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I noticed in commons and antonica the overlay icons could use some work. Lots of the zone lines are duplicated... etc. ..
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then work em:)
and while your at it, put some pathfindlocations in there:) |
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Antonica East Changes:
<Icon IconStyle="LOC" Location="250,376" pathfindlocation="-2052,-21,702" Name="LOCsavages" ScrollExtent="20,20" Size="20,20" Tooltip="Gorge Entrance to Grime Covered Savages" TreatAsButton="true"/> Additions: <Icon IconStyle="LOC" Location="?,?" Name="LOCcemetary" ScrollExtent="20,20" Size="20,20" pathfindlocation="-1979,9,810" Tooltip="Cemetary" TreatAsButton="true"/> |
How come I can only select a few maps and not all of them from the select map tab? :)
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It's way easier to make the multifloor maps show than standard maps. Have to manipulate the ZoneMap object if I want other maps to show. I'll get around to them eventually; just need Select Map working flawlessly first.
Is the addition you listed two posts up for east antonica? Quib |
Quib, do you have one of those xml comparing programs? I'm making a few changes to the EM_Quests that is actually referred to in mainhud_map, Am I gonna need to document EVERYTHING I change for ya?
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I don't, but if you post a changed mainhud_map.xml I will find the differences. What needed to be changed if I might ask? I had figured it was all gonna be easily contained within the quests xml file.
Quib |
Antonica, sogbone skeletons (504.44, -41.67, 375.79)
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yea i think we should leave the map window itself alone as much as possible so it is easy to offer with/without the quest stuff.
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One is a change, one is an addition, but since I don't know zone rec, I didnt' calculate Loc.
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WC icons
Quib, did you see that I had updated my post with the x,y,z coordinates? Just checking because I have not heard anything about it. :D
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Oh! I missed that. Will get the z coords plugged in before I go to bed. Thanks!
Quib |
Im confused this is apsolutaly 100% super Mod but this post has like 20 somthing pages is there one download I dont know what im doing with then all lol thanks :) send it to my email if you like I can have upto 200MB sent or a link would also be nice
THanks |
its in the download section and on the main page :)
http://www.eq2interface.com/download...fo.php?id=3391 |
Quote:
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it is in the first post hehe
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okie dokie
on another note: My Stormhold 3 needs Rects? |
1 Attachment(s)
Not exactly... to do a multifloor map, typically you get the zonerect based on floor 1, then you go to floor2/3 in-game and stand at various corners and take screenshots (of where my loc arrow is on the map), then line the map for that floor up based on those screenshots. So no, the zonerect is done for Stormhold... I need to get down to floor 3 and stand in about 12 different corners and take screenshots (of the map) to get it lined up.
Quib Edit: Here's an early morning xml update. Look for bugs, test out select map in various situations, etc. Gonna start work on auto-loading the icon overlays today. Cross your fingers! |
when will there be a new official release?
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Likely later this week Malnedra. Have some bugs to squash still and we should probably get a couple more maps done first.
Quib |
Ok, here's the deal with Commonlands/Antonica/etc. It's easy to make customized loc icons for them load right away, but you lose access to the default loc icons (that SOE did). In other words, if we want the griffon stations/nomad camps/etc. We'll have to add them to our loc icon pages ourselves if we want our icons to automatically load.
Quib |
remake the old icons? too easy. To do it you just made an icons page named antonica right??
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I tested with commonlands. It was commonlands_0 for west, commonlands_1 for east. I really would like exact replication of the default icons though if possible. I'd like it to look like default with yours over-top.
Should be antonica_0 for west and antonica_1 for east, but I didn't test that personally. Simply internal zone name for Thundering Steppes (which is steppes). Quib |
right cuz they are two maps...all the rest should be exact names...
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