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Ok, it's pending approval. I'm hoping to hear back from Zonx of the Fetish UI; they fixed up most of the freeport city zones and the city map to make them more accurate and I asked them if I could use their modifications. If they say yes, that'll probably warrant the next version update.
Once it's posted read over the _mapinfo.txt readme file and tell me if you (you meaning anyone reading this basically) approve of it. I tried not to step on any toes, but that doesn't mean I didn't. I'll make a thread in the released forum once the file is approved. I suggest we keep development chat here and leave the released thread for answering questions people have. Quib |
plz put project team on download page! thanks:) I still say you use that version of WC i made without the filters you added...too fuzy for me:)
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found something sucky. in game hit world map, select map, current zone, hide map
current map is all black except for the cursor...map shows up again when you hit World map, current zone |
Regarding the first release, a couple of issues
Regarding the first release, a couple of issues:
Select Map tab:
Caves:
Antonica:
I am simply noting these issues - I hope that you guys can fix them, but please accept my gratitude once again for all the hard work put in by everyone!! |
Tony, good to know! This information might be helpful with something I wanted to try. Regardless, I'll try and get this fixed.
Killarny, I wasn't aware Select Map worked so poorly within cities, I had only tested it in Antonica/The Commonlands; I revisit this function. The Caves is probably gonna be stuck that way for a while. It'd take a compelte overhaul of that map to "fix" those problems. The Point of Interest overlays are supposed to be selected; I hadn't looked into autoloading them yet, though I suspect I'll be able to; I'll have a definite answer on that next release. Also, there'res no pathfindlocations for the Antonica/Commonlands overlays; that's why they don't draw trails. Quib |
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Tony, I couldn't reproduce the bug where the map goes black. What zone were you in?
Ok, the fog was messing with Select Map and blocking stuff, so I got rid of it. There's only 1 little bug left: Upon logging in, you have to open your map (at least once) and zone (at least once) before your arrow will show up on the map. While in town, Select Map is still messed up; I know how to fix this, it's just a little tedious and I hadn't gotten around to it yet. My next objective is to get the icon overlays to auto-load. Could I get a quick "vote" on whether or not it's worth it for the fog to be gone, if it means having to zone once before you can see the location arrow? It doesn't seem fixable, so we might have to deal with it. I for one vote for no fog. Quib Attachment: Here's the latest version to play around with. Test the "anti-fog" code and see if you can find any other bugs. |
no fog would be fine with me, maybe...not too sure about that...
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Edit: interesting note on the arrow thing, I opened the map while loading into the game world (using the chat while zoning mod) and when I loaded in I had an arrow. I quit out and loaded again without opening the map and no arrow. Interesting note #2: crossing the map change line in Commonlands made the arrow appear. |
when that black out thing happened, i was in Stormhold.
As for the fog, are you saying that the fog shows up over the maps only in town? Or do you mean the hover-over icons? Either way i think the mod should work when you first get in the game, no zone-to-work like some hack hehe. I vote yes to fog, no to zone once to see arrow:) |
Quib, I need something from you. I need a layer that is over the map, with an icon on it, any color. This icon does not need to be a button nor clickable. Just a graphical dot. You could use one of those existing colors that arent used yet or make something neat for a quest marker dot, whatever. You have alot more experience with the layout of the workings of the map than I do and you'll know what will and wont mess it up. Thats it. Just a static page where I can call up say StaticPage.QuestDOT.location=69,69. You can even just post the xml code since it shouldnt be that big as long as you tell me where to put it at. Thanks
-eloa |
Release issues
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*If you log in to server while in the WC 2 area, map will show WC 1 area until you cross the verticle cross line. Not sure if this can be fixed or not though due to how the switching code is. |
the WC switching area is that long hallway. Since WC is a two-floor map, you are lucky to have switching at all! It just happens that that part of the map has only one floor, therefore it was used to be the switching point. If the switch point is set just about anywhere else, the map will switch in the middle of both floors, showing the wrong level half the time.
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a makeshift started quests xml for those interested in how this will work out
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Eloa, i love how you simply added a page or two to the current map window, as opposed to changing it all around:) plz keep it like this, as it would be easy to offer a window without it if you felt the quest filesize was too big, or if you just werent a big quester.
Im quite sure it will have a hide button or just make map window resizable. looks great tho! keep it up. This could be extremely useful on the race quest "The Journey is Half the Fun", hehe lots of races against the clock in that one (not trying to combine threads with this addon, then this one would be 10 times more hectic, lol) |
Actually it already has a hide/dehide button. Delete the default WC_helpbutton and make one of the QM<not sure what theyre called> buttons visible...voila, hide/unhide :)
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Sorry, I was gone for a while this evening. Eloa, if you hadn't solved it yet, in your EM_eq2ui_mainhud_map_quests.xml file, you can simply add a page layer around your current top level page object that reaches out over the map. As long as it has AbsorbsInput="false" as a property, it shouldn't interfere with any other parts of the map. I'll do a test, make sure this is true and get you some sample code by tomorrow afternoon (this would basically give you the ability to place stuff anywhere in the map window without interfering with the map).
Also, enough of you dislike the "anti-fog" so I'll scrap that project. I may still do up a side map xml that doesn't show fog, icons or the loc arrow so we can get screenshots of the encrypted maps (antonica, commonlands, nektulos, etc.). Quib |
Sounds good, I'll try it out
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ive already got SS's of those maps...found a way to move the map outside of the fog in game a long time ago:)
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heres the "points of interest" for Thundering Steppes
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everyone is working hard while I'm hardly working, but whats new. :)
I haven't had a chance to get the relased version but I will tonight, and even before then I'll be passing it around to my guildmates. thanks to everyone that helped make this happen. |
i made a map of firemyst gully just now...but got kicked out before i could get a zonerect....any of you have it?? im assuming not...which means i have to wait 7 hours to go to NSEW spots again, hehe. Thats ok, i got a map so i can see clearly what the furthest loc is....mebbe my program will let me select that indvidual coord, doubt it tho.
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Thanks for all your work Tony, Quib, Eola, and Taco for making this thing happen!
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will someone plz do me a favor?
download the attached and go to firemyst gully... then go to the furthest spot North and take a screenshot with the map up. Then go to South, east, and west. and maybe up in a corner of one of those gates that are shown on the map. I need this so i can position/size the map to the correct location. i would do it myself buuuuut i got booted out while in FMG, i cant go back in for 7 hours, boohoo! so yea someone plz help me out so i can get it right! thanks! EDIT: finished it myself :cool: |
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Need some basic bug checking done on this (like does it load?). Can't get in the game for a bit because my server is one of the one's that's down due to server transfers. Select Map still has some issues if you click World/City/Current while in the Select Map menu. I have a fix for this, but it's not included in the xml in the zip.
Added Tony's TS icons, Zonx's fine-tuned Freeport icons and hoefully fixed layering issues when using Select Map in town. Quib |
Will do when permafrost comes up, dont' know if it'll be much help then tho /
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