EQ2Interface

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-   -   Can we extract the contents of a *.vpk file? (https://www.eq2interface.com/forums/showthread.php?t=570)

Dr_dre 01-17-2005 07:36 PM

blaz,

ive been searching all the goodie stuff for a while now and the script language used in doing ingame commands is straightforward.. What about editing and recompiling some of these and injecting them back into assetslib is that possible aswell ( not thinking about a possible violation of the the Eula atm :P )

Cheers

DRe

tonyis3l33t 01-17-2005 11:32 PM

i can only hear stuff in the sounds vpk, i cant get the voiceover stuff to work either even with ace's mega codec pak o.O
________
Wong Amat Tower Condominium Pattaya

blaz 01-18-2005 03:59 AM

Dr_dre,

There's no need to re-insert modified files into the VPKs. If you copy the modified file to the correct path under the EQ2 directory the client will use it instead of the file in the VPK file. It will only search inside the VPK files if it can't find the file outside.

This means you should be able to modify the commands if you create a "clientvdl" folder in EQ2 installation directory, copy the 'clientvdl/gamecmds.vdl' script there and edit it.

Dr_dre 01-18-2005 10:13 AM

thnx i should of thought of that..


ah well i think its time to do some testing :P


Cheers,

Dre

Karn 01-30-2005 02:45 AM

Hi Blaz i stumbled over this webpage with a lot of luck :)

I was woundering if you anymore details on what files can be opened at this time ?

I am using windows XP and it seems to be runnig well i think it is.

I had a prolem unzipping it at first with winace. The Readme and License.txt gave me an error message.

I also get these error messages from within the programm when i try to open a file :

at System.IO_Error_WinIOError(Int32 errorcode, String str)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at Everquest2.IO.FileSystem.ReadVpkDirectory(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.ProzessVplFile(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.Intialize(Stream stream)
at Everquest2.IO.FileSystem.Open(String path FileMode mode, FileAccess access)
at Everquest2.IO.FileSystem.Open(String path)
at Eq2VpkTool.FileSystemViewController.OpenFileSystem(Objekt obj)

Anyhow great job

email me: [email protected]

Ladred 02-23-2005 09:36 AM

Quote:

at System.IO_Error_WinIOError(Int32 errorcode, String str)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at Everquest2.IO.FileSystem.ReadVpkDirectory(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.ProzessVplFile(Stream stream, VplHeader header)
at Everquest2.IO.FileSystem.Intialize(Stream stream)
at Everquest2.IO.FileSystem.Open(String path FileMode mode, FileAccess access)
at Everquest2.IO.FileSystem.Open(String path)
at Eq2VpkTool.FileSystemViewController.OpenFileSystem (Objekt obj)
I believe that is the message I got before I installed the .net 2 beta.

Deathbane27 03-18-2005 05:18 AM

(Yes, the thread is old, but that doesn't seem to bother anyone else...)

Quote:

Originally Posted by blaz
There's no need to re-insert modified files into the VPKs. If you copy the modified file to the correct path under the EQ2 directory the client will use it instead of the file in the VPK file. It will only search inside the VPK files if it can't find the file outside.

This means you should be able to modify the commands if you create a "clientvdl" folder in EQ2 installation directory, copy the 'clientvdl/gamecmds.vdl' script there and edit it.

I'm attempting to modify what I consider to be an ugly texture (or, rather, experimenting to get up to that point), and can't get the game to look at my file instead of the one in the vpk.

I used Blaz's tool to extract the file cooked\characters\accessories\wieldable_items\weapons\rapier\sabre\sourceimages\ sabre001_rusty_tex.dds to my EQ2 folder (E:\EQ2). I've modified it to my liking and left it where it was extracted to (e:\eq2\cooked\characters\accessories\wieldable_items\weapons\rapier\sabre\source images\), but there's no change in-game.

Does anyone have any advice or assistance to offer in this matter?

tonyis3l33t 03-18-2005 06:25 AM

yea, i couldnt get it to work either
________
SweetAngel cam

naikrovek 04-02-2005 02:01 AM

VoiceOvers
 
Anyone got the voiceovers to work yet? They won't play for me.

edit: i just looked at some of the MP3 files, none of them have the same file headers, so they're probably encrypted. If anyone knows how to do such things then I'd like to take this opportunity to kindly prod them with i hot branding iron and get them into gear on these things.

Telloh 07-31-2005 05:52 PM

Hi!

