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Simple to fix the achievement problem, just add
<include>eq2ui_mainhud_achievements.xml</include> to eq2ui_mainhud.xml in the addons directory eg:C:\Program Files\Sony\EverQuest II\UI\EQ2MAP Happy travels :) |
I have use your Mod with profit...but now with ne new update is it broken...
the charscreen is broken (only my char...no buttons etc.) and after login..the game crashes.. the day before yesterday it was fine without problems... any tips? |
Love the Fetish version of your mod Krull. Wondering if there's a possiblity of updating it to reflect the same features as your stand-alone version (ie. w/ harvest setting & start button in place of the infocenter button)?
I tried messing around with it to see if I could just alter the stand-alone to work well with Fetish, but it screws a few things up and I just end up getting frustrated over it. |
Mhhh...with a other update of Profit your mod works fine again....but after a little time....with your mod does eq2 nothing....it loads the default ui... :(
any hints? i need your mod...i love it |
Any plans to update the Startbutton with a second earring slot?
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Yes, I too would like to know if this command center is going to be updated for the EoF expansion. I have yet to try another, I like this one..
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Everytime when i adjust the sliders in the starbutton xml file the game loads the default UI.. :(
but ive change onlx the values for the soundsliders..because when i log in the sound is on minumun....and i wozuld have sound by login... :( |
LittleMagica, I loaded up Profit UI and installed the startbutton mod into it. I made some appropriate changes to the mainhud.xml file and as far as I can tell had no problems with the ui crashing or loading to default. I sent you a PM on how to make the changes and also I uploaded the xml file to the patches/addons section .
Martrae, at current time I have no plan to add another earring slot to the mod (other than fishbone earring I do not know of any w/clickable effects that would make use of the 2nd slot). Ertoocs (and any other fetish users), the Fetish Command Center (v2) has been updated with harvestbar + harvest reference list and tested compatible with Fetish Nightfall 8.2 (and game update 30). Edit: Removed attached file since it has been approved in patches/addon section. |
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Littlemagica,
Attached here is the edited version of the startbutton file with the sound changes you needed made. |
For the fetish command center, would it be possible to include the start button? the buttons with all the options which has "EQII" on it?
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I have no plans to integrate them into each other again. There was a couple reasons that this made more sense as well as better compatibility with Fetish. |
Was hoping for a integration of the startbutton into the command center yes, but of course if thats no go, its okay.
Anyway i love the command center its a nice little thingy =) keep the good work up! |
customizing
Hi,
Love this mod, however, I have a couple irks with it. I want the sliders and presets to be open by default. Could you tell me how to do this please? Also, is there a way to change the names of the custom video settings? Like, instead of "Harvest", I want to rename it "City". Also, you have given alot of info on how to change the default settings for the sound sliders - how about setting a custom default for the shader slider? I don't like it maxed out right when I log in, would prefer to have it on the low side. How would I do this? Thanks! |
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Now to setup shader value to the way you want, in notepad open Startbutton xml and search for the following code: <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="30.000" Location="62,0" Name="Shader" OnHide="Text=(r_fast_layer_min_distance) visible=true" ScrollExtent="30,30" Size="30,16" TextAlignment="Right">30.000</Text> <Sliderbar Location="3,15" LowerLimit="-1" Name="ShaderSlider" OnChange="Parent.Shader.text=(r_fast_layer_min_distance) r_fast_layer_min_distance=(Value*15) r_fast_layer_min_distance=(Value*15)" r_fast_layer_min_distance="30.000" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="2"/> The parts that require editing are LocalText="30.000" as well as this part TextAlignment="Right">30.000</Text> and then this part r_fast_layer_min_distance="30.000" and lastly the Value="2"/> The way it works is the shader value will be whatever you have in the Value="numberhere" multiplied by 15. So you can see how it comes up with the 30 value (value = 2 multiplied by 15 which of course is 30). The other numbers mentioned you would want to change so they match whatever you value is after multiplying it by 15 (which of course in our example is 30 and is already matching). So based on that, lets say you wanted 15 instead of 30 for the shader, simply find the code above in notepad and change it to look like this instead: <Text AbsorbsInput="false" Font="/Fonts.FontZapf15" LocalText="15.000" Location="62,0" Name="Shader" OnHide="Text=(r_fast_layer_min_distance) visible=true" ScrollExtent="30,30" Size="30,16" TextAlignment="Right">15.000</Text> <Sliderbar Location="3,15" LowerLimit="-1" Name="ShaderSlider" OnChange="Parent.Shader.text=(r_fast_layer_min_distance) r_fast_layer_min_distance=(Value*15) r_fast_layer_min_distance=(Value*15)" r_fast_layer_min_distance="15.000" ScrollExtent="89,10" Size="89,10" Style="/SliderbarStyles.horz_sliderbar_gold" UpperLimit="20" Value="1"/> Hope that helps! |
Wow, thanks so much for your helpful and speedy reply, Krull! I know the slider thing has been well covered (tho focusing on the audio ones), but I wasn't sure what it would be called inside the file, and well, I'm a noob at this stuff and scared to mess anything up. So extra thanks for having to repeat yourself. you rock.
