EQ2Interface

EQ2Interface (https://www.eq2interface.com/forums/index.php)
-   EQ2MAP (https://www.eq2interface.com/forums/forumdisplay.php?f=34)
-   -   Unofficial maps in game (https://www.eq2interface.com/forums/showthread.php?t=777)

sunthas 01-24-2005 04:29 PM

I noticed in commons and antonica the overlay icons could use some work. Lots of the zone lines are duplicated... etc. ..

tonyis3l33t 01-24-2005 04:38 PM

then work em:)
and while your at it, put some pathfindlocations in there:)

sunthas 01-24-2005 06:42 PM

Quote:

Originally Posted by tonyis3l33t
then work em:)
and while your at it, put some pathfindlocations in there:)

I'll search for that chunk of code, but I'm probably going to zap a lot of the icons on there...

sunthas 01-24-2005 08:15 PM

Antonica East Changes:
<Icon IconStyle="LOC" Location="250,376" pathfindlocation="-2052,-21,702" Name="LOCsavages" ScrollExtent="20,20" Size="20,20" Tooltip="Gorge Entrance to Grime Covered Savages" TreatAsButton="true"/>

Additions:
<Icon IconStyle="LOC" Location="?,?" Name="LOCcemetary" ScrollExtent="20,20" Size="20,20" pathfindlocation="-1979,9,810" Tooltip="Cemetary" TreatAsButton="true"/>

sunthas 01-24-2005 09:19 PM

How come I can only select a few maps and not all of them from the select map tab? :)

Quib 01-24-2005 09:21 PM

It's way easier to make the multifloor maps show than standard maps. Have to manipulate the ZoneMap object if I want other maps to show. I'll get around to them eventually; just need Select Map working flawlessly first.

Is the addition you listed two posts up for east antonica?

Quib

Eloa 01-24-2005 10:40 PM

Quib, do you have one of those xml comparing programs? I'm making a few changes to the EM_Quests that is actually referred to in mainhud_map, Am I gonna need to document EVERYTHING I change for ya?

Quib 01-24-2005 11:41 PM

I don't, but if you post a changed mainhud_map.xml I will find the differences. What needed to be changed if I might ask? I had figured it was all gonna be easily contained within the quests xml file.

Quib

Killarny 01-24-2005 11:44 PM

Antonica, sogbone skeletons (504.44, -41.67, 375.79)

tonyis3l33t 01-24-2005 11:44 PM

yea i think we should leave the map window itself alone as much as possible so it is easy to offer with/without the quest stuff.

sunthas 01-25-2005 01:03 AM

One is a change, one is an addition, but since I don't know zone rec, I didnt' calculate Loc.

diztorded 01-25-2005 01:46 AM

WC icons
 
Quib, did you see that I had updated my post with the x,y,z coordinates? Just checking because I have not heard anything about it. :D

Quib 01-25-2005 02:26 AM

Oh! I missed that. Will get the z coords plugged in before I go to bed. Thanks!

Quib

Oodoe@Oggok 01-25-2005 05:19 AM

Im confused this is apsolutaly 100% super Mod but this post has like 20 somthing pages is there one download I dont know what im doing with then all lol thanks :) send it to my email if you like I can have upto 200MB sent or a link would also be nice

THanks

tonyis3l33t 01-25-2005 05:57 AM

its in the download section and on the main page :)

http://www.eq2interface.com/download...fo.php?id=3391

sunthas 01-25-2005 11:31 AM

Quote:

Originally Posted by tonyis3l33t
its in the download section and on the main page :)

http://www.eq2interface.com/download...fo.php?id=3391

Might want to put that in the 1st post in this humungous thread.

tonyis3l33t 01-25-2005 11:33 AM

it is in the first post hehe

sunthas 01-25-2005 11:58 AM

okie dokie

on another note:

My Stormhold 3 needs Rects?

Quib 01-25-2005 12:05 PM

1 Attachment(s)
Not exactly... to do a multifloor map, typically you get the zonerect based on floor 1, then you go to floor2/3 in-game and stand at various corners and take screenshots (of where my loc arrow is on the map), then line the map for that floor up based on those screenshots. So no, the zonerect is done for Stormhold... I need to get down to floor 3 and stand in about 12 different corners and take screenshots (of the map) to get it lined up.

Quib

Edit: Here's an early morning xml update. Look for bugs, test out select map in various situations, etc. Gonna start work on auto-loading the icon overlays today. Cross your fingers!

malnedra 01-25-2005 12:22 PM

when will there be a new official release?

Quib 01-25-2005 12:25 PM

Likely later this week Malnedra. Have some bugs to squash still and we should probably get a couple more maps done first.

Quib

Quib 01-25-2005 12:31 PM

Ok, here's the deal with Commonlands/Antonica/etc. It's easy to make customized loc icons for them load right away, but you lose access to the default loc icons (that SOE did). In other words, if we want the griffon stations/nomad camps/etc. We'll have to add them to our loc icon pages ourselves if we want our icons to automatically load.

Quib

tonyis3l33t 01-25-2005 02:04 PM

remake the old icons? too easy. To do it you just made an icons page named antonica right??

Quib 01-25-2005 02:11 PM

I tested with commonlands. It was commonlands_0 for west, commonlands_1 for east. I really would like exact replication of the default icons though if possible. I'd like it to look like default with yours over-top.

Should be antonica_0 for west and antonica_1 for east, but I didn't test that personally. Simply internal zone name for Thundering Steppes (which is steppes).

Quib

tonyis3l33t 01-25-2005 04:29 PM

right cuz they are two maps...all the rest should be exact names...


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