Does this tool work in Windows XP? I am running the .Net 2.0 Beta 2 and when I try to load the tool, I recieve this error:

An exception System.InvalidOperationException has occured in Eq2VpkTool.exe. Anyone have any idea?

blaz 08-01-2005 05:00 AM

New version released.
 
Sorry to add replies to such an old thread.

Just wanted to mention that I have uploaded a new version of the tool that fixes the issue Telloh was describing. It seems the newer .NET Framework 2.0 Beta 2 version is not 100% compatible with the previous Beta 1, which I used when developing the app. It should work now.

Eq2VpkTool-1.2.1.zip

tonyis3l33t 08-07-2005 04:05 AM

download .NET Framework Version 2.0 Redistributable Package Beta 2 (x86)

the exact version is 2.0.50215.45

http://www.microsoft.com/downloads/d...DisplayLang=en

adorya 08-08-2005 03:45 PM

Is it just me or the feature tu overrides files from vpack has been nerfed? Some patch ago, I was able to modify some UI sound by just adding waves files and a folder /sounds/ in the UI folder, now it doesnt work anymore. That would explain why others file overwrite not working.
Also there are many files that are not used, and/or that should be used, but that are not working even with their default path. The only file I saw working is eq2_recipefilter.vdl, but it was already by default in eq2 folder and was not at his default vpk location (also name slightly changed).

blaz 08-09-2005 04:44 PM

As you say, it might have been nerfed. I know for sure that back in January I could override files with the method I outlined.

This was probably a feature which was useful for debugging but which made little sense in the retail game, apart from being a possible exploit, so I guess they removed it when they saw it was still there.

RamosDelta 08-26-2005 08:00 PM

Has anyone found a way to play the voiceover files yet? They are in .mp3 format, but nothing I have will play them.

Othesus 11-13-2005 03:36 AM

Hmm, sorry to resurrect an old thread! Blaz if you're still around, or someone, could you compile this to work with .NET version 2? Currently the executable crashes for me. I tried opening the solution up in Visual Studio 2003 but the project files aren't compatible. Otherwise maybe I can just make a new project and manually add in all the source files?

blaz 11-25-2005 03:31 AM

I tried compiling the tool on Visual Studio 2005 and .NET 2.0 final and there are quite some errors, mainly due to Windows Forms controls that no longer exist and methods that were renamed. I was unable to fix them in the 10 minutes I spent this morning on this, so I'll try to compile a proper version tonight and upload it as soon as possible.

Ah, the joys of using a beta framework :)

blaz 11-27-2005 11:16 AM

Version 1.2.2 released
 
I just uploaded a new version that works on the final .NET Framework 2.0.

As usual, you can grab the binaries and source code here.

Othesus 11-29-2005 06:58 PM

Woooo! Cool, thanks!

Going to try it out now.

Anyone get anything interesting out of the .vpk files?

Jethal 07-10-2006 10:48 PM

the blaz site doesnt seem to be active anymore.. anyone have the vpk extracter anymore?

lordebon 07-11-2006 08:27 AM

1 Attachment(s)
I have a copy of it (It's attatched.), but it only works on one of the VPL files... the other remains tantalizingly out of reach with this tool.

What I was looking for, but was unable to find, was the objects in-game in some kind of 3D format, and/or the textures that go on said objects.

Jethal 07-11-2006 10:57 AM

Many thanks, that's just what I wanted!
Was interested in the sound files anyways (of course the graphics would have been nice)
aparently, I need some other codex for some of these sounds.. about 3/4 of them are not playing on winamp

Jethal 07-11-2006 11:09 AM

skip that.. my Audio Mixing program, that i use to record my parody songs, will play the voc files just fine.

anfrey 08-13-2006 12:00 AM

sorry to bring back such an old thread but... has anyone been able to extract the voiceovers? i downloaded the program but couldn't open any of the VPK files... kept getting some memory exception error.

i really really want to get the nathan ironforge voiceovers to annoy my friends (i want them for my voice mail's greeting)

Fyyre 08-15-2006 07:35 AM

Eq2VpkTool-1.2.2.zip still works, fine. You need to target assetslib.vpl

For more detail, I suggest this paper:

http://www.openrce.org/articles/full_view/16

Has for the voiceovers, I will just say see this:

http://www.radgametools.com/

Fyyre

Quote:

Originally Posted by anfrey
sorry to bring back such an old thread but... has anyone been able to extract the voiceovers? i downloaded the program but couldn't open any of the VPK files... kept getting some memory exception error.

i really really want to get the nathan ironforge voiceovers to annoy my friends (i want them for my voice mail's greeting)



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