One thing which you may or may not know, but I realized as I was changing up the names of the buttons: Your custompreset files 1 and 2 are reversed (custompreset1 is actually the 2nd button, and vise versa) |
I really like your command center start button mod, but there is one problem that I keep having with it and a few suggestions that I would like to offer.
First, the problem I am having is that the EQ2 Start Button keeps coming undocked from the rest of the command center window! This is more than a bit inconvenient for me since it generally places it on top of a couple of my hotbar buttons. It will stay there until I run my mouse over the area where it is "supposed" to be, then it will wander back over there. That is extremely annoying to me and not something I like seeing. If I wanted my Start Button somewhere else, I would PUT it there! Please fix this! Now for the suggestions/requests, if you aren't just totally peeved at me by now. :rolleyes: First off, it would be really nice if you would release a compromise between version 1 and version 2 of your command centers that contains the volume control sliders, but not the video stuff. I don't want to mess with all the video stuff, but I would love to have those volume control sliders available. Second, since you include the Coin/Weight Display, even if it isn't the Milquetowst version, how about including his Milquetowst MiniStats, too? Third, how about changing all those Text buttons and that bulky Coin button into smaller icon button, the Weight icon would make a cool icon button for the Coin/Weight Display, so they LOOK more like actual buttons. Finally, PLEASE make the checkbox for the Coin/Weight Display and MiniStats Display work like the ones for the Compass and Clock so that when you check them ONCE to set them they STAY set and you don't have to click them every time you log on. |
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Can you tell me how to effectively make those window autoload everytime I zone? I have tried adding the code snippet that Milquetowst/Darryl originally posted for that purpose for the MiniStats window, but it will work once and then stop working if I reposition the window and lock it. Obviously, I do NOT want a MiniStats display sitting in the middle of my screen. :D
I am comfortable with adding modifications to the code myself, so I don't mind doing the work. I just thought I would ask you first since it IS your mod. :) Also, I used to know how to designate a rectangle to use a picture from inside one of the dds files, but I've been gone for over a year from this game and I've forgotten. So, if you don't mind terribly, please refresh my memory on that point so that I can create some icon buttons. :o Thanks ahead of time for your patience and understanding. :) |
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<Page eq2usescomwndcontrols="true" Location="250,250" Name="MiniStats" OnHide="visible=true" ScrollExtent="467,41" Size="467,41" UserMovable="true" UserResizable="false"> Then add this savessettings="true" near the end so that it looks like this: <Page eq2usescomwndcontrols="true" Location="250,250" Name="MiniStats" OnHide="visible=true" ScrollExtent="467,41" Size="467,41" UserMovable="true" UserResizable="false" savessettings="true"> I think that should allow it to save (between logins) where it was last placed. Then to load it, open something like the mainhud_player xml file in notepad and look for the following code or something similar depending on if you are using the default or a custom version: <Page actiontype="Player" description="Current player action menu" DynamicData="/GameData.Actions.Player" eq2usescomwndcontrols="true" Location="1,-1" MaximumSize="16384,200" MinimumSize="145,100" Name="Player" PackLocation="left,top" PackLocationProp="0001/0001,-001/0001" ScrollExtent="145,129" Size="145,129" UserMovable="true" UserResizable="true"> You need to add this in between it: OnShow="show_window=(journals.ministats) show_window=(journals.ministats)" So that it now looks like this: <Page OnShow="show_window=(journals.ministats) show_window=(journals.ministats)" actiontype="Player" description="Current player action menu" DynamicData="/GameData.Actions.Player" eq2usescomwndcontrols="true" Location="1,-1" MaximumSize="16384,200" MinimumSize="145,100" Name="Player" PackLocation="left,top" PackLocationProp="0001/0001,-001/0001" ScrollExtent="145,129" Size="145,129" UserMovable="true" UserResizable="true"> The above stuff worked for me when I tested it anyways. It stayed in same location I left it both when I zoned and when I swapped characters (although you will need to set where you want it at least the first time for each character) and it kept its place when I logged totally out and back in. Quote:
