaT (Post 68565)
Busted out the Band-aid, boo boo fixed ;)

Nice catch - ThankYou !

(bet the disco was nice on your run :nana: )

Hehe wasn't too bad! :p Again thanks for this awesome UI, I love it. I've installed just about every one of them and this is by far the most superior! Keep up the good work Deadbeat!

sacremon 02-12-2008 07:31 AM

Cannot use the new mannequins. The code was added in the default UI to eq2ui_playerhousing.xml.

DeaDBeaT 02-12-2008 05:07 PM

Quote:

Originally Posted by sacremon (Post 69490)
Cannot use the new mannequins. The code was added in the default UI to eq2ui_playerhousing.xml.

Fixed, run the updater to get the new window. Thanks for the heads up.

sacremon 02-17-2008 11:56 AM

There is a new addition to the market window for 'item effect' that is missing from the mod. It allows searching on a particular proc/effect name.

DeaDBeaT 02-17-2008 04:02 PM

Quote:

Originally Posted by sacremon (Post 69653)
There is a new addition to the market window for 'item effect' that is missing from the mod. It allows searching on a particular proc/effect name.

Added and a new DressingRoom based on gm9's.

Kozzak 03-04-2008 11:08 PM

Dual Broker Window?
 
I just wanted to say I love your UI.

I am wondering if you thought about making the Broker Window show both tabs similar to the Profit UI. It makes selling easier without having to go back and forth while searching and selling items.

Also, is there a way to make the examine window show the price you would get from selling the item to a vendor. I had previously used one in WoW that showed it on the tooltip.

Thanks again for a great mod.

DeaDBeaT 03-05-2008 10:16 AM

Let me get the last few kinks worked out that I've found after yesterday's update and I will take a look at the market window.

Glad you like the UI :)

Aimen 03-05-2008 04:26 PM

Heya and thanks for the great UI.

Any chance of a fix for the loot problem (no loot options/box).


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