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here ya go, WC in that brown color
use whichever version ya want hehe. i can always use my own i suppose :) woops, forgot diztorded in that one, re-uploading there we go. Im going to bed, its late here ;) EDIT: see later post, had spelling error |
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Check this xml out... uhm... everybody? I'd like feedback on the new look for the minimize/restore button mostly, and am wanting to know if any bugs remain. The cursor doesn't seem to get sucked into the loc finder much anymore thanks to Deathbane27, but if someone can figure out a situation in which that still happens, I'd like to know about it.
Stuff left to do before release: Create Loc Icons for The Graveyard Expand Loc Icons for The Caves Stuff that'd be nice to do, but isn't essential for release: Map Stormhold floors 2 and 3 Create Loc Icons for Stormhold floor 3 Expand Loc Icons for Crow's Resting Place Map and do Loc Icons for Firemyst Gully Expand Loc Icons for Ruins of Varsoon Map and do Loc Icons for Fallen Gate Create Loc Icons for Wailing Caves (Diztorded is getting data for this) Create Loc Icon overlays for Nektulos Forest and Thundering Steppes Quib |
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I'd prefer to see a button on the select map page that listed map credits than see the names on the actual maps, but thats just my opinion. :) I should be able to map stormhold 2, but tony seems to have greater resources when it comes to maping that stuff so I was thinking I'd let him do it. |
I've been in Firemyst Gully a half dozen times, I'm not too worried about it and planned to map it myself. Anyone know how to get access to the hidden vale in Antonica?
Also, if anyone wanted to map homes/apartments for fun, it'd be neat. Quib |
Even though the ICONS show it to be a zone on antonica Hidden Vale is not a zone.
Shattered Vale is. Access quest from Eldaar Grove from a guy across the water near the waterfall. Or you go here when you do Warrior -> Guardian class quest. Or when you do the Guild Level 5 raid. |
so is there a localized area to download everything? or do i have to go through each page and download from the posts? also where do the dds files get put?
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In the interest of mapping quality, I'd rather have the bossroom added than walk 'off the map' - of course, I am not the one doing the work.
I'm a stickler for details, as I'm sure you can see from my quest posts, and having an incomplete map would bother me :P |
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The Forest Ruins
Zone Point: Condemned Catacomb Entrance (1,043.76, -19.07, -797.15)
Could this location be added to the Forest Ruins icons? |
Does that zone in work now in Forest Ruins?
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This is an edit of the most recently posted map.xml from quib post #477. This will add all the functionality needed to implement the quests part of the window. It will show the page which is external that way I can update it as I please and not have to download the newest version and put out a whole new one.
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Your button's been commited to my xml (erm, made a permanent thing). Do you mind changing your xml file name from QM_EM_eq2ui_mainhud_map_quests.xml to EM_eq2ui_mainhud_map_quests.xml?
Getting things sorted out, and two prefixes on your quests window xml is silly. I've made some major bugfixes to basic functions of the map window including fixing the escape key blocking, and making stuff fade properly when the window options are changed. Killarny, I added that loc. Quib |
just change the one reference in the display button and I'll swap the filename
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Done. Also... could I have a peek at your quests file? I want to see how these integrate. I'm adding a bunch of foolproof checks to the minimize button and your quests button and a couple things would be easier if I could see your window. If you don't want it public in this thread yet, throw me a PM and I'll give you my e-mail address. Or, if you don't want me to see it yet, no worries. I'm trying to figure out if Parent.EM_Quests.Visible=true/false will be necessary or if we can just leave it visible all the time.
Quib |
I MADE A SCROLLABLE TEXT BOX!!!!
:nana: :nana: :nana: :nana: :nana: :nana: :nana: :nana: |
I've already checked it out, your minimize works fine, it just throws my button off by one press. You could ad into it when it makes it bigger again
EM_QuestBUtton.onpress=EM_QuestButton.onpress1 thatll fix everything up just fine. but the state of the quests displaying has no effect on anything else |
"I MADE A SCROLLABLE TEXT BOX!!!!"
Woo! /dance "the state of the quests displaying has no effect on anything else" Then can EM_Quests's Visible property be set to true always and not have buttons change it? It keeps the different buttons more properly in sync. Can't wait to see it in action! Quib |
I made it non visible because the page is so close to the original map window's boundaries that it shows up in the window when it is not supposed to, if I move it out it'll just bloat the window up bigger than it needs to be
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Can you give me the location/size of the quest window? It'll help me wrap up my redone minimize button. I already made a fake stand-in for your quests window for testing, I just need to plug-in the dimensions.
Quib |
Got it! And thank you. I'll have the newest version of the map window ready soon to make sure everything's still ok.
Quib |
Wailing Caves List of places and things
*** Level 1 ***
To The Commonlands Your location is -0.06, -1.45, -4.50 You say,"Hail, A strongbox deceiver" Your location is -53.67, -13.63, -122.24 You say,"Hail, Garreg Stonecrusher" Your location is -2.80, -15.10, -111.73 You say,"Hail, A spectral shriller" Your location is 13.60, -14.47, -130.74 You say,"Hail, A primordial seep" Your location is 17.00, -14.13, -92.55 You say,"Hail, A lurid ripper" Your location is 33.68, -16.87, -39.86 Soulspike Your location is 53.18, -12.96, -14.94 You say,"Hail, A lurid creeper" Your location is 36.25, -14.18, -78.25 You say,"Hail, Cog Burn" Your location is -25.71, -3.03, -13.24 Skeletons Your location is -56.19, -51.74, -163.47 *** Level 2 *** Forge Your location is -104.91, -32.33, -140.72 You say,"Hail, Ariana Neovra" Your location is -67.98, -26.34, -11.78 You say,"Hail, A hoard hound" Your location is -42.23, -33.11, -89.90 You A lurid shadowlurker Your location is -196.57, -44.23, -99.48 An essence of Shin'Ree Your location is -183.94, -59.69, -17.53 A Ree spiritkeeper Your location is -160.36, -55.55, -29.16 Raid Chief Kregah Your location is -107.06, -50.25, -60.81 Kyllik the Fated Your location is -121.97, -50.75, -58.17 Advisor Kre'lak Your location is -62.85, -38.81, -53.16 ** Boss Room ** Lord Ree Your location is -281.19, -50.00, -75.02 |
Ah! Diztorded, do you still have the full loc values? I need the middle number too for location icons (rather, to draw a proper find trail to them, if you didn't save the original logs, I can cope without).
Quib |
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Here's my newest xml file. I think I've fixed any issues where the keyboard input got trapped in the Path Finder textbox. I added code for Eloa's Quest Window and included a dummy version of the file necessary for it to hide the Expand Quests button.
Eloa, the included EM_eq2ui_mainhud_map_quests.xml is an empty placeholder for your quest window, be careful not to overwrite your quest window with this dummy file. I split your Expand Quests button into two buttons, "Expand Quests" and "Collapse Quests." Everyone besides Eloa, make sure you extract EM_eq2ui_mainhud_map_quests.xml into your UI folder or EQ2 will not load. Quib |
Heres v2.5 with graveyard icons/pathfindlocations done
EDIT: See next post |
and here we are! graveyard and the caves lvl 1 and 2 icons/pathfindlocations included in 2.5
see next post by me |
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