http://www.irfanview.com/ All you have to do is find the icon you like and then left click mouse and drag / highlight a square outline around it (you will see a pixel size as you do it, like 24 x 24 or 32 x 32 etc although depending on the icon it may not always be proportional). After you finished highlighting it you should also see a coordinate like 166,129. Write down the pixel size whatever it was and the coordinate. You will use that information when you edit your image source rect code. Say that your information was 41 x 41 for pixel size and your cordinates were 166,129 then your final result would look something like this: <Image AbsorbsInput="false" Name="ToggleRaid" ScrollExtent="24,24" Size="24,24" SourceRect="166,129,207,170" SourceResource="images/widgets02.dds" Style=" "/> You will notice that your starting coordinates are there with the pixel size added to each coordinate (166+41= 207 and 129+41=170) for the ending coordinates (207,170) and all are placed together within the commas (no spaces). You may need to play around with the SourceRect numbers to get a good look to the icon. The scroll extent and size listed above in the code would be the icon/pixel size that will be displayed in the mod. So with the above code it will shrink the icon from the source rect 41 x 41 size to 24 x 24. |
Thanks a bunch! That is exactly what I needed to know. :D
Like I said, I used to know how to do some of that and now that I read it again, it all comes back to me. Duh!! :o I really appreciate you taking the time and effort to help out. I hope I can return the favor some time. :) Unfortunately, after trying it on my system, I hate to tell you this, but I can't seem to make your suggestion for getting the MiniStats window to show up work. Quote:
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If you manually type /show_window journals.ministats in game does that load it?
Only thing I can think of is to make sure your ministats is named exactly: eq2ui_journals_ministats.xml and you have the include below in your eq2ui_journals.xml <include>eq2ui_journals_ministats.xml</include> If all that is correct it shouldnt matter what file you load it from as long as its an autoloading file that you dont have hidden, like player window, group window, xp bar etc etc. Other than making sure all that is right I got no clue what else it could be. |
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A macro command shouldnt interfere with it.
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I finally isolated the problem! It was a sneaky little file that had been hanging around from someone's UI mod that I uninstalled when I switched to a different one and overlooked it. :o :( Those extra files added onto mods can sure trip you up when you switch mods if you don't get them all deleted. LOL :rolleyes:
I never could get the coinweight window to autoload using either the mainhud_player.xml file or the mainhud_clock.xml file, but when I stuck it in the mainhud_mainchat.xml file, it worked like a charm. I have NO idea what the system's objection was to either of those files, but both the compass and the mainchat files were perfectly acceptable. :D |
Startbutton Command Center v2 request
Ok, I am loving this mod. It is just what I needed. However, I have a small monitor and precious little space so it would be nice if it could be minimized to a single button. Just a thought.
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Has this mod been abandoned?
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