Ok. now we are on the same page:)
So when you press the add button while on the UI list tab Do you get or When you click the add button, you should be presented with the window in image 1. You should not ever see the dialog in image 2 until you click a download link. If it is not going in that order, what UI are you adding? |
I get the second
I get the second pop up window first...
if I select yes from that window I get the exception. If I select No I get the first window you show above.. Follow? Chris |
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I will look into why Henchman has trouble with this file but in the mean time, it is not compatible with Henchman. |
Are there any examples for the C2C player, group and raid.. I'm somehow too dumb to get it work with my warden. :o
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Vista 64 probs
Here's one for ya .. Vista x64 .. running prog as admin
and I get this I've checked and the files are not read only ... eq2maps part works fine (funny that this works yet I can't get eq2map updater to run) Always the same file. Any Ideas? |
Hello Raesoth, I believe that bug has been fix. Download and install the newest build and that should fix you up. If not please let me know so I can get the error resolved.
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Make sure your class, spell 1 and if needed spell 2 is populated. So lets say you are a Troub and your set spell 1 to Jester's Cap on the Trauma tab. You could enter the following script gsay %s1% on %gm% uaop %gm% %s1% In game the following will be executed if you clicked on the trauma effect icon for group member 1 and Group member 1's name is Likestocast /g Jester's Cap on Likestocast /useabilityonplayer Likestocast Jester's Cap Or you could enter the script just like above if you wish with out the / gsay %s1% on %gm% useabilityonplayer %gm% %s1% You don't even have to use the %s1% variable if you just want to type in the spells name. But if the spells name has a ' in it. It will not work because of the way SOE UI script handles '. You CAN NOT substitute &Pos; for ' it will not work in EQ2H. If the spell's name has a ' in it, you will have to selected it from the spell1 or spell2's dropdown list and use the %s1% or %s2% variable. %gm% is a variable for group member. you do not need to specify what group member, EQ2H knows what one goes with what icons. |
Thank you Landiin. I got a player c2c, group c2c and raid c2c addon (or as it is called).. all three were marked as being henchman c2c ready. have to check at home later how they are called.
will try out the script as soon i'm home again. :) |
Fyi...
Downloaded the latest version of henchman and the bug I reported earlier is
still there =) Chris |
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Hello again Landiin...
After I installed your player c2c, group c2c and raid c2c I merged the henchman.xml like shown below.. because i wanted all the c2c possibilities. Didn't had the chance to test it in a group or in a raid yet... but for myself and it didn't work. I've chose Warden (my class), and then for spell 1 the corresponding cure spells for the 4 debuffs (wrote "uaop %self% %s1%" without the quotes and without any other output in say, /g or so (also tried it without the %self%)), then clicking on the debuff in the game I got some odd messages: (from left to right) 1. you say: mezzing(Lullaby) Irilonah Don't hit it ! - (Irilonah is the name of my char) 2. you say: casting Precision of the Maestro cast them dds while your int is jacked 3. you say: tracking for named mobs. / Group Say: Your are not in a group. 4. you say: click to cure scripts created by EQ2 Companion / Group Say: Your are not in a group. could be that the failed group say was on the 2nd and 3rd and not on the 4th.. copied the output from a screenshot I took before I headed to the office. :) None of the output has anything to do with me as a warden.. at least not at level 54. :) Also noticed that I changed the target.. targeting myself after clicking the debuff icon attached to my health/power bars. Could it be that the merge of the xml is wrong.. or maybe not allowed at all and that this is causing the odd results? Or do I have to reach a certain level to use these c2c? Code:
<Landiins_Mods> |
Deynah, there is not reason or need to change the henchman.xml file. It actually does not have any thing to do with the UI. It just tells eq2 Henchman how to handle the files in the zip file.
The issue you hare having is my bad. I need to change the C2CGroup and C2CPlay file to the new EQ2 Henchman specs. I'll get that done later today when I get free time. |
Ah.. the reason I merged the henchman.xml was that one did overwrite the other when i copied them into one directory.. do your c2c mods need to be extracted in separate directories inside the UI/myUI/ ?
PS: the reason I took your c2c mods was because they have no bells and whistles.. just pure without an overload on information.. clean and simple like it prefer it :) |
not quite sure reallly.. but it does it on every window before bringing up the mini - browser.. so if I click no and it loads the page then select a link on the page it brings the dialog back up.. etc...etc...
Chris would it help if I told you my setup maybe? |
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It should only pop up that one window if it sees it is a download link. |
setup
XP professional version 2002 service pack 2
IBM client for EB version 2.07 T60p @ 2.16 ghz Dual Core 3 gigs of ram ATI mobility Fire GL v5200 all latest drivers and updates 1xSATA 100 Gig internal 1x80 gig internal IDE in drive bay (installed here) Internal Wireless as well as a 3G AT&T cell modem Intel Pro 100/1Gig Ethernet Firefox is my default browser Chris anything else you need? |
I am also getting the bug that celticht32 is getting. It happens exactly the same way with me. I'm running Vista x64.
What I noticed was that the url at the bottom of the mini-browser window is trying to download an advertisement. Here's the url: ads.eq2interface.com/code/eq2i/downloads/ad-728.html My guess is that the browser thinks it is downloading an interface when it is really downloading an ad automatically when the page comes up, thus the popup question about adding to favorites. People who have premium access probably won't see this as they have ads disabled? Just a guess. |
after installing 4664 and 4665 (landiins' s Group and Player)
-- Which I cannot seem to even install without actually typing the numbers in the EIID field -- I get the following error on startup of Henchman : TMain_GI, SL: 201 Unhandled error building interface model 'false' is not a valid boolean alue |
None of Landiins UI pieces will install without an error
Strangely I can install all of these:
[DrumsUI] Horizontal Journal LU40 Drumstix42 11-02-2007 08:15 PM Othesus Maintained Spells window GU 39.1 Othesus 10-18-2007 03:59 PM RickF7666 Experience 1.3 RickF7666 09-06-2007 08:28 PM [remove] Othesus Active Quest Helper GU 36 Othesus 07-20-2007 06:04 AM Milquetowst Info Center 070425 DBurgdorf 04-25-2007 09:00 PM [remove] but if I even install one of Landiins UI Pieces it fails... Any Ideas Why Landiin? |
Posted on your portal as well
wasn't aware of it's existance at:
http://www.eq2interface.com/portal.php?id=9 but it's there now too |
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I'll upload a fix tonight for bought issues below or above..
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Trying this out now, and I'm wondering if there's any way to customize which folder a particular UI mod file will be installed in?
I'm asking because I know several UIs out there (including my own tradeskill one) offer multiple versions. My tradeskill offers a just-press-enter or a no-default-set version, Othesus' Maintained spell windows come in three different sizes, Dragonwulf's Inventory window has 6 different options. So far I'm seeing two different problems with the settings. For some UIs with multiple options, one of the .xml versions will install in the correct directory, but others will create a new custom folder within my main UI folder. Example, the install directories for Othesus' Examine Window, which has two versions: Code:
File will be installed at: Other multi-version UI mods end up installing everything in sub-folders of my custom UI folder. Taking Othesus again, his maintained spell window mod has three versions, depending on pixel size desired. Here's where the various versions are going to install: Code:
File will be installed at: |
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Here is an example of the henchman.xml file for your maintained example. Code:
<MyMod> Hope that is clear, as I am not the best at giving written instructions lol. |
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